If you could change a perk what would you change and why?

Just thought this would be fun to see what people would change. For me its not a big change id make no mither not drop blood orbs. And before people say "well that shutdowns the oni" calm spirit to doctor slippery meat to trapper urban evasion to hag and iron will to spirit. Infinitely supplying blood orbs to oni is not a good thing especially when you can already be one hit downed. So what changes would you guys make to a perk?

Tagged: Trusted

Comments

  • @Joelwino said:

    NOED: for every totem that is left on the map when the exit gates are powered, you gain a stack. Once NOED is active, all remaining totems will be lit up. Every time you hit someone, you lose a stack and one of the totems automatically snaps. NOED can still be a comeback perk, but it won't be as game changing or oppressive.

    This is probably the best idea for a noed fix I've seen. Gives a reason for killers to keep using it but makes it more fair to the survivors. That way if they didn't do any totems they're punished but if they just missed one or two the killer can't completely 2nd chance in the endgame

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287388#Comment_1287388

    This is probably the best idea for a noed fix I've seen. Gives a reason for killers to keep using it but makes it more fair to the survivors. That way if they didn't do any totems they're punished but if they just missed one or two the killer can't completely 2nd chance in the endgame

    Itd also synergize with toth since the killer would know how many hits they have by toths totem number.

  • I would change bbq and wglf, put them both on the same level.

    BBQ: you get the stack, if the surv was safty unhooked (-> little nerf and antitunnel)

    WGLF: when you get a stack, you see all other survivor for 4 sec or the killeraura

    This could be fair because at the moment it’s very easy for killer to get the 100% while survivor have to share the unhookes or get injured by taking a hit...

  • The Survivor can still hear your Terror Radius (it intensifies the closer the Killer is to you) and see you.

    IMO it wouldn't be that strong; mostly just a perk for people that can't/don't want to moonwalk and to maybe catch a Survivor or two that camps pallets off guard.

    Also Bloodlust as a mechanic (go faster the longer it takes you to catch a Survivor without breaking a pallet) is outdated and needs to go IMO; I'd prefer Beast of Prey didn't depend on it.

  • @Exerlin said:

    Completely change DS. Again. An instant wiggle out is not going to be balanced in any way.

    Instead, have it so that once you reach 80% wiggle progress, you can hit a skillcheck and finish progressing the wiggle bar. This would have the perk synergize with stuff like Flip Flop, Boil Over, Breakout (on others), and sabotaging in general. This would promote the use of these other perks and strategies, change the perk from the oppressive mess it's been since release, and provide that "I wiggle out faster" perk that has been suggested multiple times in the past.

    They already tried this a long time ago and it was inconsistent and it was stupid.

  • I'm so salty over the DS salt. DS is only impactful if you're emotionally invested in hooking that one guy really bad, aka tunneling.


    If you're going to change or update DS, simply remove the timer, and add a condition that deactivates DS after anyone else is hooked.


    "I'm balanced"

  • pop if you pop a gen make it so it cant be repaired for 5 mins

  • WGLF. I would give it some sort of aura reading ability so it is equally as useful as BBQ

  • M&A... the only reason to get tier 3 is the FOV increase

    It would be nice to get something worth tier 3 for M&A

  • Slippery Meat: Whilst being carried by the killer, time to wiggle out is reduced by 4%/8%/12%. A little like an opposite to Iron Grasp.

  • Make DS's stun go back to 3 seconds like it should've been once Enduring was nerfed.

  • Blood hound. Changing it to a mist of red instead of blood being highlight/bright when injured and would last for 20 or 40 seconds or more/less (if you want to share) when in the healthy state.

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