As a Killer Main, why is Freddy so overdone?

He absolutely needed a rework from his old self, but why did they give so much to him?

Let's have a look:

1) He has a mechanic that puts survivors to sleep without any effort by him. This mechanic can disorientate survivors and allow for Freddy to use his anti-loop tools without even hitting them.

2) He has anti-loop powers that can shut down loops very easily.

3) He has a powerful mobility tool that can allow him to easily pressure survivors.

4) The sleep state can act as a stall mechanic for survivors who need to find others or their correspond table to release them from the dream world.


So he has strong anti-loop, mobility, stall potential and a mechanic that acts as a pseudo-monitor and abuse perk. Why does he have so much? Other killers only have one or two of these powers but Freddy has all three and doesn't work for them as hard.

Comments

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202663#Comment_1202663

    You can keep others awake . Fail a skillcheck to wake up. So players that know how to manage that will destroy default Freddy .

    If you're failing skill checks, you're halting gen progress and revealing your position. Plus the timer comes back way faster than if you wake up with the clock. It's overall just a really boring and repetitive game loop that you can't really escape.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202618#Comment_1202618

    I don't disagree with your Hag assessment there, again she is a strong killer. Just definitely not stronger than anyone I put above her. That's what people really need to understand about what a true tier list is. Hag is very very strong. But Freddy and Billy are measurably stronger. Billy has more snowball potential than Hag and it requires far less set up. Freddy isn't a snowballing killer, but he has very very high map pressure and chase potential, much more than Hag. Of course, you can up Hag's pressure with Mint Rag, but then I can up Freddy's pressure with Paint Brush and Swing Chains. Hag is very dependent on survivors coming to her. Freddy can play offensively or defensively, and he doesn't require any setup. All 3 killers can consistently 4k at high ranks, but of the 3 Freddy is just more effective and requires the least amount of effort to play at that level.

    https://forum.deadbydaylight.com/en/discussion/comment/1202620#Comment_1202620

    Eh, you can force Billy to m1 on any jungle gym tile if you path right. The best he can hope for is that the loop gets cut short and he gets a quick pallet break. Freddy can counter any loop with snares and your pathing is kind of irrelevant. He can also cut the loop shorter than Billy and more consistently with less effort.

    Sorry I just don't see Billy as being nearly as strong as Freddy. Freddy has clear advantages over Billy and less counter play options.

    I'm also curious to hear this build you keep mentioning, because I can guarantee that Freddy would be stronger with just BBQ, Pop, and Jump Rope. Those 3 items alone put Freddy above almost the entire killer cast regardless of what builds they run.

    It would be stupid to sound that build out loud and guide on how to use it right as it may get nerfed because there s little to nothing survivors can do to counter that if killer is hillbilly but if you see me in a game you welcome to see it. Nickname is Slayer.

    If i get outplayed in jungle gym i dont m1 survivors if they didnt use exhaustion perks on me cause they most likely to have dead hard and probably resilence to gen rush even faster.

    Anyway okay i know that Freddy is good but he has different ways to get an upper hand while Hillbilly has his owns.Both has counters. It doesnt make Freddy stronger.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202669#Comment_1202669

    If you're failing skill checks, you're halting gen progress and revealing your position. Plus the timer comes back way faster than if you wake up with the clock. It's overall just a really boring and repetitive game loop that you can't really escape.

    A few skillcheck fails do not negates gen rush and if im right if you use that strategy against Freddy he s nothing more than m1 killer for some time which is enough for survivors to take an upper hand.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202677#Comment_1202677

    A few skillcheck fails do not negates gen rush and if im right if you use that strategy against Freddy he s nothing more than m1 killer for some time which is enough for survivors to take an upper hand.

    Maybe in coordinated SWF. No way in hell is that working out in solo queue though.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202695#Comment_1202695

    Maybe in coordinated SWF. No way in hell is that working out in solo queue though.

    I disagree. Its a common sense to stay awake.

