NOED needs either a nerf or to be removed.
Of all the things I have found wrong with DBD, the biggest issue I have had for way too long is No One Escapes Death. I refuse to see why this perk has went so long without a nerf. I'm not going to say to remove it, but something needs to change, because I'm tired of playing a game great only to die immediately to NOED. And it's hard to find the will to stay on the hook, since then all you do is risk killing anybody else. I'm not saying ditch this perk, because I understand that the best use of this perk comes from matches that went poorly for the killer. However, this inspires toxic gameplay. I absolutely despise the fact that you can do awful the entire game, yet still possibly net a 4K due to this single perk. Ruin was changed because people hated how annoying it was, but Ruin didn't need a change anywhere near as bad as this perk. Here are just a few ideas on how to nerf this perk: 1. When the killer runs this perk, change the design/color of the totems, that way it is worth it to cleanse dull totems, but doesn't totally eliminate the possibility of NOED actually triggering. 2. Have a requirement for the exposed effect, like only have the exposed effect if 4 or 3 of the survivors are still within the trial. This will still help Killers who've had a bad game, without entirely removing the ability for the survivors who've played well to escape. 3. Buff the survivors in some way. This doesn't have to be a big buff at all, but anything that makes it slightly easier to not die immediately is worth it. Like, how about removing all the survivors' exhaustion or make vaulting pallets and windows a bit faster. Just one of these tweaks would make playing against a killer with this perk infinitely more enjoyable, without making this perk worthless to run. Please, anybody consider this and spread it. Out of all the current balance issues, this one seems the most obvious.
Comments
I like how the game of one killer vs 4 unarmed survivors somehow the killer is the underdog and the survivors want to make him weaker, some killers place traps, some require a little brain power but they are all weak compared to the Gen Rush mostly because the killer can only attack one survivor at a time so the other 3 work gens.
Noed is very weak. It should not be nerf, but buff. Let the developers make it infinite again and let it work without a totem. Then it will be normal.
I wouldn't say complacent. I believe there are bugs in the game that definitely need fixing. Perks working the way they are intended to work are not bugs. It's a tool. I don't go into games hoping to lose, but why get mad at a simple tool that is used to gain an advantage. Like DS or BT. It's a game mechanic that is used to gain an advantage for mistakes or oversight. Typically from what I see when a killer just let's gens go pretty quick most of the time they have NOED. Notice the habits because most killers will exhibit certain habits when they have a certain perks. This game just like any game is all about adaptation. Instead of adapting people opt out for blaming others or game mechanics. Things in a game will never be "balanced" because there will always be a side not liking a certain outcome. Win or lose if everyone had fun that's a GG in my book.
Just join the NOED Rebellion 🤣
NOED FOREVER 😎