How about giving Survivors a passive ability?
I know I know.. We already had suggestions like this, but why are all Survivors the same? Imagine Meg with faster exhaustion recovery (because she is doing sports you know) or Claudette healing faster cuz of her botany knowledge. I don't expect a huge difference, but for example 10-20% faster recovery (Meg) or healing (Claudette) would be nice.
Is that too much work? Too complicated?
@Peanits -> Answer me or I will stream snipe you and eat ur hatchets.
Comments
Makin them unique would be cool i guess.
There should not be a Meta for Survivors. Most people are maining one Survivor and have all Perks on them. If, for example, Quentin gets an awesome passive Ability, players want to switch to Quentin. So they would need to get all the Perks again, Lobbies will be filled with Quentins and so on.
Also people have spend money on Cosmetics, if their Character will be worse than others, they might not want to play it anymore/switch to another Character.
You’ll end up with meta survivors rather then people playing who they like
they allready said survivors are just skins
thats it
making them have unique powers will make a certain character chosen over other
Thats why they shouldnt have massive effects.. and there wont be a "Survivor" meta; people all have their own different playstyles.
Well, if everything is the same otherwise, small differences can already have a huge impact.
Why? Because Meg could recover a little faster? We'd still have a good mix of survivors, I have no doubt about it. We're not talking about big advantages. But even this could be solved.
They'd have to have such a minimal effect, otherwise you'd see everyone playing the same survivor every game.
it would be easy to do and cool, but would not give bhvr money and high probability of new bugs in the way, so you can forget it, they are not doing...
We have HUGE difference between killers, some are even called "not viable" and believe it or not: we have people playing the killers they like! I know, it looks crazy, but it's true LOL
Many skins are affordable with game time (shards). Also original killers/survivors can be unlocked with game time. Theoretically you have to buy the battle pass once and then you can get the new battle pass again and again with the earned auric cells. You don't need to like them, but they are not horny for money. Obviously they want to make money, but compared to most other companies they do an amazing job with so much "free" stuff.
I would like to see 4 different passive effects spread across the survivors. That way, people still have many choices, but survivors won't be just skins.
It would be really nice if there was something actually unique about survivors. I mean hell both killer and survivor are 500 cells and that's clearly not anywhere near equally valuable. Shame survivors are nothing but skins, probably why 90% of survivors are the slim females so they are harder to spot.
Skins affordable with game time (shards) are so expensive that you have to play literally dozens of hours to be able to buy one piece. If you decide to buy original killers/survivors with shards, they are also so expensive that you have to give up buying the cosmetics because both of them will take you hundreds of hours. Yes, the battle pass can be bought only once, if you decide to give up real life and play hundreds of hours in order to complete them so you can get your money back and dozens of useless charms.