with the gutting of BL can we please do something about exhaustion addons now?

exhaustion addons have never been changed and is still tuned for old survivor gameplay. with the change to BL now exhaustion addons are even more miserable and with oni’s new perks im not even gonna start. theyre brutally strong and do too much.

Tagged: Trusted

Comments

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/862648#Comment_862648

    Moreso because she only have 1 iridecent and thus needs a 2nd, kinda like doc and the chainsaw bros

    Just a slightly funny "overperforming" joke.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/862145#Comment_862145

    Yes, he is right. With only one Iri head, you can EASILY dodge.

    if you think dodging huntress hatchets on servers right now is easy you have serious problems

  • @HamdaN said:

    exhaustion addons have never been changed and is still tuned for old survivor gameplay. with the change to BL now exhaustion addons are even more miserable and with oni’s new perks im not even gonna start. theyre brutally strong and do too much.

    It got normalized not nerfed. It was obliviously not “balanced” as it says but now it’s in line with other exchastion perks. About exchastion add-ons, big nope. Get better so you won’t have to rely on the most overpowered perks all the time.

  • @thesuicidefox said:

    Considering she is a slow killer and you have to actually hit someone with a hatchet, Huntress's exhaustion add-ons are just fine.

    Pig's exhaustion add-ons require you to have an RBT which is also fine because it means she caught you at least once. Do boxes, remove the trap, and it's all fine.

    Clown's exhaustion add-ons, however, I think are unfair mainly because he doesn't need to have good aim to have it affect you. Heck he doesn't even need to land it near you, you just need to run through the gas. The add-on should be changed to only affect you if he hits you with the bottle, BUT to compensate double the timer. Also make it so the timer stops if you are in the gas and for maybe 5 seconds after exiting the gas (which he can use to keep you exhausted if you already were). This way if he inflicts exhaustion he at least has to use some skill, not just toss it by a loop and push you into the gas.

    Thing about Clown though is, he’s a fat pile of trash. His power is useless and harmless, you need exchaustion and extra slow down to make anything out of it. And even than you’re probably lose because...you know it’s Clown. Compared to the way how D-strike and the overly buffed borroved time works, these mid tier add-ons are nothing. Nerf those first and than complain about pitty stuff like these.

  • @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/862345#Comment_862345

    if you think dodging huntress hatchets on servers right now is easy you have serious problems

    if you think hitting huntress hatchets on servers right now is easy you have serious problems

  • @Kwanghyun said:

    https://forum.deadbydaylight.com/en/discussion/106846/with-the-gutting-of-bl-can-we-please-do-something-about-exhaustion-addons-now

    It got normalized not nerfed. It was obliviously not “balanced” as it says but now it’s in line with other exchastion perks. About exchastion add-ons, big nope. Get better so you won’t have to rely on the most overpowered perks all the time.

    In what way are exhaustion perks OP? They add like another 10 seconds in chase unless the map RNG was on the survivor's side, which it usually isn't.

  • I agree, it made sense with how exhaustion used to work but it shouldnt be a thing anymore. its just super unfun

  • @Cetren said:

    I'm sick of people saying its getting gutted. Nothing is being changed for people who don't abuse loops with drops. In fact, for these people, and for stealth players, balanfed will be significantly better due to it muffling the sound of falling, which is usually a dead giveaway of your location. Not only that, but you still get the stagger reduction, which means you don't lose any of the speed boost due to being staggered after a fall. Its still going to be my go to exhaustion perk.

    After the nerf it's literally the worst exhaustion perk. No reason to run it over lithe. It has a a harder and less consistent activation condition and now there is no extra upside, so why take it when you could take lithe.

  • @Aven_Fallen said:

    Regardless of Balanced Landing becoming the worst Exhaustion Perk in the Game, Exhaustion Add Ons are stupid and should be changed. They are from a time where Exhaustion recovered while running, now they simply remove a Perk. Beerus Toxin is only 3k BP, negating Dead Hard, Lithe, Balanced Landing (completely, after the Nerf)...

    This is like if those Toolbox Add Ons which increase the Skill Check Zones would increase the Hex-Skill Check Zones... Killers would riot.

    Cheap Add Ons should not negate entire Perks. And it does not even matter (when it comes to Huntress) if someone is exhausted for 30 seconds (brown) or 90 seconds (green), since Exhaustion does not recover while running...

    So? Don't depend on them once you learn they have something to counter exhaustion perks. You don't need them. If you realize they have something to counter your perk, learn around it. Just play normally. You'll be able to loop killers just fine.

    @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/862345#Comment_862345

    if you think dodging huntress hatchets on servers right now is easy you have serious problems

    You say they have serious problems, when every reply to a comment you've provided has either gone off topic, or has been just flat out rude.

    Bottom line is, exhaustion isn't that big of a deal. Perks like Balanced, Lithe, or Dead Hard can extend a chase and have little ways of countering without exhaustion. Dead hard can be waited out, but what about the others? If anything, exhaustion brings balance to the table. People might not even have anything to exhaust, so then what? That would just be a waste of a slot. Balanced is just fine, the problem is that it enabled certain infinites. Haddonfield is a great example, where you could just keep going around the house for an entire game. With the nerf, it'll at least solve that much.

  • @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/862345#Comment_862345

    if you think dodging huntress hatchets on servers right now is easy you have serious problems

    I'm on console, if you know how to juke, you can dodge fairly consistantly.


  • @Kwanghyun said:

    https://forum.deadbydaylight.com/en/discussion/comment/862663#Comment_862663

    Thing about Clown though is, he’s a fat pile of trash. His power is useless and harmless, you need exchaustion and extra slow down to make anything out of it. And even than you’re probably lose because...you know it’s Clown. Compared to the way how D-strike and the overly buffed borroved time works, these mid tier add-ons are nothing. Nerf those first and than complain about pitty stuff like these.

    I'm all for buffing Clown to make him a stronger killer, but let's face it... his exhaustion add-ons are BS. It takes no skill on his part to actually inflict exhaustion, unlike Huntress who has to hit you with a hatchet or Pig who would have had to catch you first. It's just really lame.

    Either increase the timer and make it so you need to land direct bottle hits, or severely reduce the timer to like 5 seconds or something as a means to force the survivor to walk during a chase to gain back their exhaustion.

  • Balanced Landing didn't get "nerfed" because of abusive loops and certain maps but because it was the only exhaustion perk that had a passive bonus attached to it. It was only time for it to get on the exact same level as the other exhaustion perk.

    You bring the exhaustion addons subject well all those addons come in action only when you get hit/injured. So just don't get hit/injured.

    You bring "but i don't recover from running", then stop running and recover or bring Vigil.

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