Merging old ruin & haunted grounds
Hex would apply to all totems not occupied by another perk, so with bringing just this one hex, all five totems would be lit.
Perk lasts until one of the totems is destroyed. Gives old ruin effect until destroyed. Gives haunted ground effect once destroyed.
Would stop games being won purely because a totem is too well-hidden and a survivor team is bad at skill checks, as finding one totem is never an issue even for new players. It would provide either early game slowdown or early game pressure, but leaving that choice up to the survivors. Might need thrill of the hunt to be looked at. Thoughts?
Edit: perks wouldn't literally be merged, old ruin becomes new ruin and old haunted grounds becomes this
Comments
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I'll take that as a yes
Sorry, that would be Too Frustrating for Newer Survivors
It would be too op imo. Imagine 3 devour hopes and 2 haunted grounds. Also, noed would be unplayable.
The unbroken totems would revert to dull afterwards, so noed would work unless no totems were destroyed all match.