The bs that is NoED

Comments

  • Kindred counters camping, once hooked your teammates can watch the Killer and see if they leave.

    Camping is also countered by learning the maps better and being good at looping the Killer. The longer you waste the Killers time, the more time your team has to rush the gens. It's your fault if you go down in 5 seconds.

    You are not entitled to get an escape, nor are your teammates entitled to save you. It's obvious if the Killer is camping the basement, but most survivors flock to the hook like moths to the flame.

    NoEd is countered by doing totems and counting to 5, Detectives Hunch, Small Game and Maps. You don't even have to cleanse all the totems, just remember where the totems are and cleanse it when one of them lights up.

    If NoEd Procs and your team dies to a camping player in Endgame, that is totally on your team. They should have left you and escaped.

  • jUst Do bONeS 4HeaD

  • @AvisDeene said:

    Kindred counters camping, once hooked your teammates can watch the Killer and see if they leave.

    Camping is also countered by learning the maps better and being good at looping the Killer. The longer you waste the Killers time, the more time your team has to rush the gens. It's your fault if you go down in 5 seconds.

    You are not entitled to get an escape, nor are your teammates entitled to save you. It's obvious if the Killer is camping the basement, but most survivors flock to the hook like moths to the flame.

    NoEd is countered by doing totems and counting to 5, Detectives Hunch, Small Game and Maps. You don't even have to cleanse all the totems, just remember where the totems are and cleanse it when one of them lights up.

    If NoEd Procs and your team dies to a camping player in Endgame, that is totally on your team. They should have left you and escaped.

    Wow this is the best thing i have seen in a while a legit explanation without any BM

  • Another player who created an account just to make a post about noed. How original.

  • @AvisDeene said:

    Kindred counters camping, once hooked your teammates can watch the Killer and see if they leave.

    Camping is also countered by learning the maps better and being good at looping the Killer. The longer you waste the Killers time, the more time your team has to rush the gens. It's your fault if you go down in 5 seconds.

    You are not entitled to get an escape, nor are your teammates entitled to save you. It's obvious if the Killer is camping the basement, but most survivors flock to the hook like moths to the flame.

    NoEd is countered by doing totems and counting to 5, Detectives Hunch, Small Game and Maps. You don't even have to cleanse all the totems, just remember where the totems are and cleanse it when one of them lights up.

    If NoEd Procs and your team dies to a camping player in Endgame, that is totally on your team. They should have left you and escaped.

    "Just use more perk slots 8head"

    Yes, survivors can prevent themselves from going down early but they are always caught eventually. Using perk slots to get info swf has for free is flawed for obvious reasons. Survivors are not entitled to escape, but they should get a chance to do so. Doing totems isn't the only way to counter NOED.

  • Survivors are getting more pathetic. They keep parroting this thread thinking " if I cry like a loud baby enough the devs will change it" lol its sad really..

  • @Feiten said:

    Survivors are getting more pathetic. They keep parroting this thread thinking " if I cry like a loud baby enough the devs will change it" lol its sad really..

    Tbf it worked for killers

  • It takes a year of complaining killers to get results. On the ptb Survivors cry "new killer is op" and it gets nerfed before it even comes out.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1249019#Comment_1249019

    "Just use more perk slots 8head"

    Yes, survivors can prevent themselves from going down early but they are always caught eventually. Using perk slots to get info swf has for free is flawed for obvious reasons. Survivors are not entitled to escape, but they should get a chance to do so. Doing totems isn't the only way to counter NOED.

    "Why should one of us have to use a certain perk to counter something?" asks the survivors while complaining about a killer who played most of the match down a perk if they used NOED.