why_you_mad
why_you_mad
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- why_you_mad
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Giving kudos to those killers that play killers consistently even though most of the survivor base are toxic. If you don't like what I wrote don't read the thread lol.
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Because I can :). You mad?
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Rank 4 survivor vs Rank 15 killer. If your Rank is a measure of your skill you should have been able to run the killer the whole game. The fact that you are complaining about baby teammates is funny and a few bad games frustrating you probably means you will find the negative in almost anything. Everyone starts out new and learns to get better. I'm sure your sucked when you started.
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The way I look at it people will always ######### and complain about something. Who gives a f**k about what they say. They say "get good" is a reflection on them trying to pull you down to their level. People are quick to blame others for their lack of skill. Don't worry about it. Keep doing what you do and on to the next. I also play mostly survivor. If I get NOED then whatever. Salty players will always be salty even if they get exactly what they want. Don't waste your energy.
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Ah okay it happened multiple times throughout the game. Thank you :)
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@homagegray said:
https://forum.deadbydaylight.com/en/discussion/comment/1051589#Comment_1051589
Survivors have it so easy? It sounds like you lose a lot of survivors in chases, allowing them to get a lot done. There are perks like Ruin, Discordance, Pop Goes the Weasel, etc, etc that are geared for slowing gen progress. Not to mention the killers that slow the game down a lot, like Legion (who can often get many easy hits if you play correctly), Doctor, Pig, etc. And what about the best killers? A good Nurse, Billy, or Spirit should know how to apply pressure to more than a few gens, not to mention they can end chases quickly.
https://forum.deadbydaylight.com/en/discussion/comment/1052099#Comment_1052099
Are players still complaining about the ruin change? Yes, the change was pointless, but ruin isn't worthless now. You just actually have to apply pressure to the map and force survivors off of gens. And those of you complaining that survivors stay on after getting hit? You realize there is an interrupt mechanic, right? As in, you pull them off of the gen, immediately putting them into the dying state, no matter what killer you play.
https://forum.deadbydaylight.com/en/discussion/comment/1052100#Comment_1052100
The exposed status effect and a speed boost "isn't that good". How much do you know about this game, exactly?
https://forum.deadbydaylight.com/en/discussion/comment/1052032#Comment_1052032
So killers don't have many game changing perks? Ah, yes, let me overlook BBQ, Ruin, Pop Goes, Discordance, the Spirit Fury + Enduring combo, nurse's calling, thrilling tremors, and Franklin's. All of those are just soooo bad.
https://forum.deadbydaylight.com/en/discussion/comment/1051868#Comment_1051868
This is just ignorant. You have never played survivor if this is what you believe. A survivor who's not just out for themselves and is looking to get as many people out as once know you need to take turns distracting the killer (getting chased) as wellbas spend time on the hook to try and prevent somebody else who's closer to death on the hook.
https://forum.deadbydaylight.com/en/discussion/comment/1051990#Comment_1051990
Do you go into games looking to lose? I'm not so consumed by the idea of victory that it taints my enjoyment of the game. If that was so, I'd have stopped playing DBD long ago. I am pretty upset that it's already hard enough in the end game, that a killer shouldn't be able to win easy, breezey, beautiful covergirl. After all, the amount of times the doors spawn a stone's throw away from each other is ridiculous. I'm a Killer main and it is stuependously easy when this happens. Players like you who are complacent with everything, in spite of glaring issues, are why problems do not get fixed.
https://forum.deadbydaylight.com/en/discussion/comment/1051743#Comment_1051743
Ah, so laziness is what keeps me from doing bones? Thank you for understanding my mindset entirely. Its not that I don't want to walk the entire map ringing a dinner bell for whoever the entity sent after me here, only to do one of three things. Either I could successfully do all five dulls, yet be no benefit towards getting chased or doing gens. Or I could do all but 1 or 2, because they are super hard to find and I resolved that another survivor must have done them. Or, alternatively, I could do my one or two, and hope that all the other three people whom I've never met before and have no idea how they think do their bones.
https://forum.deadbydaylight.com/en/discussion/comment/1052022#Comment_1052022
Refer above. But seriously, don't just use that meaningless phrase. "Get good". How can I avoid getting killed by NOED? Git gud. How can I get easy hits as a Killer? Git gud. How can I avoid breaking everything in a blind fit of rage purely because people believe that by simply using a phrase without adding any ideas on how to actually " git gud", and then move on, feeling they know much better than everybody else? Git gud.
https://forum.deadbydaylight.com/en/discussion/comment/1051954#Comment_1051954
I can't help but agree. Small game doesn't help against any other non-hex perks, making it ineffective way more than half the time.
I wouldn't say complacent. I believe there are bugs in the game that definitely need fixing. Perks working the way they are intended to work are not bugs. It's a tool. I don't go into games hoping to lose, but why get mad at a simple tool that is used to gain an advantage. Like DS or BT. It's a game mechanic that is used to gain an advantage for mistakes or oversight. Typically from what I see when a killer just let's gens go pretty quick most of the time they have NOED. Notice the habits because most killers will exhibit certain habits when they have a certain perks. This game just like any game is all about adaptation. Instead of adapting people opt out for blaming others or game mechanics. Things in a game will never be "balanced" because there will always be a side not liking a certain outcome. Win or lose if everyone had fun that's a GG in my book.
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I honestly don't understand the reason for wanting a tool/perk removed simply because you can't figure out a way to beat it. I play survivor most of the time and if I get noed and die tough. I move on to the next. It's a tool just like any other perk, and you talk about a killer turning it around after having an awful game all because of noed. It's your fault for not being able to adapt to a sudden change. Learn to adapt. Players like you so focused on "winning" and not enjoying the game is the biggest problem with the game.