OoO counters
Since most matches are now mettle of man ashes body blocking OoO flashlight jockeys. Anybody know any good OoO counters?
Since most matches are now mettle of man ashes body blocking OoO flashlight jockeys. Anybody know any good OoO counters?
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Most true stealth killers dont get their auras shown (or so im told) so wraith sneak up to OoO and mess up his day
Edit: If anyone knows if im right or not lemme know, i dont wanna give bad advice.
If you're not confident in your chase abilities, ignore the OoO user. Go after the other Survivors. They tend to be a lot less confident in their chasing abilities than the person using OoO.
If you are confident in your chase abilities, try to down them as quickly as possible and try to make sure they enter second stage on their first hook. That would leave them on death hook immediately and would be easier for them to keep down (Try to make sure they go down someplace you can defend without outright camping them).
Other than that, just remember that OoO is not as broken or overpowered as most people think it is. The kind of information it gives you is rather limited, and it's only mostly used to bait the killer to chase the Survivor who is most confident in their chasing ability.
Thanks. I actually used to main wraith for a bit during the 2019 xmas event. Very fun to play killer and with the right perks he can put on some good pressure from his movement.
okay firstly how are you getting this many teams like that? i dont think ive ever seen one.
secondly here are the list of counters i can think of off the top of my head:
-Blindness status (perks such as Hex: The Third Seal or add-ons such as Sheep Block from The Nightmare)
-Killing them
-Getting close to them
-Undetectable status (perks such as Tinkerer or killers such as Ghostface)
Another one you can do is ignore them- usually people use OoO if they're confident in their chasing abilities, so being able to pressure three other survivors whilst they're forced to jockey all gens by themselves is great, because it gives at minimum 240 seconds (not including the first 2 gens since this is when the killer has not much pressure). Perks like Knock Out or Third Seal also work here, since they're forced to save slugged/hooked teammates whilst not knowing where they are.
Basically if you can pressure the team hard then their OoO becomes almost worthless. All the information in the world doesn't repair generators any faster.
Can confirm you're correct here. When using an ability/some perks, a lot of killers get what's known as the "Undetectable" status effect. This renders them immune from aura reading and surprsses their red stain and terror radius. Premonition and Spine Chill do, however, still work.
Cool thanks, i was pretty sure but wanted to be safe
Wraith+ his ultra rare bell silencer would most likely leave OoO players head scratching the whole match
Are most matches really like this? I haven't run into anything like that yet, let alone even an Ash.
It depends, on SWF with 3 or more people this is a common problem, so basically its a highrank problen
''Other than that, just remember that OoO is not as broken or overpowered as most people think it is. The kind of information it gives you is rather limited, and it's only mostly used to bait the killer to chase the Survivor who is most confident in their chasing ability.''
Right, being able to know everything the killer does and completly turning trap based killer useless even too they don't have any pressure early game and are basicly m1 killer. That not strong right?