God this game really doesn't like people who's vision isn't 20/20
Can be hard to tell, depending on the lighting, but there are three boards nailed diagonally in a fairly distinctive Z formation. It looks like this (though this isn't a great image):
Can be hard to tell, depending on the lighting, but there are three boards nailed diagonally in a fairly distinctive Z formation. It looks like this (though this isn't a great image):
God even when it's zoomed in like that the boards all kinda just... Melt rogheter to create a blob of brown. God know what's its gonna be like in game on console.
Also. Its a bit of a dick move to essentially lock options for the colourblind and the visually impaired behind progression, I'm referring mainly to shadowborn and bloodhound.
God even when it's zoomed in like that the boards all kinda just... Melt rogheter to create a blob of brown. God know what's its gonna be like in game on console.
Also. Its a bit of a dick move to essentially lock options for the colourblind and the visually impaired behind progression, I'm referring mainly to shadowborn and bloodhound.
I'm quite certain those perks weren't designed with visual impairments in mind, but it is unfortunate that the advantages they provide aren't more easily accessible - although from a balance standpoint, as opposed to an accessibility one, I can see why that's the case.
"just enjoy the game without complaining" No, because the game is not enjoyable for killers (too unbalanced) and skilled survivors (too easy). That's why people complain, because they want to play an enjoyable game.
And I get it, I play both sides at rank 1, but what's the point of making 2.000 posts about it and not just keep commenting on the posts that already exists? These posts are all I see lately cause they appear in my google feed all the time lol
The claim that the Devs are Survivor sided also includes the claim that the Devs will implement features such that the Survivors become more powerful given their implementation.
While it's easy to just point towards a list of Survivor buffs and declare that as the proof that this is the case, I don't necessarily think that's the case.
Specifically, instead of looking at things 1 patch at a time, rewind to a year ago.
Hatch couldn't be closed. EGC didn't exist.
DS worked on first down
More safe pallets
BL infinites and instant heals allowed for crazy long chases
probably a bunch of other things I'm forgetting about. But basically if you were suddenly thrust a full year into the past playing Killer would feel far worse than now.
If you go back even further the problem becomes even worse, trending all the way back to several infinite loops per map with no perks needed and no skill needed and also gens are even faster because ######### you.
The devs that brought us to this point are the same devs working on the game now. Yet there seems to be the idea that even though the game has been getting more and more balanced over time that the same devs that got us this far also are devs that want to make Killers suffer and hate progress and whatever other random idea people have.
I'm not trying to say that the problems people claim to exist don't exist. But rather, that over time the number of problems in the game has been going down and not up, and there is no reason why we should expect this trend to stop. Will all of our problems go away in one patch? No, but the trend has been positive, not negative. So try and consider the big picture before trying to call the devs biased and terrible or whatever.
Bloodlust, Entity blockers, the entire gen regression mechanic, Several killer animation speedups, the EGC and Hatch closing wouldn't have been added if the devs were truely as Survivor sided as people claim.
I can assure you that the devs do indeed care about killers. They make changes based on the game as a whole, meaning that they make changes on both sides.
Maybe not all in the same patches, but they do make forward momentum.
Personally would love to see breakable walls be implemented to other maps a well. Changes dont come over night unfortunately. So map changes will take time.
Unfortunately, their actions prove otherwise. Ruin was nerfed without addressing why it was used so much. Now they are pretty much placing all hooks at 99% sabo, so when killers do get a down, the hook gets dropped in their face. This would not be happening if the killer experience was a significant consideration.
They do care about Killers, just not as much as they care about the happiness of Survivors! They just toss Killers a bone here and there in order to keep the players willing to play them complacent.
I haven’t been around long but from what I read on these forums and what I’ve watched on YouTube, being Killer was miserable when the game was new. Yes, it’s better now, but I feel that it’s only because the Devs were forced to make the experience more bearable otherwise they’d have to secretly implement an AI for Survivors to play against.
Pretty much. They need to keep playing Killer enjoyable enough they don't leave Survivors playing lobby simulator. Killer was probably at it's best before the Ruin nerf. With that and the sabo buff it is declining dramatically.
Oh, if the Sabo Buff makes it live “as is” I will drop Killer and immediately purchase a few games on my Steams wish list. There ain’t no way in hell im going to deal with SWF saboturds at that speed.
