Fun Ideas for New Game Modes?

Only been playing for a few months, but one of the things I'd love to see is new game modes of varying levels of seriousness. It's one of the things I miss about free-range, moddable PC games.

So let's propose some hypothetical Serious and SRS! game modes. I'll start.


Serious: 2 Killers, 6 Survivors, 9 Gens.

What it says on the tin. Just a bigger game, with more people. KInda just trying to make it as chaotic and overwhelming for everyone as possible. Could be fun, could be garbage. Who knows?


Super Duper SRS: Kill the Killer

Killer has a gate key. They have no red stain or TR, but the Survivors now do.

Survivors can hurt the killer (maybe like, 0.33 health states per hit?). Survivors have to kill the killer and perform a banishing ritual to get their key, only then can they escape.


Drop your own ideas, let's have fun with it.

Tagged: Mod

Comments

  • I would like a first person game mode for survivors. Where the same objectives need to be done. But it would be way more scary because the killer is taller then you. And would look way more scary from a first person perspective. It also would not be that hard to implement. The devs could just give survivors the legion vaulting animations. And allow them to see their arms and legs while running and doing things to add to the immersion. What do you think?

  • @HagIsBestGirl said:

    Only been playing for a few months, but one of the things I'd love to see is new game modes of varying levels of seriousness. It's one of the things I miss about free-range, moddable PC games.

    So let's propose some hypothetical Serious and SRS! game modes. I'll start.

    Serious: 2 Killers, 6 Survivors, 9 Gens.

    What it says on the tin. Just a bigger game, with more people. KInda just trying to make it as chaotic and overwhelming for everyone as possible. Could be fun, could be garbage. Who knows?

    Super Duper SRS: Kill the Killer

    Killer has a gate key. They have no red stain or TR, but the Survivors now do.

    Survivors can hurt the killer (maybe like, 0.33 health states per hit?). Survivors have to kill the killer and perform a banishing ritual to get their key, only then can they escape.

    Drop your own ideas, let's have fun with it.

    I like the dual killer idea. Not sure about the gen and survivor count to make it fun for all parties though. It would be cool even if it were just a Kill your friends mode.

    Also in Kill your friends it'd be cool to manipulate game mechanics. For instance: gen speed, foot speed, hooks till death, DK mode lol etc.

  • @danielbird11 said:

    I would like a first person game mode for survivors. Where the same objectives need to be done. But it would be way more scary because the killer is taller then you. And would look way more scary from a first person perspective. It also would not be that hard to implement. The devs could just give survivors the legion vaulting animations. And allow them to see their arms and legs while running and doing things to add to the immersion. What do you think?

    I actually really like the idea of a fp camera for survivors. That would actually be alot more tense.

    The 3pv camera is already pretty tense, just keeping an eye out when you're being stalked. Not having that range would give me the butthole clenches.

    I'd imagine you'd have to have some way to balance it slightly so the survs aren't just outright crippled. Maybe like a 30% wider pov? Something to ramp the claustrophobia, but still allow that slight information edge over the killer.

  • @[Deleted User] said:

    This isn't terribly creative or anything but I'd like a vanilla mode. No perks, items (aside from what is found in in-game chests), or offerings for either side.

    I actually quite like the idea of a perkless match. I wonder how it would play out? Especially for low mobility killers that really need tracking perks on big maps.

    Maybe a vanilla mode could take place in a special mapset? Like, a labyrinth arena set. Call it Minotaur Mode, lol.

  • @StuMacher said:

    https://forum.deadbydaylight.com/en/discussion/126497/fun-ideas-for-new-game-modes

    I like the dual killer idea. Not sure about the gen and survivor count to make it fun for all parties though. It would be cool even if it were just a Kill your friends mode.

    Also in Kill your friends it'd be cool to manipulate game mechanics. For instance: gen speed, foot speed, hooks till death, DK mode lol etc.

    I kinda felt like just a 2v4 could easily slip into a steamroll and not be as fun for survivors. But more bodies to kill would spread the pressure as it were.

    Plus, maybe killers wanna have friends too, man.

  • Key Hunt;

    New Map; Mansion (Indoor Map)(Not official name)

    Survivors Objective; To find 5 key's to open the exit doors on either side of the main floor. The key's are hidden in boxes much like chests, and there are 9 on the map. Boxes without key's will simply give the player an item instead.

