Should keys reward the killer instead of the survivor?

Hello, I play both Survivor and Killer a lot, i enjoy both and i think it is good that the game is getting balanced, however i think it would be an idea to reward the killer if the survivor has to use a key to escape.


I just had a doctor match on Lery's memorial institute, there was 1 gen left and 1 survivor was dead. I think i had a great chance of winning as the 3 gens weren't that far from each other and at least 2 of them had been hooked twice already, then one guy gets rescued and him and his friend jump into the hatch, i close it and then the doors were quite far from each other so the last survivor could escape.


Keys are a part of the game and a way to counter mori in my opinion, however i think it should somehow reward the killer when the survivors have to use the hatch to escape as they can't finish the last gen(s)

I remember Tru3ta1ent talking about this in the past, you can play a decent game as a killer where you are likely to win and then the survivors just use a key and escape which quite frequently gives the survivors a +pip and the killer has to settle with barely a 0 pip.

I think Killers should get more from the games when the survivors use a key to escape and the survivors shouldn't get rewarded with 5000 points (7500 if they don't have max objective points) and quite frequently get a +pip (depends on what else they did that match, but escaping gives good)


The doctor game i just played ended with the 3 survivors escaping easily and i just exactly got 0 pip even though i played well and got 27k bloodpoints.


I'm curious to hear what others have to say about this, if you agree or not, just please provide an explanation as to why you may agree or disagree.

Here are some screenshots for proof.

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Comments

  • @LALYTHIA said:

    Imagine survivors having one, unnerfed iridescent left in the game and Killer's cannot handle it, despite it being extremely infrequent in comparison to the number of times you see their multiple iridescents used in matches. 🙄

    Also, you saw that person come into the game with a key. An advantage only the killer has. You could have come better prepared to deal with it.

    Thats the classic entitled killer. Which is exactly 100% of the killer player base. Thata how you get EVERYTHING nerfed for survivors and everything buffed for killers.

    You can also close the fkn hatch. So IT IS NERFED.

    Killers are the most whiny crybaby entitled peolle ive ever seen in any videogame ever.

    And they claim survivors are the entitled ones!!! Lmao.

    Never enter your Steam password on an untrusted website. Any login form on an official Steam site will display “Valve Corp.” in green with a padlock icon in your browser’s address bar, as shown below:

    Average kill rates are at 70% (fkn #########!! its ridiculous how unbalanced this game is for killer side. I just googled it and im shook).

    Deadliest killer is FREDDY!!

    Thats why they cry so hard, IT WORKS 1000%

    and the better the rank, THE HIGHER THE KILLS. Ive never seen anything like that. This could be the most unbalanced game ive ever seen.

    Its so bad that the higher you get in rank, the better you do. Fkn insane. Thats why dbd isnt competitive and its a joke on a competitive level.

    Imagine if in rainbow six or league the higher your rank is, the better you do lol.

  • @LALYTHIA said:

    Imagine survivors having one, unnerfed iridescent left in the game and Killer's cannot handle it, despite it being extremely infrequent in comparison to the number of times you see their multiple iridescents used in matches. 🙄

    Also, you saw that person come into the game with a key. An advantage only the killer has. You could have come better prepared to deal with it.

    Flip the roles around and you get moris. : D

  • I don't think killers should be awarded for let escapes, considering they didn't actually do anything, but I think survivors should receive less survival points for it. Like maybe 1 banner lower in the survival pip category? For example if they would have gotten a gold, they get a silver.

  • @[Deleted User] said:

    I just can’t stand depipping because the survivors managed to use a key mid-way through the match.

    I only just tonight had an infuriating one with 3 survivors left at 2 repairs left. 2 survivors left via the hatch. Managed to find and close it before the last survivor got there. Well... what do you know... A second friggin key was in the match as well, so that survivor went through the hatch too while I’m patrolling the gates.

    Look, they escape, they escape, whoopee. But it infuriates me if I depip from that.

    That's not possible... Correct me if I'm wrong but hatch spawns when the survivors have done 1 more gen then there are people left alive. In that situation, they had done three gens and there were three of them left. Hatch shouldn't have spawned yet...

  • @Lufanati said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285995#Comment_1285995

    most killer iridescents are trash. The only ones that are actually strong are mori, hatchet head, and pinky finger. And I see keys like 5-10 times as much as I see moris, pinky, or hatchet.

    This is blatantly untrue. LOL, you do not see 5x, let alone 10x, as many keys as moris, pinkies or hatchets. I don't think you see as many keys as you see addon + mori combos even. 😂 Might as well go ahead and Tombstone in there, while you're listing extremely powerful iris. In addition to these pretty damn powerful iri's, very few of the Killer iri's are actually "trash". Mint rag - good. Iri King - good. Iri coil - good. This is just silly all the way around, good sir.