If the sabo buff makes it live "As is" (Which, by the way, it will) I'm going to stop maining legion and go pre-order Watch Dogs: Legion. At least if that's a disappointment it'll definitely be less of a disappointment than killer gameplay will inevitably become.
Well, what would you want exactly to change for killers?
Good question actually.
If we're talking changes directly to killers, nerf moris so they're just a cinematic way to kill someone. So, like people have said, they have to be on death hook for you to be able to Mori them. That's fair. That means everyone gets a fair enough chance.
Apart from that... Mostly just add-on changes. A lot of purple/iri add-ons don't give me enough reason to actually use them. For example, the Pig. Her add-ons are, for the most part, pretty bad/boring. Just basic stuff like crouching speed and lunge speed. Change that. Like rule set n.2 should be base kit.
I had this game, in HillBilly world with slaughter house. There was a single hook (blue X) on the top right corner. After a Survivor died on that hook, I dropped Survivors 3 times because I could not reach to the nearest hook or the basement. Image the early game that Survivor sabo the blue X hook. Its become unplayable.
They're currently balancing in the killer's favour in the next patch.
They are adding breakable walls to the SHACK. The God Pallet Loop, that is basically removing a very strong loop from the start of the game if that is possible.
Devs care about either side because they need both sides to keep the game running. And they also sell cosmetics for both sides, do you honestly think killers would purchase any cosmetic if they feel like they are getting the short end of the stick?
This whole "breakable wall" is again a band-aid fix IMO. Why complicate an already clumsy game design while the real issue lies with map size. Shrinking the huge ass maps would be a good start rather than these.
I can assure you that the devs do indeed care about killers. They make changes based on the game as a whole, meaning that they make changes on both sides.
Maybe not all in the same patches, but they do make forward momentum.
Personally would love to see breakable walls be implemented to other maps a well. Changes dont come over night unfortunately. So map changes will take time.
mmmh that's what I thougjt, then I saw the sabo buff...do devs have a slight idea on how devastating it will impact the game? especially since they basically already removed ruin without addressing the source of the problem.
Camping and tunneling is not a fun game, yet nothing has been done to fix it other than perks. If someone doesn't run those perks then gg game over. Not only that but DS isn't enough for the survivor being tunneled.
As killer most of the killers still have some bug relating to their power that robs you of getting survivors down. Nurse's blink spam, plague's infection not working, hillbillys ghostsaw etc
God loops still exist and easily abuseable, people picking heavily 1 sided maps all the time.
But hey they have a dc penalty now. That fixes everything. Who cares why so many disconnected?
Camping and tunneling is not a fun game, yet nothing has been done to fix it other than perks. If someone doesn't run those perks then gg game over. Not only that but DS isn't enough for the survivor being tunneled.
As killer most of the killers still have some bug relating to their power that robs you of getting survivors down. Nurse's blink spam, plague's infection not working, hillbillys ghostsaw etc
God loops still exist and easily abuseable, people picking heavily 1 sided maps all the time.
But hey they have a dc penalty now. That fixes everything. Who cares why so many disconnected?
Camping has been nerfed by removing points from the chaser emblem - you can camp, but you are not going to Purple ranks doing that alone.
Tunneling never was a good strategy to begin with, and if you mean "tunneling" as in attacking the same survivor off hook, then getting punished for unsafe saves is not the killer's fault either - they are maximizing on the mistake made.
However survivors cry 1 killer is broken on reddit/forums/steam, and you see big nerfs without any regard for what it does to that killer, or how it is to play that killer. Like Legion, Oni, and Freddy. Hell Freddy's Forever Freddy was his weakest build, and they nerfed that into the ground to make his add-ons useless. Thank god he never needed add-ons in the first place, because he was already balanced.
Then at the same time they tip-toe around Survivor nerfs to the point where they buff them, like the recent toolbox changes that are live right now in the PTB.
I can assure you that the devs do indeed care about killers. They make changes based on the game as a whole, meaning that they make changes on both sides.
Maybe not all in the same patches, but they do make forward momentum.
Personally would love to see breakable walls be implemented to other maps a well. Changes dont come over night unfortunately. So map changes will take time.