  • Solo queue and common sense do not mix.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202659#Comment_1202659

    It would be stupid to sound that build out loud and guide on how to use it right as it may get nerfed because there s little to nothing survivors can do to counter that if killer is hillbilly but if you see me in a game you welcome to see it. Nickname is Slayer.

    If i get outplayed in jungle gym i dont m1 survivors if they didnt use exhaustion perks on me cause they most likely to have dead hard and probably resilence to gen rush even faster.

    Anyway okay i know that Freddy is good but he has different ways to get an upper hand while Hillbilly has his owns. It doesnt make Freddy stronger.

    Billy is a really good killer. He can in the game faster than any other killer, all the Billy have to do is run Infectious Freight and slug on a small map. It’s just that Freddy takes very minimal effort to play effectively and he can play just as well as Billy can while having more map pressure and able to shorten loops easier by reverse bloodlusting the pallet over and over again. There’s some loops that Billy cannot curve his chainsaw around and he just has to run it like any other killer.

    I do personally believe that Billy, Freddy, and Hag are pretty much on the same level and are pretty interchangeable on a tier list. It’s just down to personal preference on who you think is better.

    Freddy has the most going for him with having the most map pressure, being able to reverse bloodlust pallets, and being able to ignore a very meta perk (BT) while taking very minimal effort to play effectively. Billy can end the game quickest and has an instadown but is the most loopable of the three. Hag takes quite a while to set up and takes the most effort to play well, but she can snowball very well, camp very well, and is the least loopable of all the three. You see how they all have different strengths?

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202659#Comment_1202659

    It would be stupid to sound that build out loud and guide on how to use it right as it may get nerfed because there s little to nothing survivors can do to counter that if killer is hillbilly but if you see me in a game you welcome to see it. Nickname is Slayer.

    If i get outplayed in jungle gym i dont m1 survivors if they didnt use exhaustion perks on me cause they most likely to have dead hard and probably resilence to gen rush even faster.

    Anyway okay i know that Freddy is good but he has different ways to get an upper hand while Hillbilly has his owns. It doesnt make Freddy stronger.

    Well I can't provide examples of a better Freddy build if you won't give out the build. I highly doubt it is as strong as you say it is, just because there are very few builds that would even match that and with Billy being an OG killer someone somewhere would have showed it off in a YT video or on stream already.

    But I'll give it a whack anyway. Freddy with BBQ, Pop, Sloppy, Thana, Swing Chains, and Jump Rope. This build is ABSOLUTELY devastating. Like completely and utterly shuts down any progress survivors will have. I personally avoid using Sloppy when I can because Sloppy causes serious frame drops on Xbox (for survivors and I have feels for them being a survivor main), but if I wanted to be completely dominating this is the build I would use. I doubt Billy has anything that can compare. There are almost no counter play options here either. We'll Make It, Botany, Resil, medkits, toolboxes, all get overpowered by the massive debuffs from Thana, Sloppy, and Swing Chains/Jump Rope. Billy's only hope to compete with something like this is some kind of slug rush snowball build, but whatever that entails there would be hard counter options (healing buffs, aura reads, SWF in general, stealth perks, etc). Any even if such a build was as effective as this Freddy build, you won't rank up or gain BP from it, so it's still not going to be as good. Freddy can run this build and play super fair, easily walking out with a perfect 32k and 4 iri emblems. Billy will be lucky to safety pip with 15k BP. That means that whatever build you have for Billy is less sustainable in long term. I could reinvest my 64k and renew a blood web each game, and then some, replenishing my add-ons in the process. It would take you at least twice as many games, more like 3 times as many, to be able to replenish your add-ons.

    "Anyway okay i know that Freddy is good but he has different ways to get an upper hand while Hillbilly has his owns. It doesnt make Freddy stronger."

