Decisive strike

If DS is suppose to be an anti tunneling perk, then multiple decisive strikes should not be active at the same time

Comments

  • @YuiKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260790#Comment_1260790

    Damn butthurt, a bit?

    Not gonna discuss this tbh, you were complaining about me going off-topic lmao.

    Not butthurt dude just using the same argument you're using

  • @YuiKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259137#Comment_1259137

    Damn, this prove that BigBrainMegMain is even more correct about what she's or he saying... nice attempt of going off-topic, try next time

    Not going off topic. I'm not going to repeat things that have already been said. You don't prove a point by screaming the same thing over and over again, simply to try and be louder than someone else in a discussion. I am going to call out the person who is clearly just spamming a thread trying to create arguments with the intention to derail a discussion by that alone.

    Decisive Strike is a problem in it's current state, the dev's already said numerous times it's on the list to be looked at, they just have to decide the direction they are going to take the perk, but it's going to get a nerf regardless what anyone says here. MegHead here would have you believe it's not a problem, but if it wasn't a problem then you wouldn't see so much actual proof across multiple platforms, and social platforms saying otherwise. The person is openly ignoring proof and just screaming "leave britany alone" in hopes people would just be quiet of it, because they probably rely entirely on the perk to carry them in games like so many survivors do.

  • @[Deleted User] said:

    You can't say that here. It makes too much sense.

    ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

  • @YuiKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261694#Comment_1261694

    Devs never said that, they only said they were going to look the abusable aspects of DS, that's all.

    The only change DS needs is deactivate on lockers, that's all.

    And it is fine that killer can scream and repeat the same (DS IS OP) But survivors can't?

    Just because you rephrase what I've said doesn't make it any less true. In addition if you are just going to agree with me? What kind of dumb manipulative tactics are you trying to use? I also never said that Killer's don't try to argue on the forums either.

    Though I don't think making it deactivate in lockers to be the exact fix it needs. There is plenty of proof when a Killer hooks multiple survivors they get hit by a DS when they never tunneled in the first place. A survivor shouldn't be getting rewarded for making the kinds of piss poor mistakes, and the dev's seen that. Also the majority of people already suggested for the perk to deactivate when another survivor had been hooked and deactivate if they go in a locker, they are most likely going to do something with that.

    Arguing doesn't add to a discussion, and repeating past information over and over again doesn't help the dev's make decisions. People need to learn how to use the search function on forums.

  • @YuiKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261717#Comment_1261717

    It doesn't need to be deactivate when there's another survivor hooked and this can be highly abusable by a killer, and im not gonna say it, analyze what you're talking about.

    And survivors are not getting rewarded for their poor mistakes, killer is getting punished for their poor decisions, if you knew that survivor was recently hooked, why did you pick him up when you can slug him?

    "And survivors are not getting rewarded for their poor mistakes, killer is getting punished for their poor decisions, if you knew that survivor was recently hooked, why did you pick him up when you can slug him?"

    Have you considered maybe because they are the killer and it's their job? Maybe because that survivor who just got unhooked is already injured and already an easier target? That survivor ran towards a dangerous area while the other survivor ran for a safe area, or hid from the Killer?

    Yeah. Analyzing is not what i'm bad at, it is clearly difficult for you when you come back with the idea of a single siutation after telling me to "analyze what you're talking about". Practice what you preach.

    Now you're just calling out lies because you already spoke yourself into a hole. Just as bad at trolling as Meghead. Killer's get punished simply by survivors playing well, because if a survivor plays well they are immune, decisive strike contributes to this current, and it doesn't matter how well the Killer does - which is why the role is no longer rewarding to play, because it is punished even if it plays well. In a game where it's based around popular slasher films that's not the atmosphere Dead by Daylight wants. It's not a competitive game, so all the survivors must be able to be caught at some point. Just because you are good does not mean you get to be immune. Being good should only impact how long till the Killer catches you. If you keep up with dev responses you would see that's the direction they plan to go aswell. If you expected anything else then I'm sorry but you're playing the wrong game. Perhaps a game like League of Legends, or Rainbow Six Siege is more your speed, because they are based around the competitve aspects you try to preach and manipulate about.

    Though I can see instances where a Killer returns to a hook, downs the survivor off hook, then downs the rescuer. Hooks the rescuer. The survivor who just got off hook should still get DS. It makes no sense that a survivor should be punished because another survivor performed an unsafe save. Which is apart of why it's currently difficult to come up with a balanced change to DS.

  • Screenshot_2020-05-07-21-21-57~2.png

    Its not supposed to be an anti tunnel perk

  • DBD was suppose to be more like hide and seek. DS also has some strong anti tunnel usage.


    But if DS isn't suppose to be an anti tunnel perk are there any anti tunnel perks?

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1262569#Comment_1262569

    DBD was suppose to be more like hide and seek. DS also has some strong anti tunnel usage.

    But if DS isn't suppose to be an anti tunnel perk are there any anti tunnel perks?

    Read my recent discussion peanitis replied in it he said the devs never confirmed ds is an anti tunnel

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1262569#Comment_1262569

    DBD was suppose to be more like hide and seek. DS also has some strong anti tunnel usage.

