Q. Why doesn't the game show SWFs?

If the answer is because the killer will skip the lobby then the question then must be why, isn't the game balanced?

Tagged: Trusted

Comments

  • @GrannyonAcid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223971#Comment_1223971

    It might be silly that they hide it. I personally don't care if they show it or not. But how big of an issue do you consider this? I feel like it's a non issue and not worth investing timing into fixing. Why do players have to be so obsessed with finding out they're playing against SWF?

    At the beginning of the game it would increase people dodging. Showing it at the end of the game isn't helping either. It's better to keep the playerbase blaming everything on SWF. You have a graph right there that shows how many more solo players there are. I'd rather just have killers that say "######### you SWF is OP!" and blame it on that. It'd just start making people even more frustrated if they started to realize they're losing to solo players over and over again. At this point just don't change anything.

    In the end, the goal is a balanced and fun experience for both sides.

    There are many issues that cause the current imbalance players feel, this is simply the topic for today.

    Tomorrow it will be NoED.

  • It's our strategy.

    It's how we all made it to Rank 1 with only 1 match loss.

    And maybe a lot of your have been told how to play that you've forgotten how good Self Care is. Sometimes you want others to focus on gens rather than heal you.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222476#Comment_1222476

    Conveniently forgetting the fact that matchmaking is messed up right now and your matches are probably filled with mid-rank players.

    My results are similar, because thanks to the matchmaking I'm not always facing equally skilled opponents even though I am a skilled killer.

    On Topic:

    It's silly to hide the grouping status of our opponents.

    The argument is that players would dodge the groups and split the playerbase.

    People are also forgetting that last year the grouping stats in matches was given to us and while the data is probably flawed in one way or another we can see that the smallest % of players play in 4 and 3-man groups. The playerbase wouldn't be split that badly if groups of 3-4 were shown or prevented while 2-man groups were hidden or allowed. Which means that argument isn't as good as people would think.

    https://us.v-cdn.net/6030815/uploads/146/XLHARGD33NAM.png

    Except my killer has always been like this, since I started playing, I've always consistently killed 3/4. Conveniently forgetting that this forum is still rammed to the eyeballs with killers complaining about how tough rank 1 is, and how nobody wants to play at rank one.

    Which is it, rank one is filled with mid rank players or rank one is too hard? It's always whichever one fits the narrative you guys need to push.


    And yes the number of 3 - 4 man's is low so why does it even need to be shown? Once again killers like to complain about constant depip squads (lmfao) yet also want to argue that the stats show there is so little of then it would be ok to show it.


    I think it's time the forum started actually looking at their own mistakes instead of constantly blaming "op survivors".

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222540#Comment_1222540

    Is that build supposed to be scary? I'm confused, it literally has a killer perk in it.

    Right? I'd personally laugh at a full team of Self Carers.

  • SWF is fine. But, always make Red Mori available when vs SWF especially when Party Chat program behind that dead by daylight program and also red mori for party survivor who use OOO or Head On. Sure 100% Balanced this game.

  • If the game showed the killer those survivors were SWF, the killer would just dodge the lobby and the wait times are already very long to have people leaving. Not every SWF team is evil and toxic and have mics. I play with my friends sometimes and we are not toxic and we also don't use mics. We just want to play and have fun. Now, if killers knew we were SWF and dodged the lobby everytime, we would have to stop playing together, which is unfair.

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222427#Comment_1222427

    Switching to perks that would counter a certain killer would require nerfs to said perks in one way or another because some of these perks would literally negate some killer powers, like for example Calm Spirit negating Freddy's (dream snare), Doctor's and Clown's powers.

    No.

  • @Mister_xD said:

    it could encourage lobby dodging, so they dont want to show it in the lobby.

    tbf, that reason really doesnt have much to do with balancing, as SWF will always have an advantage over solo, so there will always be some killers dodging them in order to get the easiest games possible. thats just a problem with the mindset of some people.

    though i definitely think it would be a good addition for the result screen.

    imo at the end of the trial SWFs should be revealed and the killer should get a certain percentage of bonus points. lets say a 4 man SWF brings him +100% BPS, a 3 man SWF gives 75%, a 2 man SWF gives 50% and two 2 man SWFs give 75%.

    that way you'd know who was playing with who, so false SWF accusations (yes those exist) wont be a thing anymore, and a lot less players would complain, considering they got tons of bonus points from that.

    Killers already have an easier time accrewing BP. They don't need/deserve extra just because you decided to play some DbD with your friends. The game has continually changed and adjusted to advantage killers against swf. That's enough.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223713#Comment_1223713

    Congratulations, you won the argument nobody made. Obviously, that's not good either. Nobody said it was?

    That's the implication when people claim Killers should be allowed to lobby dodge against high ranks

  • @andyollolloll said:

    If the answer is because the killer will skip the lobby then the question then must be why, isn't the game balanced?

    I mean it’s kind of obvious to tell when a SWF has entered your lobby. If the survivors spawn in in really quickly all together it’s like a 95% chance there’s a 3 man or a 4 man. Also look for Survivors with similiar Gamer Tags.

  • @Nurgling7 said:

    Shhhh... you are pulling the curtain too far back.

    SWF is fine, but it seems to be common belief that Killers would do everything in their power not to play against them for some reason.

    SWF is fine though.

    :)

    Huge buffs with no negative drawback is fine to you? Comms completely negates some perks all together but that's fine in terms of balance I guess

  • honestly im all for a swf indicator in the match results screen

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223897#Comment_1223897

    That's the implication when people claim Killers should be allowed to lobby dodge against high ranks

    No, that's just you jumping to conclusions.

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