    It does though. That's what a tier list is. Again, your Billy build and your skill with Billy means you will probably 4k a lot. But if you have a strong build on Freddy and play with as much skill you will have objectively more success. In fact you could be less skilled with Freddy than Billy and still have equal or better results, which suggests Freddy is just a stronger killer. There is no comparison between the two.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202690#Comment_1202690

    Billy is a really good killer. He can in the game faster than any other killer, all the Billy have to do is run Infectious Freight and slug on a small map. It’s just that Freddy takes very minimal effort to play effectively and he can play just as well as Billy can while having more map pressure and able to shorten loops easier by reverse bloodlusting the pallet over and over again. There’s some loops that Billy cannot curve his chainsaw around and he just has to run it like any other killer.

    I do personally believe that Billy, Freddy, and Hag are pretty much on the same level and are pretty interchangeable on a tier list. It’s just down to personal preference on who you think is better.

    Freddy has the most going for him with having the most map pressure, being able to reverse bloodlust pallets, and being able to ignore a very meta perk (BT) while taking very minimal effort to play effectively. Billy can end the game quickest and has an instadown but is the most loopable of the three. Hag takes quite a while to set up and takes the most effort to play well, but she can snowball very well, camp very well, and is the least loopable of all the three. You see how they all have different strengths?

    As a killer you dont even have to run all loops to win.

    Why Freddy is not stronger?

    They have different ways to take an upper hand like i said already and both has counters.

    Billy has insane map pressure with steer addons which Freddy lacks. Plenty of mindgames. Plenty of builds that works good on him. Thats why Freddy is simply not stronger.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202690#Comment_1202690

    Well I can't provide examples of a better Freddy build if you won't give out the build. I highly doubt it is as strong as you say it is, just because there are very few builds that would even match that and with Billy being an OG killer someone somewhere would have showed it off in a YT video or on stream already.

    But I'll give it a whack anyway. Freddy with BBQ, Pop, Sloppy, Thana, Swing Chains, and Jump Rope. This build is ABSOLUTELY devastating. Like completely and utterly shuts down any progress survivors will have. I personally avoid using Sloppy when I can because Sloppy causes serious frame drops on Xbox (for survivors and I have feels for them being a survivor main), but if I wanted to be completely dominating this is the build I would use. I doubt Billy has anything that can compare. There are almost no counter play options here either. We'll Make It, Botany, Resil, medkits, toolboxes, all get overpowered by the massive debuffs from Thana, Sloppy, and Swing Chains/Jump Rope. Billy's only hope to compete with something like this is some kind of slug rush snowball build, but whatever that entails there would be hard counter options (healing buffs, aura reads, SWF in general, stealth perks, etc). Any even if such a build was as effective as this Freddy build, you won't rank up or gain BP from it, so it's still not going to be as good. Freddy can run this build and play super fair, easily walking out with a perfect 32k and 4 iri emblems. Billy will be lucky to safety pip with 15k BP. That means that whatever build you have for Billy is less sustainable in long term. I could reinvest my 64k and renew a blood web each game, and then some, replenishing my add-ons in the process. It would take you at least twice as many games, more like 3 times as many, to be able to replenish your add-ons.

    "Anyway okay i know that Freddy is good but he has different ways to get an upper hand while Hillbilly has his owns. It doesnt make Freddy stronger."

    It does though. That's what a tier list is. Again, your Billy build and your skill with Billy means you will probably 4k a lot. But if you have a strong build on Freddy and play with as much skill you will have objectively more success. In fact you could be less skilled with Freddy than Billy and still have equal or better results, which suggests Freddy is just a stronger killer. There is no comparison between the two.

    How much of penalty you get with those addons when the game starts?

    And how would you counter survivors that keep themselves awake?

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202722#Comment_1202722

    How much of penalty you get with those addons when the game starts?

    And how would you counter survivors that keep themselves awake?

    Hit a survivor once and it's a 9.7% repair debuff and 27.8% healing debuff to that survivor (this just for one survivor, it would go up for each survivor due to Thana and Swing Chains), and roughly a 6% repair debuff to all other survivors for that 1 survivor injured and asleep.

    You don't need to counter survivors that keep themselves awake because any act of waking up is a time sink. Either they lose progress by failing skill checks (and alert you to their position), traverse to the other side of the map to use a clock, or wake up each other (which is only viable once before it becomes a massive waste of time). No matter what they are slowed down.