    Map; The Map is decorated as a clean old fashioned mansion home for one half, but the other half of the rooms are destroyed, and decaying from years of being abandoned. The mansion features secret paths to other rooms, and objects that may trigger if you get too close - alerting the killer (like you enter the piano room and the piano starts playing)(Walk by a chair and it falls down, when you look away and back again the chair is standing again).

    I think this would be hella cool, really Resident Evil esc trying to find keys to open the escape - add some puzzles to use the secret passages, and that Darkness Within vibe.

  • @Dreamnomad said:

    Every other weekend, there should be an alternate game mode made available. Once the game mode has been released, it should be permanently available in custom games. There are virtually an infinite number of options available (and I'd love to hear everyone's ideas) but here are a few I've come up with:

    Specific Killer VS Specific Survivor using only their perks at rank 3. For example, The Shape vs Laurie, The Clown vs Kate, or The Pig vs Detective Tapp.

    Super Speed: Both killer and survivor have 30% increased runspeed.

    Darkest Night:The map is pitch black. Survivors all have flashlights that are permanently in the "on" position. The killer has night vision up to 15 feet.

    2 killers vs 6 suvivors

    Random 12: Both killer and survivors all have 12 random rank 3 perks.

    Back to Basics: No perks, items, or add ons.

    Casual Mode: All perks are reduced to rank 1. Items and add ons are restricted to common or uncommon. Offerings are restricted to ones that can increase bloodpoint gain.

    Fog of War: Massively reduced information available to both killers and survivors. Killers do not have a terror radius. Survivors do not make scratch marks. All auras are disabled. Killer can't see unfinished generator auras or active hex totem auras or hooked survivors. Survivors can't see slugged or hooked survivors. All perks for both killer and survivor that enable auras have the aura reading components disabled.

    Entity's Eyes: Strange wards appear throughout the map. Anyone (killer or survivor) that passes within 10 meters of a ward will have their aura revealed to everyone on the map. The wards periodically change location.

    Treasure Hunt: No generators on the map. Lots of locked chests are around the map which the killer can see as auras. Survivors must pick the lock requiring skill checks before opening. Most of the chests give survivors a bloodpoint bonus for opening. One chest per map will have a 25,000 bloodpoint bonus. Exit gates are powered after 10 minute timer and chests can't be unlocked after that timer.

    Shopping Spree: Survivors are restricted from bringing items into the match and there are no chests to loot. However, there are 2 zombie vendors that spawn in the match. As survivors and killers perform actions that earn bloodpoints, they also earn another form of currency. They can go to the zombie vendors to purchase items and add ons of their choice. Killers can purchase temporary bonus buffs such as 60 seconds 5% movement increase, 40 seconds survivors have exposed status, etc.

    Totally Random: All Perks, Items, Add Ons, and Offerings are randomly chosen. Perks are chosen from all possible perks and are at rank 3 (regardless whether the player has unlocked the perk or what rank the player's perks are currently at). Items, Add Ons, and Offerings are chosen from all possible options minus event specific offerings. These Items, Add Ons, and Offerings do not consume the player's resources. They are provided by the entity.

    Infection:8 players join a lobby. When the match starts, one is randomly selected to be a random killer with no perks or add ons. The remaining 7 are survivors with no perks or items. There are no hooks on the map, but the killer can Mori survivors in the dying state. Once a survivor is killed they will respawn as a random killer with no perks or add ons. Killers that successfully Mori a survivor earn 1,000 BP. The longer a survivor lives, the larger the bloodpoint bonus at the end.
    First Survivor Killed earns 2500 BP
    Second Survivor Killed earns 3000 BP
    Third Survivor Killed earns 5000 BP
    Fourth Survivor Killed earns 7000 BP
    Fifth Survivor Killed earns 10,000 BP
    Sixth Survivor Killed earns 15,000 BP
    Last Survivor Killed earns 20,000 BP
    Randomly Selected Killer earns 10,000 BP
    Survivors can work on generators, but it takes completion of all 7 generators to power the exit gate. Any survivors that actually escape via the exit gate earn the standard 5,000 BP. Survivors aren't realistically going to escape, nor is it really the goal. The real goal is to be the last survivor alive.