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Comments
Can be hard to tell, depending on the lighting, but there are three boards nailed diagonally in a fairly distinctive Z formation. It looks like this (though this isn't a great image):
God even when it's zoomed in like that the boards all kinda just... Melt rogheter to create a blob of brown. God know what's its gonna be like in game on console.
Also. Its a bit of a dick move to essentially lock options for the colourblind and the visually impaired behind progression, I'm referring mainly to shadowborn and bloodhound.
I'm quite certain those perks weren't designed with visual impairments in mind, but it is unfortunate that the advantages they provide aren't more easily accessible - although from a balance standpoint, as opposed to an accessibility one, I can see why that's the case.
And I get it, I play both sides at rank 1, but what's the point of making 2.000 posts about it and not just keep commenting on the posts that already exists? These posts are all I see lately cause they appear in my google feed all the time lol
Looks like I need to post this again:
...
Unfortunately, their actions prove otherwise. Ruin was nerfed without addressing why it was used so much. Now they are pretty much placing all hooks at 99% sabo, so when killers do get a down, the hook gets dropped in their face. This would not be happening if the killer experience was a significant consideration.
Pretty much. They need to keep playing Killer enjoyable enough they don't leave Survivors playing lobby simulator. Killer was probably at it's best before the Ruin nerf. With that and the sabo buff it is declining dramatically.
If the sabo buff makes it live "As is" (Which, by the way, it will) I'm going to stop maining legion and go pre-order Watch Dogs: Legion. At least if that's a disappointment it'll definitely be less of a disappointment than killer gameplay will inevitably become.
Can I see the list so far? I wanna write this down so at chapter 20 I can post the list and show everyone what the dev's priorities are.
@DVD420
Well, what would you want exactly to change for killers?
Good question actually.
If we're talking changes directly to killers, nerf moris so they're just a cinematic way to kill someone. So, like people have said, they have to be on death hook for you to be able to Mori them. That's fair. That means everyone gets a fair enough chance.
Apart from that... Mostly just add-on changes. A lot of purple/iri add-ons don't give me enough reason to actually use them. For example, the Pig. Her add-ons are, for the most part, pretty bad/boring. Just basic stuff like crouching speed and lunge speed. Change that. Like rule set n.2 should be base kit.
I had this game, in HillBilly world with slaughter house. There was a single hook (blue X) on the top right corner. After a Survivor died on that hook, I dropped Survivors 3 times because I could not reach to the nearest hook or the basement. Image the early game that Survivor sabo the blue X hook. Its become unplayable.
This whole "breakable wall" is again a band-aid fix IMO. Why complicate an already clumsy game design while the real issue lies with map size. Shrinking the huge ass maps would be a good start rather than these.
Anyone else hear the crying 5 year old killer main in the corner..?
mmmh that's what I thougjt, then I saw the sabo buff...do devs have a slight idea on how devastating it will impact the game? especially since they basically already removed ruin without addressing the source of the problem.
Devs don't care about either side.
Camping and tunneling is not a fun game, yet nothing has been done to fix it other than perks. If someone doesn't run those perks then gg game over. Not only that but DS isn't enough for the survivor being tunneled.
As killer most of the killers still have some bug relating to their power that robs you of getting survivors down. Nurse's blink spam, plague's infection not working, hillbillys ghostsaw etc
God loops still exist and easily abuseable, people picking heavily 1 sided maps all the time.
But hey they have a dc penalty now. That fixes everything. Who cares why so many disconnected?
Camping has been nerfed by removing points from the chaser emblem - you can camp, but you are not going to Purple ranks doing that alone.
Tunneling never was a good strategy to begin with, and if you mean "tunneling" as in attacking the same survivor off hook, then getting punished for unsafe saves is not the killer's fault either - they are maximizing on the mistake made.
However survivors cry 1 killer is broken on reddit/forums/steam, and you see big nerfs without any regard for what it does to that killer, or how it is to play that killer. Like Legion, Oni, and Freddy. Hell Freddy's Forever Freddy was his weakest build, and they nerfed that into the ground to make his add-ons useless. Thank god he never needed add-ons in the first place, because he was already balanced.
Then at the same time they tip-toe around Survivor nerfs to the point where they buff them, like the recent toolbox changes that are live right now in the PTB.
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