    Not sure what you were planning to come back with but it seems like you never actually tried this build. Try it. It's massively oppressive. If I run this build survivors are lucky to get 2 gens before I get a 4k (with an easy pip and at least 25k points).

    "Billy has insane map pressure with steer addons which Freddy lacks. Plenty of mindgames. Plenty of builds that works good on him. Thats why Freddy is simply not stronger."

    Freddy has a variety of effective builds too. You say Billy has more map pressure yet Freddy can literally cross 6 tiles in about 2 seconds. Billy moves, at his fastest, moves at 12.42 m/s. To cross 6 tiles (16m x 6 = 96m) would take 7.7 seconds, which is more like 10 seconds when you factor in the time it takes to charge chainsaw. That is 5 times SLOWER than Freddy, so how you can say he has more map pressure doesn't make any sense. Also the map is literally irrelevant to Freddy, where Billy is going to have a harder time on certain maps for sure. Doing dream pallets with SF/Enduring is super effective. Also I don't see "many" effective builds on Billy. You have builds with Pop, builds with SF/Enduring, and slug builds. That's about it. Freddy actually has a lot more options when it comes to build variety.

    Again you might be really good with Billy but that doesn't make him a stronger killer than Freddy from an objective point of view. Look at the stats even, Freddy has the highest kill rate at all ranks. That's pretty solid evidence that he is one of the strongest killers in the game. Then look at his game data and you can compare it to another killer, even in terms of just raw numbers Freddy is better. I don't understand how you can argue against this either, it's pretty clear Freddy is stronger than Billy in even possible comparison.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202744#Comment_1202744

    Hit a survivor once and it's a 9.7% repair debuff and 27.8% healing debuff to that survivor (this just for one survivor, it would go up for each survivor due to Thana and Swing Chains), and roughly a 6% repair debuff to all other survivors for that 1 survivor injured and asleep.

    You don't need to counter survivors that keep themselves awake because any act of waking up is a time sink. Either they lose progress by failing skill checks (and alert you to their position), traverse to the other side of the map to use a clock, or wake up each other (which is only viable once before it becomes a massive waste of time). No matter what they are slowed down.

    Not sure what you were planning to come back with but it seems like you never actually tried this build. Try it. It's massively oppressive. If I run this build survivors are lucky to get 2 gens before I get a 4k (with an easy pip and at least 25k points).

    "Billy has insane map pressure with steer addons which Freddy lacks. Plenty of mindgames. Plenty of builds that works good on him. Thats why Freddy is simply not stronger."

    Freddy has a variety of effective builds too. Doing dream pallets with SF/Enduring is super effective. Also I don't see "many" effective builds on Billy. You have builds with Pop, builds with SF/Enduring, and slug builds. That's about it. Freddy actually has a lot more options when it comes to build variety.

    Again you might be really good with Billy but that doesn't make him a stronger killer than Freddy from an objective point of view. Look at the stats even, Freddy has the highest kill rate at all ranks. That's pretty solid evidence that he is one of the strongest killers in the game. Then look at his game data and you can compare it to another killer, even in terms of just raw numbers Freddy is better. I don't understand how you can argue against this either, it's pretty clear Freddy is stronger than Billy in even possible comparison.

    So far it doesnt seem so op to me. How long does it take for survivors to fall asleep automatically?

  • @MegMain98 said:

    @thesuicidefox @Swiftblade131 Are we sleeping on how good Hag is? I guess it would be a personal bias for me but when played well I believe Hag is better than BOTH Freddy and Billy.

    I agree with this statement, watching hag gameplay and pro-hag players, Hag is basically better than Billy and Freedy, and I would say equal in power with the Spirit.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202833#Comment_1202833

    So far it doesnt seem so op to me. How long does it take for survivors to fall asleep automatically?

    Look it's pretty obvious you don't play Freddy much if at all, and that you've never tried this build. Try it. You will see how ridiculously strong it is.

