Why?

I don't understand some of the posts here. All I see are "killer's too this" and "survivor's too that". Both sides whine and complain about pipping. Just because you're a red rank, you think that means that you're never supposed to lose or derank? It's just a game, is it frustrating at times? Yes. Do killers and survivors have easy trials? Absolutely. It's going to happen, some games you'll have the better skill and in some games, they will be better than you. Just try to have fun with it, it's just a game.

Comments

  • If I can't succeed in this that makes me a failure! If I'm a failure, that means my parents were right all along!!!!!!

    😭😭😭😭😭

  • Honestly the only issue a lot of killers have with pipping or the emblem system is that we can actually get screwed out of a pip by a survivors actions.

    If survivors take the easy way out on the first hook, I now have to get 8 out of 9 remaining available hook opportunities to hit iridescent in Devout.

    Gatekeeper on some killers is literally unfair, as they are basically designed to give up some early generators while setting up traps or stalking for Evil Within.

    Survivors on the other hand can pip even without escaping. Do 1-1.5 generators and farm a couple teammates on hooks, get in a chase or two, even if you get downed, and you will pip.

    And god, can people please stop pretending "it's just a game" is like the be all end all advice? People want to succeed in games they play and they don't appreciate it when the odds seem stacked against them, particularly when it's something out of their control, calling for changes to a system that unfairly punishes killers for survivor actions is not just complaining for the sake of complaining. It's an attempt to get change to make the game more enjoyable for that side.

  • everything you said here is true.

  • @Kwikwitted said:

    Honestly the only issue a lot of killers have with pipping or the emblem system is that we can actually get screwed out of a pip by a survivors actions.

    If survivors take the easy way out on the first hook, I now have to get 8 out of 9 remaining available hook opportunities to hit iridescent in Devout.

    Gatekeeper on some killers is literally unfair, as they are basically designed to give up some early generators while setting up traps or stalking for Evil Within.

    Survivors on the other hand can pip even without escaping. Do 1-1.5 generators and farm a couple teammates on hooks, get in a chase or two, even if you get downed, and you will pip.

    And god, can people please stop pretending "it's just a game" is like the be all end all advice? People want to succeed in games they play and they don't appreciate it when the odds seem stacked against them, particularly when it's something out of their control, calling for changes to a system that unfairly punishes killers for survivor actions is not just complaining for the sake of complaining. It's an attempt to get change to make the game more enjoyable for that side.

    But why is that so important to you? Who cares if a survivor takes the easy way out? It's just like killers that go afk, survivors complain about not getting pip. It shouldn't be that serious. If a survivor chooses to leave, hey that makes it easier for you, right? The goal is to win, not pip.

  • @Kwikwitted said:

    Honestly the only issue a lot of killers have with pipping or the emblem system is that we can actually get screwed out of a pip by a survivors actions.

    If survivors take the easy way out on the first hook, I now have to get 8 out of 9 remaining available hook opportunities to hit iridescent in Devout.

    Gatekeeper on some killers is literally unfair, as they are basically designed to give up some early generators while setting up traps or stalking for Evil Within.

    Survivors on the other hand can pip even without escaping. Do 1-1.5 generators and farm a couple teammates on hooks, get in a chase or two, even if you get downed, and you will pip.

    And god, can people please stop pretending "it's just a game" is like the be all end all advice? People want to succeed in games they play and they don't appreciate it when the odds seem stacked against them, particularly when it's something out of their control, calling for changes to a system that unfairly punishes killers for survivor actions is not just complaining for the sake of complaining. It's an attempt to get change to make the game more enjoyable for that side.

    But why is that so important? It's just like the killers that go afk, the survivors complain about losing pip. Hey if someone chooses to leave early, that makes it easier for you, right? The goal is to win, not pip.

  • @Deadman316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1172563#Comment_1172563

    But why is that so important? It's just like the killers that go afk, the survivors complain about losing pip. Hey if someone chooses to leave early, that makes it easier for you, right? The goal is to win, not pip.

    Actually the goal is to pip, "winning" is completely subjective, is a 2k a win? Or is a 4k the only "win". Is a survivor escape a win if their entire team was sacrificed? Winning is very subjective in DBD and the emblem system while not perfect is what we're stuck with to measure performance, so it would be nice if it was actually more fair.

    And if you'll remember, there is a penalty for AFK now, there is no penalty for taking the easy way out on the first hook. Again another imbalance.

    And no, them choosing to leave early actually screws me out of gaining a reward in the form of a pip for the match I'm spending 10+ minutes completing, read the post I describe it quite clearly, I lose out on two additional possible hook actions, meaning I now have to basically 4k or I safety pip.

    By the devs own admission, killers are supposed to be looking to get a 2k in a game, that's supposedly a win for both sides. Problem is a 2k is often a safety pip for a variety of reasons and can sometimes be a negative pip based on how the game went.

    It is important because killers would like to see a reward for playing well that is on par with survivors for playing well. Right now as it stands a killer has to sweat decently hard just to safety pip while survivors don't have to play nearly as well and get pips handed to them left and right.

