When moris is gonna be reworked

This is not a cry, this is a injustice, surivors dont have anymore the insta flashlights, insta heals and brand new part, and why the killer still have the mori, iยดts fact

if the killer put the ebony mori, the survivor will 100% lose or one surv can go into a hatch, seriously the mori needs to go, if the mori will be reworked, rework keys to, for the killers stop say everthing, just for the mori leave the game

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Comments

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/903643#Comment_903643

    They really don't. Not everything needs to be nerfed. Stop trying to turn the game into a snoozefest. My goodness, this new breed of players from the last year or so never stops whining. The DBD equivalent to millenials lol.

    Yeah they do. Anything that ends games very prematurely need to go. They almost give you free wins, just like keys. Keys and Moris are absolutely no fun for the opposing side and make the game a snoozefest.

  • @Zamblot said:

    https://forum.deadbydaylight.com/en/discussion/comment/899904#Comment_899904

    Your just wrong. Keys have a counter, not letting enough gens get fixed for the hatch to appear. It's pretty simple actually and a much easier counter than never going down once. Your saying survivors should have a game 3x harder right? I'm pretty sure a key which will rarely get more than 1 person out (so not destroy the whole game) will only let more than 1 out if your being fcked hard by the survivors. If you haven't got a kill before 4 gens have been fixed so all survs manage to escape that's you being bad. Counter it by winning before they fix gens bruh

    slight problem with that is depending on the maps and what killer you are, stopping the gens being repaired is a diffcult task as a gen takes a mininium of 80 seconds to do and that with just one survivor on no perks to boost repair speeds and no toolboxes.

    Also the key can get more then one person out depending on how many gens are done and it works with any key bar the broken key.

    but going back to the topic of mori and a rework i do agree they need looking at but only if keys are looked at the same time aswell as right now the most successful way to counter a key is to mori the key holder.

  • @GeordieKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/903389#Comment_903389

    slight problem with that is depending on the maps and what killer you are, stopping the gens being repaired is a diffcult task as a gen takes a mininium of 80 seconds to do and that with just one survivor on no perks to boost repair speeds and no toolboxes.

    Also the key can get more then one person out depending on how many gens are done and it works with any key bar the broken key.

    but going back to the topic of mori and a rework i do agree they need looking at but only if keys are looked at the same time aswell as right now the most successful way to counter a key is to mori the key holder.

    Uh huh, I know it's not easy to stop gens being fixed. Just as it's not easy to not ever go down as a survivor. That's my point. Idk if it was you that initially posted the comment as it's too awkward to find on mobile and I can't remember but I don't think so. The original poster was saying how keys were uncounterable but moris were but if you just count winning early (before you have gotten hooked once) as a counter then so is killing survivors before the gens get dealt with. I'm mainly just trying to play off their logic yknow.

    Besides, moris can get multiple people with ease whereas it's pretty hard to get multiple escapes with a key considering how many gens need to be done. Besides I rarely see key escapes, moris are a much more common issue that ruin games even more. I don't disagree that both aren't issues but I'd say as it stands the Mori is the more common issue. Either way whatever Devs decide to do nerf wise knowing them they will completely fck it up. Like instaheals, pink ones were broken and we all know it. Purple ones were kinda annoying but not broken in any way shape or form. The old purple ones should be the new pink ones but they just aren't. Instead they suck ass. I expect keys and moris will be similar and just placeholder items when the balancing team is done with them.

  • Moris are rare and don't reward the killer very much for capitalizing on their newfound early kill potential. Evil Incarnate Myers deranks you, so do early Moris. They're perfectly balanced, and it doesn't stop survivors from DCing and making a killer waste a rare item

  • Basically sounds like the survivors main are looking for more things to screw over the killers mains. Cuz they want a easy win. But when they have evry thing they need to escape. But they just dont know how to use them. But they need to keep moris the same for us.

  • The keys need to be rework. Make it where they have to do 4 gens befor they can use it. The mori are perfectly fine. I dont use it. But they are perfectly fine the way they are. The survivors main only looking for thing to screw over the killer main. So where they can get a easy win.๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

  • Keys should get reworked first they are findable during the trial and multiple keys can be brought into a trial with addons to give arua reading effects or to keep that key. Mori's on the other hand require you to find a survivor twice to kill them and its obvious when one is being used.

    Between the two keys are WAY more common to come across and once the hatch is found any survivors left in the trial have a easy way to escape, with an swf group escape is basically given. The amount of times I've seen a key used so two or more survivors can escape a losing game compared to the times I've been mori'd since EGC came out is vastly different and i play both roles pretty equally in red ranks. There's also the fact that mori's give you less blood points than if you just hooked everyone while keys reward you with blood points for a hatch escape and surviving for a total of 8k bp.

    edit: Not saying mori's are balanced but they are a lot less common and less op compared to keys. Also the solution to keys is pretty easy just give them an animation/interaction that takes X seconds on opening the hatch with a sound so the killer can stop it from being opened if hes nearby.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/899874#Comment_899874

    I think we can all agree that keys also need a rework, but please, let's not start a killer versus survivor type of thing here and stay on topic about reworking mori.

    Now, this next part is directed to OP: @MyName123

    Ebony Mori definitely need a rework and if I remember correctly, they are getting one โ€” it's just a matter of time now. ๐Ÿ˜

    How do you know that they are getting one rework? If I may ask

  • Instead of asking when, tell me how.

  • @Brucecastro81 said:

    https://forum.deadbydaylight.com/en/discussion/comment/900048#Comment_900048

    How do you know that they are getting one rework? If I may ask

    @Peanits implied in a different comment that they only have so much time, which means they are going to when they have the time to do so. :)

  • @MrsGhostface said:

    As a killer main who plays a bit of survivor, I definitely see both sides. I think a fair adjustment for ebony mainly would be the requirement to hook each survivor at least once before being able to use it. I think keys are fine, especially since insta heals are gone. Easiest counter is franklins, and there are a few others :)

    Franklins is the only counter to keys the other is simply downing the key user before they get to the hatch which can't be called a counter. as for mori's i think if they were actually secret and if they had a timer where after a few minutes in the trial you can mori survivors you have hooked they would be balanced

    edit: also just because you lost your other OP items doesn't justicfy any other items for remaining OP.

  • Moris and keys are kinda busted ngl

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/908539#Comment_908539

    @Peanits implied in a different comment that they only have so much time, which means they are going to when they have the time to do so. :)

    Only when they have time.... sad

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