    And it takes 60 seconds, but that is PASSIVE. Billy's slow down requires him to be ACTIVE and hit survivors with the chainsaw. Right there, objectively, Freddy's slow down mechanic is stronger than Billy's by the sheer nature of how it works. And Freddy can ACTIVELY slow them down as well by hitting them, and if he hits you with all these debuffs at once you are NOT going to be able to heal. It's just too much of a time sink, so he effectively has a one shot on you the rest of the game, unless you want to waste a lot of time healing and waking up.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202860#Comment_1202860

    Look it's pretty obvious you don't play Freddy much if at all, and that you've never tried this build. Try it. You will see how ridiculously strong it is.

    And it takes 60 seconds, but that is PASSIVE. Billy's slow down requires him to be ACTIVE and hit survivors with the chainsaw. Right there, objectively, Freddy's slow down mechanic is stronger than Billy's by the sheer nature of how it works. And Freddy can ACTIVELY slow them down as well by hitting them, and if he hits you with all these debuffs at once you are NOT going to be able to heal. It's just too much of a time sink, so he effectively has a one shot on you the rest of the game, unless you want to waste a lot of time healing and waking up.

    You better change Sloppy with something else cause your build already gives enough of slowdown that survivors are most likely to refuse to heal. Also they are likely to heal in groups and your sloppy will add only extra 5 seconds to that if im not wrong.

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201219#Comment_1201219

    I agree with this statement, watching hag gameplay and pro-hag players, Hag is basically better than Billy and Freedy, and I would say equal in power with the Spirit.

    Define better? All those killers are different in taking an upper hand.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202863#Comment_1202863

    You better change Sloppy with something else cause your build already gives enough of slowdown that survivors are most likely to refuse to heal. Also they are likely to heal in groups and your sloppy will add only extra 5 seconds to that if im not wrong.

    You can definitely replace Sloppy with something else, but that just means the build could be even better than currently is. And if survivors group up to heal, they aren't doing gens. Again they are slowed down no matter what they choose to do.

    You really should just tell me your Billy build so we can discuss it. Besides the fact that NO ONE is really going to see what you write I seriously doubt it is so strong that it would need a nerf. I guarantee you there are ways to beat the build and you just haven't met a strong enough team to beat it yet.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202880#Comment_1202880

    You can definitely replace Sloppy with something else, but that just means the build could be even better than currently is. And if survivors group up to heal, they aren't doing gens. Again they are slowed down no matter what they choose to do.

    You really should just tell me your Billy build so we can discuss it. Besides the fact that NO ONE is really going to see what you write I seriously doubt it is so strong that it would need a nerf. I guarantee you there are ways to beat the build and you just haven't met a strong enough team to beat it yet.

    Billy can run some pretty strong builds. Instant chainsaw and the turning add-ons are some of the strongest add-ons in the game.

    This is all from me watching people play this. Billy is probably my least played killer.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202862#Comment_1202862

    Define better? All those killers are different in taking an upper hand.

    Probably should have specified, but I say that Hag is better because the snowball potential that she had, the amount of range she can essentially cover, the massive mindgame potential, and her anti-loop ability.

    Billy, in my opinion, has Snowball potential, mobility, and an instadown, which are good, but the mindgame potential, and anti-loop potential a hag has essentially will limit a survivor's options a lot more than Billy's chainsaw.

    In the videos I watched, after a survivor activates at trap a pallet or window, its now a mind game similar to spirit, where is the hag going to teleport to the trap or is she going to loop around. That mindgame can essentially make safe pallets really unsafe, and god loops not as viable as before.

    I will admit that an addon less Billy is better than an addon less hag, but with add ons, Hag is basically better in all aspects especially when using Mint Rag + Rusty Shackles, or Dried Cicada + Swamp Orchid Necklace, or Mint Rag + Dried Cicada.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202880#Comment_1202880

    You can definitely replace Sloppy with something else, but that just means the build could be even better than currently is. And if survivors group up to heal, they aren't doing gens. Again they are slowed down no matter what they choose to do.