  • Killers have numerous powerful iri's that have not been nerfed, or have even been buffed. :)

    Survivors have keys.

    That's it.

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1288700#Comment_1288700

    Killers have numerous powerful iri's that have not been nerfed, or have even been buffed. :)

    Survivors have keys.

    That's it.

    You say that like survivor's iris weren't stronger then killer's iri's for most of their existence along with some literally ending games in under a min.

    With pre-nerf BNP I think the fastest I have seen in videos were the gates being powered in 52 seconds.

  • I feel like keys should give the survivors using it next to no points to be more in line with killer moris. Instead of giving bonus points for some reason.

  • @kato93 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287019#Comment_1287019

    You realize you just contradicted yourself?

    You said that its way easier for survivors to get an escape using the key when keys are 2000% more rare than a mori, that keys are better than moris but at the same time only one survivor brings a jey IF anyone brings one cuz they are rare while every single killer i face has a mori every single time (unless they dont want to use one, maybe because they already have 1 op red add on).

    Seriously... survivors have so goddamn much crap in the bloodweb.

    I have like 10 keys on my P3 survivor while i play 95% of thetime survivor. Yet as some killer i use once in a while i have a collection of red and yellow add ons and moris, enough for at least 50 games, ALL incredibly useful.

    I have add ons i constantly use on all killers which last time i leveled up was 2 years ago.

    I stopped leveling them up cuz i simply dont need to.

    Meanwhile my p3 survivor after more than 150 levels of bloodweb still needs basic lvl3 add ons, purple medkits and flashlight, red keys and decent toolboxes (where the ######### are purple toolboxes??).

    The worst part is that with killers its 100 times easier to make bloodpoints fast and without much trouble. If you need bloodpoints just hop on killer side and relax for the free 20k points.

    I don't even get the complaining. Its aleays about those 4K's...you didn't get one cuz 1 survivor brought a key bo fkn woooo. Imagine how many survivors lost their nuch much much more precious blue flashlights and keys because the killer KNEW they had one so they tunneled on purpose and killed with a mori in 1 hook (mori means you get to kill any survivor in 1 hook and 1 chase, cuz the second they go down the hook you losers will tunnel and get the free mori in 10seconds top).

    All of this is irrelevant because BASE survivor strong. A competent survivor can waste a solid two minutes of a normal killer’s time by knowing tiles and staying safe. This is why there are only a few killers who can even try to compete. And not to be a **** but if you only play one side, you really shouldn’t be posting opinions. You don’t know how the whole game works.

  • @Aven_Fallen said:

    Can I get BPs when the Killer is using a Mori? And he should not get BPs for using them.

    Also, Moris "counter" Keys, but Keys dont "counter" Moris. With a Mori you kill people faster, meaning it is less likely that many Survivors will have a potential escape with a Key.

    Both should be changed, but not in such a way.

    Maybe it was already answered but if your team is dying faster then your key will offer you an escape quicker. Keys are not "get my whole team out" items but rather personal escape tool that CAN get everyone out.

    My opinion is to simply remove both Mori and Keys or do a serious overhaul to the effects of both.

  • @Jacksansyboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285929#Comment_1285929

    Obsession gets bonus points for dying as the obsession for no reason. And bonus points for escaping, which makes a bit more sense. But i don't think moris or keys should reward the opposite side, i think they should punish the user. Moris already reduce the number of hooks, and can sometimes force killers to black pip, but a hatch escape is 7000 free points, and escaping at all pushes survival from silver to gold or iridescent regardless of how well they did, which almost guarantees they pip if the game has gone long enough for hatch to spawn. Mori punishment should either be worse or make it on second hook, and hatch should only give like 2000 - 2500 escape points and nothing more to survivors.

    Why would killers mori someone 2nd hook when it's a waste of time and they can just hook them again to sacrifice? What's the point of a mori.

  • I do like some of these Ideas and I can get behind them

  • @LALYTHIA said:

    Imagine survivors having one, unnerfed iridescent left in the game and Killer's cannot handle it, despite it being extremely infrequent in comparison to the number of times you see their multiple iridescents used in matches. 🙄

    Also, you saw that person come into the game with a key. An advantage only the killer has. You could have come better prepared to deal with it.

    Plunders 3 gives keys out quite regularly.

    Basically both Mori and Keys are unhealthy for the game because they skip core mechanics.

    While they feel great for the person using them, they are polarizing for the person they are being used against and the effect of both does not mesh with how the "pip" system currently works.

  • For Once I agree with Peanuts here that something does need to be done. If survivors hatch on me (as killer) i actually give them a "grats on hatch". Because we ALL know the adrenaline RUSH we get as actual human beings, how exhilarating it is to ESCAPE DEATH and find that hatch. Being in their position that would be a rush for me as well!

