Pyramid Head is a C-tier killer. Change my mind.

I played him on the PTB, I also played against him. Facing him is too easy, unless survivors are potatoes. I looped a decent one for 2 pallets and 2 gens popped. It's insane (red ranks, of course) but this is how the game is now.

-He has no map pressure or mobility.

-His secondary attack is awkward to say the least. Also punishes you A LOT if you miss.

-His cages most of the time play against you unless you want to avoid a DS or something.

-He has no slow down perks. And mostly his perks are really bad.

I'm trying the adept, I'm downing survivors left and right, still getting gen rushed because the killer is like a bubba without a chainsaw or any information perk (like BBQ) that gives you map control or map information. If I kill them all, I get a Ruthless killer, but that's about it.

Everyone is excited, but he'll be forgotten after a few weeks, maybe used by Otz for some meme build or something, but nothing more. Mark my words.

Sorry if I offend any Silent Hill fan, but the truth should not hurt.

Comments

  • If they were to reduce the cooldown after ROJ, he would definitely be stronger. Hopefully they do in the future. Even a second less of a cooldown would be huge for him.

  • @Rivyn said:

    That's your opinion, not 'the truth.'

    At the very least, you can give him a week to settle a bit, give people time to find monster builds for him. Or you can make assumptions over a few games and call it a day.

    What do you mean Monster builds? Most killer perks are D tier and many of them are used with all killers like Ruin+ surveillance+ BBQ, sloppy, thana and Nurses. Thats all killers have and anything else is trash.

  • depends on how you play

    i play him like demogorgon just faking the ranged attack for free hits or using them on garnatied pallet or windows, whilst i get them all tormented but i never cage i just hook them like normal but as soon as they have been saved from struggle i can just ignore the rescuer and just straight up kill the rescued survivor

  • @LiunUK said:

    depends on how you play

    i play him like demogorgon just faking the ranged attack for free hits or using them on garnatied pallet or windows, whilst i get them all tormented but i never cage i just hook them like normal but as soon as they have been saved from struggle i can just ignore the rescuer and just straight up kill the rescued survivor

    It's a good strat. But they should design killers with powers fun to use, not killers whose most effective strat is not to use the power. Same thing is happening with PH.

  • @LiunUK said:

    depends on how you play

    i play him like demogorgon just faking the ranged attack for free hits or using them on garnatied pallet or windows, whilst i get them all tormented but i never cage i just hook them like normal but as soon as they have been saved from struggle i can just ignore the rescuer and just straight up kill the rescued survivor

    That's pretty much how he is supposed to be played in my opinion.

  • First impressions:

    • He needs at least two gen perks to make up for his lack of map pressure and mobility
    • Getting his Adept sucks (got it on the third try, but it was not a fun experience)
    • Trail of Torment needs a much shorter cooldown like right now (this perk has so much potential)
    • Using his power didn't feel good. It felt clunky to me.
    • Punishment of the Damned is way too punishing for what it does. It either needs to be strong enough to warrant that punishment or the punishment for missing it shouldn't be so severe.
    • The range add-ons need buffs. The base range is eight meters. The yellow add-on gives you an extra meter and the green one gives you an extra meter and a half. When you combine them, you have a range of 10.5 meters, which is barely longer than Doctor's base shock.
    • Is there a consistent way to Torment Survivors? It seems like it's really hard to get them Tormented. Do you just leave your trail anywhere or wait until you know they can't crouch to avoid it?
  • Why does anyone need to change your mind lol

    Never understand these posts. If you don't like him or don't think he's good then just use what works for you.

  • The Green + Yellow range addons needs to be his default range. This killer is terrible without range addons. With range addons, he is fairly good imo.

  • Been playing with PH quite a lot and I don't think people are giving him enough credit. It's similar with the hag- if you aren't using their kit to the best of your ability then they seem lack luster. But if you are, well that changes things. Most of people's issues with POD is what happens when you miss. If you put the same amount of time in to master it, similar to the Nurse's blink or Huntress' hatchets, then you become a beast of another nature. PH has arguably one of the strongest zoning kits in the game, the lack of cooldown from fake POD to M1 is no joke and catches even god loopers off guard fairly often. His trails leave something to be desired, but with attention to detail and the routes survivors take blind, it's free tracking and map pressure. Unless you are mindlessly sending people to cages, which is actually detrimental, having tormented survivors amounts to map pressure IMO. Good survivors will become a bit more timid if you don't give them the option to remove both their mini mori on death hook and the surprisingly helpful barbed wire trails that help you track them.

    TLDR; PH is low tiered based off of people's capacity and ability to play him efficiently. Given time, I think people will come to respect him quite a bit once more players put the time in- he hasn't been out that long. In the hands of the right player, PH can easily be A tier.

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