    You really should just tell me your Billy build so we can discuss it. Besides the fact that NO ONE is really going to see what you write I seriously doubt it is so strong that it would need a nerf. I guarantee you there are ways to beat the build and you just haven't met a strong enough team to beat it yet.

    Of course there are ways to counter that strat if you familiar with that . But the thing is that there are no downsides to killer when survivors counter that.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202900#Comment_1202900

    Of course there are ways to counter that strat if you familiar with that . But the thing is that there are no downsides to killer when survivors counter that.

    The difference being I could message survivors my Freddy build before the game starts and there is little to nothing they can actually do to beat it besides bringing a key and offering the best possible map (which like I said map is irrelevant to Freddy).

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202882#Comment_1202882

    Probably should have specified, but I say that Hag is better because the snowball potential that she had, the amount of range she can essentially cover, the massive mindgame potential, and her anti-loop ability.

    Billy, in my opinion, has Snowball potential, mobility, and an instadown, which are good, but the mindgame potential, and anti-loop potential a hag has essentially will limit a survivor's options a lot more than Billy's chainsaw.

    In the videos I watched, after a survivor activates at trap a pallet or window, its now a mind game similar to spirit, where is the hag going to teleport to the trap or is she going to loop around. That mindgame can essentially make safe pallets really unsafe, and god loops not as viable as before.

    I will admit that an addon less Billy is better than an addon less hag, but with add ons, Hag is basically better in all aspects especially when using Mint Rag + Rusty Shackles, or Dried Cicada + Swamp Orchid Necklace, or Mint Rag + Dried Cicada.

    Hag wouldnt be so strong on bigger maps while Billy has no a map that debuff him. Really. Lery is nothing if you play drift Billy. And Lery is my favourite map if i play drift Billy . See? They all have their own strength that make one killer even stronger than the next guy because survivors play anti - "specific killer" build.

    Also some perks that other killers cant counter while Billy almost negates are :dead hard, for the people, mettle of man.

    And he doesnt really have a perk that would work against him. Like urban evasion would work against Hag for example.

  • @OtakuFreak said:

    He absolutely needed a rework from his old self, but why did they give so much to him?

    Let's have a look:

    1) He has a mechanic that puts survivors to sleep without any effort by him. This mechanic can disorientate survivors and allow for Freddy to use his anti-loop tools without even hitting them.

    2) He has anti-loop powers that can shut down loops very easily.

    3) He has a powerful mobility tool that can allow him to easily pressure survivors.

    4) The sleep state can act as a stall mechanic for survivors who need to find others or their correspond table to release them from the dream world.

    So he has strong anti-loop, mobility, stall potential and a mechanic that acts as a pseudo-monitor and abuse perk. Why does he have so much? Other killers only have one or two of these powers but Freddy has all three and doesn't work for them as hard.

    You forgot to mention that he makes BT saves next to impossible.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201302#Comment_1201302

    You can’t. No killer can except stealth killers (and Nurse and Spirit really don’t care either).

    But Freddy suffers just as much as Hag. When in the dream world you have literal wall hacks since OoO is terror radius based and Freddy has no terror radius. Freddy can’t mindgame at a jungle gym and moonwalk and try to hide his red light. You can legit always see Freddy and he can’t do anything about it. He’s just as weak as Hag is against OoO.

    I’m not gonna give you a lame response on how Hag can counter OoO because she simply can’t.

    But that’s really not an issue though. I almost never run into SWF groups with OoO. It’s not an “every game” sort of thing so OoO shouldn’t be a factor in what makes a killer good or not. It should be based on what a majority of games are going to be like and OoO is not meta.

