The most annoying thing about Dead Hard

It can extend loops with no counterplay. Like if a Survivor messes up a loop or vault they can just Dead Hard to avoid being hit and make it. Even if the Killer knows the Survivor has Dead Hard and is expecting it, sometimes there's nothing they can realistically do about it

Comments

  • yeah .... that is the only effective way of using that perk. It is also nothing new. Just be happy that people still use self-care and haven't figured out yet that Sprint Burst is just way better. I feel your pain though

  • @Entity_Hugs said:

    Bait the dead hard. Don't attack in that moment you want too attack. Wait an extra second or two and DO NOT LUNGE.

    They will either DH when they thought you were going to attack, or were waiting for the lunge. The extra 2 seconds can get you in slap range.

    That's not what I'm talking about at all. I'm talking about the Survivor that gets greedy on a loop and dead hards to the pallet/vault to avoid being hit. The Dead Hard invulnerability isn't saving them the extra distance is getting them to safety. You could swing or not makes no difference they're getting that vault or pallet

  • The worst thing about Dead Hard is it doesn't work 40% of the time.

    Foreign killer? Won't work

    Lag? Won't work

    Dedicated servers being dedicated servers? Won't work

    Cheater? Won't work

    Even if it happens to activate, you can still be hit mid-dead hard.

  • @gatsby said:

    It can extend loops with no counterplay. Like if a Survivor messes up a loop or vault they can just Dead Hard to avoid being hit and make it. Even if the Killer knows the Survivor has Dead Hard and is expecting it, sometimes there's nothing they can realistically do about it

    Nah fam. The most annoying thing about dead hard is when it doesnt work. Which is all too frequent.

  • @gatsby said:

    It can extend loops with no counterplay. Like if a Survivor messes up a loop or vault they can just Dead Hard to avoid being hit and make it. Even if the Killer knows the Survivor has Dead Hard and is expecting it, sometimes there's nothing they can realistically do about it

    I know what you're talking about. It is just a classic second chance perk. As survivor you can mess up and still get away with it. For example a chase of 20 seconds can become 40 seconds if you just press E at the right time. 

  • @OniWantsUrLocation said:

    https://forum.deadbydaylight.com/en/discussion/151558/the-most-annoying-thing-about-dead-hard

    I know what you're talking about. It is just a classic second chance perk. As survivor you can mess up and still get away with it. For example a chase of 20 seconds can become 40 seconds if you just press E at the right time. 

    Yeah some loops are so long that it takes like three times around just to drop the pallet... which they can extend to four with dead hard. And go another three if you swing and get pallet stunned. All with no counterplay

  • @Entity_Hugs said:

    Honestly, I think Bloodlust should NOT go away upon breaking a pallet, since the Entity's world is 90% pallets. They are 3 feet apart on all maps, and I usually get BL1 just in time to have to break a pallet or go the long way around; both of which negate having BL.

    are you having a stroke?

  • @Entity_Hugs said:

    Honestly, I think Bloodlust should NOT go away upon breaking a pallet, since the Entity's world is 90% pallets. They are 3 feet apart on all maps, and I usually get BL1 just in time to have to break a pallet or go the long way around; both of which negate having BL.

    It doesn't go away on breaking pallets. Survivors usually just lose LOS long enough to break the chase. If someone sat there and watched you break the pallet you'd keep BL

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1267059#Comment_1267059

    It doesn't go away on breaking pallets. Survivors usually just lose LOS long enough to break the chase. If someone sat there and watched you break the pallet you'd keep BL

    Yes it does.

    "You lose all Bloodlust when performing the following interactions:

    • Hitting a Survivor.
    • Breaking a Pallet.
    • Being stunned by a Pallet."

    Source: https://deadbydaylight.gamepedia.com/Bloodlust

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1267104#Comment_1267104

    Losing Bloodlust

    You lose all Bloodlust when performing the following interactions:

    • Hitting a Survivor.
    • Breaking a Pallet.
    • Being stunned by a Pallet.

    OK sorry I haven't been playing long enough to remember the exact patch notes when bloodlust was added... my bad roast me in the comments.

  • @Stehpflanze said:

    yeah .... that is the only effective way of using that perk. It is also nothing new. Just be happy that people still use self-care and haven't figured out yet that Sprint Burst is just way better. I feel your pain though

    How is Sprint Burst better...