Merging old ruin & haunted grounds

Hex would apply to all totems not occupied by another perk, so with bringing just this one hex, all five totems would be lit.

Perk lasts until one of the totems is destroyed. Gives old ruin effect until destroyed. Gives haunted ground effect once destroyed.

Would stop games being won purely because a totem is too well-hidden and a survivor team is bad at skill checks, as finding one totem is never an issue even for new players. It would provide either early game slowdown or early game pressure, but leaving that choice up to the survivors. Might need thrill of the hunt to be looked at. Thoughts?

Edit: perks wouldn't literally be merged, old ruin becomes new ruin and old haunted grounds becomes this

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