    ----

    I really lost that thrill and enthusiasm when they brought in Hatch closing. You know. ECG could have been MORE of a RUSH and THRILL had they left the hatch stuff alone and MAYBE went with something such as a one-hit down, but no hatch grabbing. That is the only reason why stand-offs occurred in the first place 🤣

    If the killer was standing on the hatch, it wouldn't work either way unless they then, were forced to chase, swipe and pick a person off the ground :P

    oh well.

  • I’ve honestly thought that pips and emblems were the problem. I’ve gotten 10 hooks but no pip? Somethings a bit off. In my opinion, pips shouldn’t rely on what the killer is doing. If he’s camping, give the survivor more points in boldness because they’re distracting the killer. Enough to finish at least 3 gens, and enough that they don’t depip. With first hook tunneling mori, I’d have no idea how to make it so they leave with at least 0. For killers, I guess just take the amount of hooks they got, divide by 2 and multiply by the number of people who escaped via key (not hatch because hatch on its own is a balanced mechanic), so if I got 8 hooks but all people escape through the hatch, even when I had a good set up with the gates, I’d get 16 more points for emblems. If only one person escaped then it would just be counted as hatch. This is just a half formed idea I just came up with though so it’s probably not that good

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287775#Comment_1287775

    This is blatantly untrue. LOL, you do not see 5x, let alone 10x, as many keys as moris, pinkies or hatchets. I don't think you see as many keys as you see addon + mori combos even. 😂 Might as well go ahead and Tombstone in there, while you're listing extremely powerful iris. In addition to these pretty damn powerful iri's, very few of the Killer iri's are actually "trash". Mint rag - good. Iri King - good. Iri coil - good. This is just silly all the way around, good sir.

    if you think tombstone is a good iridescent, I'm going to disregard your opinion as being from a low-skill player. There's no reason Michael should be able to get enough stalk in a match to activate tombstone, unless he plays exceedingly well and has a full slowdown build. And this doesn't speak to the power of tombstone, as he probably would of won without it. The blue ribbon, memorial flower, and Judith's journal are all much more practical and versatile add-ons.

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287775#Comment_1287775

    This is blatantly untrue. LOL, you do not see 5x, let alone 10x, as many keys as moris, pinkies or hatchets. I don't think you see as many keys as you see addon + mori combos even. 😂 Might as well go ahead and Tombstone in there, while you're listing extremely powerful iris. In addition to these pretty damn powerful iri's, very few of the Killer iri's are actually "trash". Mint rag - good. Iri King - good. Iri coil - good. This is just silly all the way around, good sir.

    in like 5 matches as killer at rank 1 last night, I encountered 4 keys. Two of them were in the same game, granted. Survivors constantly bring keys, and then ######### when you tunnel them. They just want the free win.

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1288700#Comment_1288700

    Killers have numerous powerful iri's that have not been nerfed, or have even been buffed. :)

    Survivors have keys.

    That's it.

    But they don't need Iris to dominate a killer. And demand that killers follow their rulebook.

  • @YumiiXO said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286494#Comment_1286494

    Why would killers mori someone 2nd hook when it's a waste of time and they can just hook them again to sacrifice? What's the point of a mori.

    The point of the mori then would just be the animation and skipping DS. Moris shouldn't be in the game at all. They skip more than half of the killers objective if its an ebony, and an early game ivory is almost as game changing. I don't ever use moris on my killer because it's just unfair, and a free win for when i do use it. Offerings should not have that big of an impact on the game, survivors have no comparable offering, and keys are not nearly as bad as moris. (They are still bad tho)

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1287640#Comment_1287640

    "You're a poor player if your solution to a key is to kill the person holding the key."

    #survivorlogic

    Not what I said, kill them fair and square not oh go tunnel them to the ground and screw their entire game because they might find a way out. A key requires more than a mori cause the hatch has to actually spawn to be usable whereas a mori you just need to hook the person once with the exception of yellow ones

  • Wow. Lol talking about balance but yet everything is always favoring the killers. Bro you got more points then the whole lobby and yet you saying well can i get more? lol are you kidding me. Like there is no way you're actually serious. First and foremost it takes a ton of bloodpoints to even get the opportunity at keys which im sure are amongst the lower half of % chances to pop up on a bloodweb. Also an easy counter to a key is franklins demise perk. Lastly, survivors still have to do 1 more gen than the amount of survivors alive to be able to even use the key. So all that work isn't for waste. But you just want free bloodpoints for doing nothing? So sick of the heavy killer advantages and continuing advantages and then consistent survivor perks or item nerfs, and then consistent complaining for killers that any and everything is still too op. Ridiculous. So in turn I heavily disagree and this is super unbalanced

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