    But if DS isn't suppose to be an anti tunnel perk are there any anti tunnel perks?

    It is an anti-tunnel perk, but that isn't its sole purpose.

  • @YuiKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260672#Comment_1260672

    It's @LetsPlayTogether a dev? No.

    Would you @LetsPlayTogether word over a dev word? and dont try to derail from the discussion, DS isn't a anti tunnel perk and I already debunked you're thread (if that's what you wanted)

    Can you write in proper english? I dont understand a word.

  • i think this thread is just a tunneler having a whinge.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1262633#Comment_1262633

    Read my recent discussion peanitis replied in it he said the devs never confirmed ds is an anti tunnel

    I've did read that. The point i was making is that the devs might not have intended it be an anti tunnel perk but it certainly functions as one. Just like how they intended the game to be more like hide and seek.

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1262792#Comment_1262792

    I've did read that. The point i was making is that the devs might not have intended it be an anti tunnel perk but it certainly functions as one. Just like how they intended the game to be more like hide and seek.

    Just because it functions as an anti-tunnel perk doesn't mean it shouldn't have any other function

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1262633#Comment_1262633

    It is an anti-tunnel perk, but that isn't its sole purpose.

    Yeah it's pretty versatile. The whole semantics part of the argument is kinda dumb. I wonder what perk if any is anti tunnel then.

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1262799#Comment_1262799

    Yeah it's pretty versatile. The whole semantics part of the argument is kinda dumb. I wonder what perk if any is anti tunnel then.

    Exactly, semantics are completely invalid and now it comes down to the matter of what it should have been about all along: balance

  • @Steah said:

    If DS is suppose to be an anti tunneling perk, then multiple decisive strikes should not be active at the same time

    Most games in red ranks its 1-2 DS max, except for some SWF groups that opt for 4 as they're insecure. It's intended to make the killer scared as to whether or not they should gamble on the DS and prevent a snowball.

    It's very rare this situation will even occur.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1258363#Comment_1258363

    Yes, it goes unused all game, and it can be disabled before it even activates, or even if does activate, it can still be disabled. This is not the same with DS. If a survivor has DS at end game, they're going to escape and there's nothing the killer -- the power role of the game, can do about it.

    You're going too hard on the whole "mori" thing. The point of my example is that having a situation in which you can absolutely do nothing, simply because a perk, is simply bad game design, and means the perk is too powerful and should probably be reigned in a little bit. DS won't be bottom tier if it can't be used if exit gates were powered. I sure as hell would still bring it. The only thing that would change is that survivors won't be literally invincible anymore if they still have it up.

    It would still help prevent camping.

    It would still help prevent tunneling.

    Just because some killers camp and tunnel (I'm not one of those people by the way), does not mean survivors should get a perk that makes them invincible in the end game when the killer did not camp and tunnel them. Because now instead of a perk that was designed to prevent that, you're just blanket punishing any killer, those of which the perk was designed to target, and those who didn't tunnel anyone the entire game, but now have no chance at all in the end game because now all of the survivors have a perk that lets them escape no matter how badly they ######### up regardless of the context behind it.

    I did not complain about BT by the way. Don't sling words in my mouth. It will end poorly for you. BT does not make the survivor invincible. Yes, they will possibly get away, but there have been instances where I've downed even targets with BT before. Sometimes I don't even target the one with BT. I target the healthy survivor that unhooked them -- only to get slapped in the face by DS because oh yeah, it lasts a whopping 60 seconds.

    I as a survivor have literally:

    • been rescued
    • ran to the exit gates
    • doubled back for the guy who rescued me
    • Unhooked the guy who rescued me as I go down
    • The guy I rescued goes down (because I don't run BT)
    • Get picked up and use DS and run to the exit gate
    • The guy I just rescued gets picked up and uses DS too
    • We both escape

    What could the killer do? I don't even know. And I'm the one who put the killer in that situation.

    The "It's just a game" or "it's just a kill, who cares" strawman doesn't work with me. Bad game design is simply, bad game design. And there's enough bullshit on killers already on top of the fact most of the killer cast is literally broken with bugs one way or they other, for them to deal with. It's not like some of the maps being reworked fixed everything. There's still a lot of ######### to do, and I still don't understand of my 2 years playing this game why DS is given this pass to be an S-tier perk and people thinking if it goes below this S-tier ranking, that it will somehow become useless, or that even making it be disabled during the last 5~10% of the game so survivors are not literally invincible during it, will somehow make it so the perk no longer will stop camping and tunneling for the 90~95% of the game that comes before it.

    This could make a situation like this happen less; normally DS last for 40/50/60 sec, right? how about last for 40/50/60 sec or another survivor get hooked?

  • @BigBrainMegMain said:

    Prove that you have multiple Decisive Strikes active at once.

    It rarely happens. And I doubt you're getting lobbies with 2+ people running it because I run SWF through the DBD Discord and not many people even consider using it and/or not many people have it.

    As killer i rarely get a lobby with less than two DS and i run in pretty much everytime as solo. Just my experience in red ranks.

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