Let's talk about the Iridescent Heads on huntress

Because of the discussion about this topic on another thread, I decided to open up this one here just for us to talk about it.

Let's talk about it and maybe try to come up with a solution that isn't just removing the addon from the game.

What's your thoughts about the iri heads? What would you suggest to make it more fair? Is there even a solution for this problem?


IMO I think the iri by itslef are not the problem, but the belts being used with it. Because of that I think making it so you actually carry 2 hatchets but you cannot use any belts with it could fix it, maybe. 1 Iri head is just not enough and 3 seems to be too much, so 2 could be the perfect spot??

Another thing that could be done is to make it so reduced the number of hatchets by 2, making it 3 by default but only the last hatchet put the survivor on dying state. So you would have to keep roaming around with 1 hatch all the time for insta-down or just use it on the opportunity comes in hand.


Please, this is a discussion to try to solve the iri heads for both sides. Survivors will have more counterplay against it and killers would still have a good iri-rarity addon on their hand, so be gentle and respect the others, please <3

Tagged: Trusted

Comments

  • @immortalls96 said:

    Iri heads are totally overrated..they require a huge investment to even be usable..and if your getting nailed by hatchets that often you were screwed anyway..though people hate to admit that fact..iri heads are 1 shots in exchange for a harder time landing hits with very little ammo

    It's less about that investment or how difficult is to manage the hatchet itself and more about the 'Old Legion Effect'. Remember when a single hit from Legion cause 4 DC's on the next 5 seconds? Iri heads are following that path.

    In the end, the survivors don't see the investments that the user put on the iri heads or to learn huntress and the hatchets and it's not their fault, they actually are not playing playing with the same player as killer over and over to see him progress on the game, that's why many of them think it's unfair. You are minding your own business, playing a game and then you gotta face a insta ranged insta-down.

    There is a lot of merit to pulling it off if you are brave enough to use it without belts and even tho belts make it way way less punishable, still requires investment, as you said, but no one except the killer knows how much it costed for him.

    So, in the end, as I stated on the opening post of the thread, it needs to be something fair not only for the killer, but for the survivors too. (note that when I say fair for both, doesn't actually mean that it does have the same power for both sides, as the killer is acting allow and has one objective and the survs are a team of 4 with 3 lives each and has another objective.)

  • @SynKaal said:

    https://forum.deadbydaylight.com/en/discussion/comment/963049#Comment_963049

    It's less about that investment or how difficult is to manage the hatchet itself and more about the 'Old Legion Effect'. Remember when a single hit from Legion cause 4 DC's on the next 5 seconds? Iri heads are following that path.

    In the end, the survivors don't see the investments that the user put on the iri heads or to learn huntress and the hatchets and it's not their fault, they actually are not playing playing with the same player as killer over and over to see him progress on the game, that's why many of them think it's unfair. You are minding your own business, playing a game and then you gotta face a insta ranged insta-down.

    There is a lot of merit to pulling it off if you are brave enough to use it without belts and even tho belts make it way way less punishable, still requires investment, as you said, but no one except the killer knows how much it costed for him.

    So, in the end, as I stated on the opening post of the thread, it needs to be something fair not only for the killer, but for the survivors too. (note that when I say fair for both, doesn't actually mean that it does have the same power for both sides, as the killer is acting allow and has one objective and the survs are a team of 4 with 3 lives each and has another objective.)

    Perhaps..however bhvr has been making killer iridescent quite pathetic lately...so far doctors iris may be the only two that stay decent after his change..I wouldnt mind an iri head change so much if I wasnt certain itd be made too weak or too costly to ever pick up

  • Only change is instead of three hatchet make it so it's only two with that purple belt and that's me being compromising for other people who can't cope with her. Iri Heads are balanced. People need to realize how much leeway you have against a 110 movement speed killer and the fact that she doesn't have Wind up add ons.

    The only real nerf she needs is the bonkers hitbox on her hatchet clipping you when you're out of sight.

  • It's definitely the belts. You know how much time a Huntress would have to spend reloading without them? That would make them really high risk, high reward. Basically you'd have to be a god Huntress with a single hatchet.

  • Just saying, when people feel like Irridescent heads are at risk of being nerfed they will try to use them up before any changes are made.

    Therefore suggesting nerfs in my opinion will backfire.

  • @AshleyWB said:

    Just saying, when people feel like Irridescent heads are at risk of being nerfed they will try to use them up before any changes are made.

    Therefore suggesting nerfs in my opinion will backfire.

    Only for a few weeks. Spirits went crazy trying to use up their Prayer Beads after the nerf was announced, and for a while pretty much every Spirit was using them. It sucked for that short period, but that doesn't mean that the nerf shouldn't have happened.

  • Hitboxes my friend Hitboxes

  • I once survived a match with huntress with iri heads without being hooked/injured. Just swerving around the place messes her predictions so hard that by literally doing crazy things in front of her makes her missxD

  • How about this

    Same amount of hatchets as normal

    Survivors go into the dying state when hit

    You lose this ability when you reload at a locker

  • I think i said it before, but in my opinion Iridescent hatchets should work this way.

    First hatchet you throw will have exposed status.

    Then you also have 1 more hatchet (maybe 2) that are normal. If you use belts you will only increase the amount of normal hatchets.

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