Hear me out on the billy change

So now that the overheating mechanic is in the game this severely limits his mobility now that you have done this you also have hurt his curving potential and now his backrevv potential at this point just give him the flick back because in all honesty hes gonna need it.

Comments

  • @UniSans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1407727#Comment_1407727

    In all fairness new Nurse is kinda more fun to play as a nurse main. But yeah hopefully there aren’t going to be a lot of bugs but we know there are going to be.

    I don't understand how she could be more fun? Maybe the different addons... but they straight up only put a limitation on her power with literally no new way to use it, only less than before.

    If you find that fun that's up to you, but personally a pure limit that only narrows the ways you can play her takes away from the fun instead of adding to it.

  • @Peanits said:

    As far as mobility goes, it's negligible. Sprinting heats up the chainsaw at a significantly reduced rate, so you can do entire laps around the map no problem. More importantly, even if it overheats a few laps in, it doesn't cancel your chainsaw.

    As far as curving and all that goes, your ability to do so is functionally unchanged. You'll only notice a difference if you miss a bunch of them or pull out your chainsaw way too early (something you don't want to do anyway because it means the survivors are going to widen the gap).

    Chainsaws aren't supposed to overheat. Cooldown bars aren't fun. Giving Billy a toy chainsaw after 4 years is a step backwards. If you were a Billy main instead of a Huntress main you would understand why everyone is upset.

  • @Peanits said:

    As far as mobility goes, it's negligible. Sprinting heats up the chainsaw at a significantly reduced rate, so you can do entire laps around the map no problem. More importantly, even if it overheats a few laps in, it doesn't cancel your chainsaw.

    As far as curving and all that goes, your ability to do so is functionally unchanged. You'll only notice a difference if you miss a bunch of them or pull out your chainsaw way too early (something you don't want to do anyway because it means the survivors are going to widen the gap).

    But that's the issue, you need to pull out the chainsaw early in order to moonwalk to get the survivors in a bad position so you can curve them, you can't do that anymore.

  • @Peanits said:

    As far as mobility goes, it's negligible. Sprinting heats up the chainsaw at a significantly reduced rate, so you can do entire laps around the map no problem. More importantly, even if it overheats a few laps in, it doesn't cancel your chainsaw.

    As far as curving and all that goes, your ability to do so is functionally unchanged. You'll only notice a difference if you miss a bunch of them or pull out your chainsaw way too early (something you don't want to do anyway because it means the survivors are going to widen the gap).

    where Is the downvote button, I cannot find it

  • Monsterinmymind should just change his name to a pimp named flickback...

  • @thenegativone said:

    Monsterinmymind should just change his name to a pimp named flickback...

    That is actually by far one of the best billy themed usernames i have ever seen on the forums props.

  • Dude, Billy is going to be fine. Only thing I don't like is that it looks like it might take a good 15 seconds to recover after overheating. Aside from that, he's getting a common add-on that increases mobility during a chainsaw sprint.

  • @Peanits said:

    As far as mobility goes, it's negligible. Sprinting heats up the chainsaw at a significantly reduced rate, so you can do entire laps around the map no problem. More importantly, even if it overheats a few laps in, it doesn't cancel your chainsaw.

    As far as curving and all that goes, your ability to do so is functionally unchanged. You'll only notice a difference if you miss a bunch of them or pull out your chainsaw way too early (something you don't want to do anyway because it means the survivors are going to widen the gap).

    Given how the nurse "Just a add-on pass" went...

    No one in their right mind should trust the dev's word at this point.

    This isn't me being hostile its me bringing up the development team's history of lying through their teeth on this subject in the past.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408006#Comment_1408006

    Exactly thats why im trying to figure out why people think she needs a nerf again as someone who has played her i know how strong she can be but the survivors also have to misplay very very badly inorder for her to snowball heavily and thats my concern is her snowball potential again if the trend is correct she has to be the next up on the chopping block.

    The only trend I am seeing is killers that are too far away from the average killer in either strength or just outdated is getting reworked. Freddy was too weak, nurse was too strong. Bubba and Billys addons was ancient, at the same time Bubba was too weak, and Billy while not over powered like nurse, is definitly on the stronger end of killers. Since add-ons and power are directly connected they probably want to have more options while at the same time giving the killer a bit more complexity. Was it the right thing to do? Only time will tell.

    But honestly if anyone is next in line for changes its gonna be huntress since her addons (specifically insta downs) is kind of old school. Its not impossible for it to be hag. But if thats true its good news. Since that would imply that maps are gonna be "nerfed" again. Hopefully they are gonna hit spirit, freddy and nurse again before though to bring them closer to our other killers.

    Spirit, if the survivors know when she is using her ability its gonna be a lot easier against the good spirits, maybe even give a small indicator like she is phasing in and out. But I would prefer just a proper indicator for when she is phasing.

    Freddy, just tune him down. He is too easy for how much power you can get out of him. Maybe limit his pools either in time they stay or in amount of them like demo. Not too sure here, but at the very least just bring his numbers down a little. His power is basically a better clown + teleport.

    Nurse. I think she should just be nerfed in how much she can do but maybe made slightly easier to get more people to play her again. Again I am not too sure how to do this. Maybe do something about her blinks but give her some m/s back or something like. Nerf her TR to make Infectious fright worse on her. Hard to say. But the few nurses I meet are goddamn insane. Its only the one tricks and the few who try her out to git gut with her. The god nurses the few there are of them demolish any team they ever meet.

  • @Peanits said:

    As far as mobility goes, it's negligible. Sprinting heats up the chainsaw at a significantly reduced rate, so you can do entire laps around the map no problem. More importantly, even if it overheats a few laps in, it doesn't cancel your chainsaw.

    As far as curving and all that goes, your ability to do so is functionally unchanged. You'll only notice a difference if you miss a bunch of them or pull out your chainsaw way too early (something you don't want to do anyway because it means the survivors are going to widen the gap).

    you clearly have no clue how good billy players actually play a loop with curving

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1407742#Comment_1407742

    While i agree at the same time just nerfing his mobility and nerfing backrevving and nerfing curving and now nerfing his map pressure while giving him nothing to compensate for it you just took a S tier Killer down to about maybe C tier in all honesty. just give him flick back at this point give him something to now handle that backrevving is dead.

    Nerfing backrevving? I'm sorry but what lmao. The time it takes to fully overheat the chainsaw is about 12 seconds. If you can't backrev someone in that amount of time as Billy you have other problems you need to address, like actually learning how to play Billy. This change will probably not affect him much at all. It's gonna be more tedious, yes, and it wasn't necessary (all they had to do was remove the charge add-ons, the things that were actually a problem) but he's still gonna be about the same.

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