    If you're ever curious why a red rank survivor you get grouped with is a potato, here's why, they got carried by other survivors and continued to pip from escapes and just holding M1 and doing an unhook or two. They didn't actually have to learn all aspects of playing survivor in order to be effective. Killers don't get that luxury, we have to all but dominate games to even move up a single pip, and god forbid you're trying to double pip, that's when we have to pull out all the dirty stuff like slugging for the 4k, proxy camping, all that nastiness.

  • @Kwikwitted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1172581#Comment_1172581

    Actually the goal is to pip, "winning" is completely subjective, is a 2k a win? Or is a 4k the only "win". Is a survivor escape a win if their entire team was sacrificed? Winning is very subjective in DBD and the emblem system while not perfect is what we're stuck with to measure performance, so it would be nice if it was actually more fair.

    And if you'll remember, there is a penalty for AFK now, there is no penalty for taking the easy way out on the first hook. Again another imbalance.

    And no, them choosing to leave early actually screws me out of gaining a reward in the form of a pip for the match I'm spending 10+ minutes completing, read the post I describe it quite clearly, I lose out on two additional possible hook actions, meaning I now have to basically 4k or I safety pip.

    By the devs own admission, killers are supposed to be looking to get a 2k in a game, that's supposedly a win for both sides. Problem is a 2k is often a safety pip for a variety of reasons and can sometimes be a negative pip based on how the game went.

    It is important because killers would like to see a reward for playing well that is on par with survivors for playing well. Right now as it stands a killer has to sweat decently hard just to safety pip while survivors don't have to play nearly as well and get pips handed to them left and right.

    If you're ever curious why a red rank survivor you get grouped with is a potato, here's why, they got carried by other survivors and continued to pip from escapes and just holding M1 and doing an unhook or two. They didn't actually have to learn all aspects of playing survivor in order to be effective. Killers don't get that luxury, we have to all but dominate games to even move up a single pip, and god forbid you're trying to double pip, that's when we have to pull out all the dirty stuff like slugging for the 4k, proxy camping, all that nastiness.

    All due respect, people like you are the reason why people complain about unnecessary things here. If the goal is not to win, then why do you play? It's like saying the goal of NFL teams that play the Patriots is not to win, but to get enough yards to move up in the league rankings. Seriously? I guarantee that if you got your precious pip but lost every game, you'd be ready to break your controller. No wait, it'll be the survivor or killer too good excuse. It's a shame that you're more focused on numbers than just playing a game. But I guess that this is the only thing you feel that you can control and that's not good.

  • @Deadman316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1172585#Comment_1172585

    All due respect, people like you are the reason why people complain about unnecessary things here. If the goal is not to win, then why do you play? It's like saying the goal of NFL teams that play the Patriots is not to win, but to get enough yards to move up in the league rankings. Seriously? I guarantee that if you got your precious pip but lost every game, you'd be ready to break your controller. No wait, it'll be the survivor or killer too good excuse. It's a shame that you're more focused on numbers than just playing a game. But I guess that this is the only thing you feel that you can control and that's not good.

    So wanting a more fair system to judge performance is "complaining about unnecessary things". Ok, doesn't make sense but sure bud, if that's what you wanna glean from that.....

    In a game of football, the goals of each team are clearly defined, score more points than the other guy, when the game ends, there is a clear winner based on points scored.

    There is no consensus in DBD of what constitutes a "win". Ask 10 different people and you'll get 10 different definitions. Some will say 4k or loss, some will say 3k, some even 2k (like the devs).

    DBD is more akin to a poker game than an athletic competition. If I win money at a poker game, but someone else wins more money, who "won" the game exactly? Technically we both did, one maybe more than the other but both technically won, while others lost, some by a little some by a lot.

    This is what DBD functions as, and as such, this is why performance markers are used to determine pips and not strictly kills. Kills are still a prized objective for killers and should be, at the very least because they make defending generators much easier, but there is often times where even a 3k is a safety pip, let's say I got a 3k but I used NOED at the end to score two kills I shouldn't have, is that a "win"? I certainly didn't perform well enough to deserve a win, but if 3k is an automatic "win" then by definition I "won" right?

    And trust me, you don't want a world where kills are the only metric for pipping. If you think tunneling and Camping was bad before? Oh lord, watch the tears flow.

    This is why your simplistic definitions don't work in an asymmetrical PVP game.

    And actually, the way the game is setup now, the only times I do pip is when I dominate with a 3k or 4k anyway, a 2k is pretty much always a safety pip or depip, so this idea that I care more about "winning" or pipping is frankly a stupid argument. What I am discussing is the fact that I could 3k and still safety pip because I didn't entertain survivors long enough.

    Best example is an early slug 4k, you can find tons of examples but here's just one.

    https://www.youtube.com/watch?v=HogwEwuQB-A

    TL: DW Otz gets a 4k using a well timed EW3 and downs three survivors quickly before downing the fourth, get a brutal killer for the trouble, not enough hooks obviously, or as the joke goes "didn't entertain survivors enough".

    THIS is an example of what I'm talking about, winning in DBD is completely subjective and the performance metrics don't jive with what killers actual goals, if the goals is to "win" as you say.