Why does it seem like people dont want this game balanced
All you hear is killers crying all the time how there super underpowered and the survivor's are overpowered which is absolutely incorrect every dedicated killer just wants to turn the game into them winning every single match with no effort at all instead of just getting better at the game why does no one seem to want this game balanced at all ?
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Watch the official tournament and you will get a grasp of the real game.
The only balanced killer is nurse, every other one is weak in comparison and needs a buff
Easy steps to turn this into a horror game:
Basically use the Hardcore mode i proposed so often.
Survivors will fear the killer but will also be able to hide better from the killer.
So when a Killer doesn't want to face SWF, you say it's fear, but when Survivors don't want to be near the Killer, it's something different?
Here is how the game balance works. Survivors - "Dev's killers are too op, we need proper balance" Dev's "We reworked a couple killers to improve them and weakened some survivor perks" Survivors " wait what"? Review bomb, review bomb, review bomb, crying we are leaving" Dev's answer "survivors will now start the match with the exit gates open".
No, of course not absurdly strong. I guess most of the killers would be viable if looping wasn´t so efficient and gens wouldn´t be done so quickly.
Weren't you the one who said, in another thread, that Killers are scared of SWF, and it's why they dodge SWF?
If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.
Keep terror radius, but remove third person camera. Thats way better
But many survivors dc if the killer has a hidden offering.
There is a reason why you dont negoiate with terrorists. I am curious whats gonna happen next
Why not both?
I fking LOVE to play against jumpscare Myers!
We're not talking about you, we're talking about the general behavior of Survivors. Why do Survivors taunt the Killer into chasing them? Because they're not afraid; because Killers aren't powerful and they know it. If the Killers were powerful, Survivors would not be taunting the Killer. They'd hide. They'd avoid the Killer.
SWF is in 70% of lobbies, according to the last known statistic. They're so prevalent that the devs are bringing up solo Survivors to be on par with SWF in terms of information, because it's the only way to properly balance the game now.
There are, but you're too far in the rabbit hole to even see it. Unless you take an honest look at what you're saying and how the game is, you'll never see it. You're literally saying that if Survivors avoid the Killer because they're too powerful, it's not fear, but if Killers avoid SWF because they're too powerful, it is. That's objectively a double standard, and everyone can see it. Everyone except you, that is.
Because we somehow have to keep a balanced state.
removing the third person cam would do enough already. Looping will be tremendously more difficult instead of just runing braindead in circles because you can see the killer 100% of the time. Also mindgames are possible without third person cam, even if the red killer light isnt removed
Well, yeah i agree. Removing the third person view would nerf looping hard and make the game more intense.
We could add this to the hardcore mode... :P
This is not about you. Why is that so hard for you to understand?
And how does this relate to your attitude regarding SWF or Killer offerings, exactly? I'm asking how it's not a double standard to say that Killers avoid SWF because they're scared, but then also say that if Survivors avoid the Killer, it's not out of fear?
This does not answer the question. The question is why it's not a double standard to say that Killers avoid SWF because they're scared, when you also say that if Survivors avoid the Killer, it's not out of fear. Please answer the question.
I never said all killers dodge swf.
This does not answer the question. The question is why it's not a double standard to say that Killers avoid SWF because they're scared, when you also say that if Survivors avoid the Killer, it's not out of fear. Please answer the question.
And yes, I will keep making that same comment until you answer the question.
There's also 4 survivors so levels of skill will vary. Your belief ignores that win conditions are not easily defined. Plenty of matches end in 2 dead 2 survived. That's a personal win for the two survivors that escaped but a draw for the team as a whole.
Let's not forget latency and bugs.
This mentality that "killers can only win if the survivors are bad. if the survivors are good the killer will lose every time" is victim-playing BS. If you really think that then all it means is you're not good at the game. And it means you think your personal, anecdotal experiences are simply facts that apply to everyone, which makes you irrational in your bias.
Balance is when both sides using all tools available are roughly equail (assuming they are on the same, preferably, high skill level)
Thus, when balancing a game OF COURSE you need to take into account voice comms. Sure, devs designed this game for solo players only, but now since they are commiting to SWF they have to balance the game around SWF
Oh, and the comparison to mori is quite ridiculous because SWF is part of almost every game nowadays while an eboni mori still is very rare and expensive, voice comms are for free and you can use them every game
Are you really gonna say every Survivor main's meme in this thread ?
Not every killer plays strategically and tunnels/camps. Does that mean that the game has to be balanced around killers who 2-hook every survivor before killing a single one? NO
same applies for SWF
Ebony mori might be tagged as ultra rare but spwans in every new bloodweb. That's why i've said that all ultra rare addons should spawn less often.
No, it's not.
Any proof to back up your assertion ?
It seem like some peoples down here don't want to take personnal experiences as a valid argument.
And also do not bring the laughable stats the Devs gave us for years.
I will wait
Don't bother. I haven't been able to get a straight answer out of Vietfox either. A simple question about how making two contradicting statements isn't double standards has gone ignored for a long time. All they do is dodge the subject.
Yes it is, do you even bother to rank up as a killer ? Hard to believe, you would perfectly know what we're all talking about.
And knowing that there's now SWF in all game started.
I can't remember the last time i got a legit full solo survivors lobby, laughable when you know that this game is balanced around it.
So you never reached high rank as killer, or are simply lying.
Wouldn't surprise me either.
You: Killers avoid SWF because they're scared.
Also you: If Survivors avoid the Killer, it's not because they're scared.
I can't make it simpler than this.
Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier
Getting regular 3-4 kill games at rank 1 with Freddy, beginning to think that killers are weak but rather the people playing the killers.
The game is NOT unbalanced in favor of the survivors and the kill rate is NOT 2 survivors sacrificed and 2 escaped, that is the ideal match according to what the devs have stated in the past. Current stats show that killers score 4 kill matches far more often than they score less than 2 kills per match. Currently killer gameplay is scoring ideal match (2 kills, 2 escapes) or better more than half of their matches. Killers are not underpowered. The reason SOME (not even the majority, it's only a minority of highly experienced players) survivors are able to 'bully' killers is because they have superior game knowledge and use it effectively. The players that routinely 'bully' killers don't need to rely on perks and no amount of map changes or other changes will have a noticeable effect because these players adapt to changes and simply have the skill and tactics to do what they do. The minority of killers that play on the same level as that minority of survivors have routinely been scoring 4 kill matches in rank 1 games since the game released.