    3 Life Survivors: Survivors have 3 "lives". When the killer catches and puts them on a hook the survivor loses 1 life and is put in a ghost world for 45 seconds after losing the first life and 30 seconds after losing the second life. While the survivor is in the ghost world they can not interact with any objects other than ones that can be vaulted. The world appears black and white and the survivor can not see or touch the other players. They can, however, move at 85% normal move speed to explore the map to find the locations of generators, chests, and totems (though ghost players can not tell the difference between active and inactive totems). The survivor will also earn some bloodpoints for distance traveled in the ghost world.
    After the timer is up the survivor will appear on a random hook at least 32 meters away from the killers current location. The survivor on the hook will see the shroud indication from Insidious around them. This indicates that the killer can not see them on the hook. In fact, the hook that the survivor is on will appear broken to the killer. Other survivors can see the aura of the hooked survivor and unhook them normally at which point they are back in the game. While a survivor is hooked there is no progress meter and there is no struggle phase. Survivors can attempt to free themselves from the hook, but the baseline success chance is 0% for the first attempt and increases by 1% for each attempt after. Attempts for the survivor to free themselves will take 4 seconds. If all the survivors are either dead, in ghost world time out, or hooked then the killer wins. Survivors hooked in the basement are sent to the ghost world for an additional 30 seconds. Perk Slippery Meat is locked in this game mode (since it wouldn't really do anything).


  • Those are some awesome ideas. I know I'd love to see a couple implemented.

    Funny enough, I think my favorite part of all your ideas is the mini event thing.

    Maybe instead of every other weekend, there could be a mid season event, maybe even a double BP weekend or week, where the new game mode launches alongside that seasons hot fix or something.

    That way it could be a fun event players can plan for, without running into choice paralysis too quickly.

  • @HagIsBestGirl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1057867#Comment_1057867

    Those are some awesome ideas. I know I'd love to see a couple implemented.

    Funny enough, I think my favorite part of all your ideas is the mini event thing.

    Maybe instead of every other weekend, there could be a mid season event, maybe even a double BP weekend or week, where the new game mode launches alongside that seasons hot fix or something.

    That way it could be a fun event players can plan for, without running into choice paralysis too quickly.

    Armello features rotating modes! Every Friday you have basically shorter rounds for quicker thinking and on Wednesday you have random rule changes. Both modes go alongside a "normal" multiplayer queue. I feel like this system could be a cool addition :)

  • 2 killers=8 survivors

  • @[Deleted User] said:

    This isn't terribly creative or anything but I'd like a vanilla mode. No perks, items (aside from what is found in in-game chests), or offerings for either side.

    Vanilla would be fun

  • @toxicmegg said:

    2 killers=8 survivors

    That's what I thought, but I don't know if itd scale linearly like that.

    I feel like the main draw would be the extra team aspect. So it would be 99% swf anyway, lol.

    Plus imagine being 1 of 6 against, like, double nurses or Oni. Sure it'd be really hard to win, but it'd probably actually be scary again. XD

  • @HagIsBestGirl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1058170#Comment_1058170

    That's what I thought, but I don't know if itd scale linearly like that.

    I feel like the main draw would be the extra team aspect. So it would be 99% swf anyway, lol.

    Plus imagine being 1 of 6 against, like, double nurses or Oni. Sure it'd be really hard to win, but it'd probably actually be scary again. XD

    it would only be unfair.

  • I prefer 2v8. Since we double the killers we double everything,even map size.

    I was thinking of an April fool's gamemode. Like the map is bright with rainbows the gens replaced with a TV that they need to fix to play a happy song and a video with people dressed as bunnies hopping around. Meathooks are replaced with a dance floor ect.

    It would be so fun xd

  • @HagIsBestGirl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1057814#Comment_1057814

    I actually really like the idea of a fp camera for survivors. That would actually be alot more tense.

    The 3pv camera is already pretty tense, just keeping an eye out when you're being stalked. Not having that range would give me the butthole clenches.

    I'd imagine you'd have to have some way to balance it slightly so the survs aren't just outright crippled. Maybe like a 30% wider pov? Something to ramp the claustrophobia, but still allow that slight information edge over the killer.

    I also like it, maybe even limit survivor looking to one pov when performing unhooks, gens, etc.?

  • Any new mode would be appreciated but without a doubt, 2 killers vs 8 Survivor or just anything with 2 killers.

  • Randomizer mode where the killers ability/addon changes with every hook, and the Survivors perks/item changes on every generator completed.