    You know why its np for freddy? He's no setup killer and he's 115%. Hag's power gets completely disabled by OoO. She can't chase the OoO either if she don't wanna throw the game. My hag build contains third seal because of that. The only way to make it at least possible to beat an OoO. That's why i would never rate her over Freddy, Spirit and Nurse. She's as good as billy tho.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202069#Comment_1202069

    I won't disagree that every killer is strong with the right build, but at base OBJECTIVELY Freddy is definitely stronger than Billy. He has more tools and more potential to be stronger. It's not that I'm saying Billy is weak, I'm saying Freddy is just stronger than Billy. You can easily see this if you play them naked with no perks/add-ons. Freddy will still crush most good survivors where Billy will struggle with better survivors. Freddy just has way more potential in his kit and takes far less effort to get to that maximum potential than Billy. To be super oppressive as a naked Billy, you have to be a good Billy. To be super oppressive as a naked Freddy, you only have to be a decent Freddy.

    Also Billy's slow down add-ons don't even compare to Freddy's. Begrimed Chains slows down survivors by 9% for 120 seconds, and requires you to find and hit the survivor with a chainsaw. Considering that upon doing this you will get a hook, practically you are only getting that debuff for 60-90s at best. Freddy has several add-ons that apply a debuff and require 0 input on his part. The survivor just falls asleep naturally, or by being hit. And it's indefinite until the survivor wakes up (which itself is a game slowing mechanic). With Jump Rope and Swing Chains Freddy gets up to a 12% debuff AND up to an 8% debuff on awake survivors. He doesn't need to do anything to get those debuffs, but if he does find and hit you he just applies the debuff sooner rather than later. Billy's add-ons cannot compete with that kind of passive slow down. Freddy also has Paint Brush which can start survivors asleep and keep them asleep longer, making the debuff semi-permanent for the entirety of the game.

    Billy is just not as strong as Freddy. You really can't argue this.

    "Billy isn't as strong as Freddy, you can't argue this."

    Of course you can, Billy has better add-ons, mobility outside of indoor maps, snowball, hook defense, slug potential, perk synergy and with chainsaw speed add-ons on an experienced player even better anti loop.

  • @Speshul_Kitten said:

    The only thing I think that was over the top was making the Wake Up Alarm spawn as far as possible when asleep. It should be RNG like Pig’s Reverse Bear Traps.

    Actually you can use any of them, but the furthest one is highlighted

  • I have no problem with him being really strong, in fact I really like that. I just wish he had more skill to him. Nurse, huntress and hag are all strong killers, but you need a lot of skill to play them efficiently. Freddy can be picked up in 30 minutes.

  • @Speshul_Kitten said:

    The only thing I think that was over the top was making the Wake Up Alarm spawn as far as possible when asleep. It should be RNG like Pig’s Reverse Bear Traps.

    I actually saw a Alarm Clock spawn literally next to survivor after he fall asleep. So I guess they might be bugged.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202488#Comment_1202488

    "Billy isn't as strong as Freddy, you can't argue this."

    Of course you can, Billy has better add-ons, mobility outside of indoor maps, snowball, hook defense, slug potential, perk synergy and with chainsaw speed add-ons on an experienced player even better anti loop.

    Going to add that m1 killers cant do anything against survivors taking hits for each other prolonging the chase.

  • @Reborn2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202918#Comment_1202918

    Hag wouldnt be so strong on bigger maps while Billy has no a map that debuff him. Really. Lery is nothing if you play drift Billy. And Lery is my favourite map if i play drift Billy . See? They all have their own strength that make one killer even stronger than the next guy because survivors play anti - "specific killer" build.

    Also some perks that other killers cant counter while Billy almost negates are :dead hard, for the people, mettle of man.

    And he doesnt really have a perk that would work against him. Like urban evasion would work against Hag for example.

    What your saying is true, but overall, a hag with add ons pretty much outperforms billy.

    Also yeah urban evasion counters the traps, but Mint Rag essentially negates that counter

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202940#Comment_1202940

    What your saying is true, but overall, a hag with add ons pretty much outperforms billy.

    Also yeah urban evasion counters the traps, but Mint Rag essentially negates that counter

    "Outperforms hillbilly".

    No. Because with the same logic you could say that hag ourperforms Nurse Spirit or Huntress. Thats not true. They all have different powers and counters. All those killers are viable and saying that one is stronger than another is stupid.

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