liamdicaprio
liamdicaprio
About
- Username
- liamdicaprio
- Joined
- Visits
- 14
- Last Active
Comments
-
@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409015#Comment_3409015
Waiting is not baiting.
you telling me that if you wait a second before a survivor vault you aint gonna see a deadhard
if you got distance for a wait, if you dont have distance a survivor is going to vault right
-
@Anti051 said:
Some killers can only hold W and M1 in the chase.
Win conditions are too strict on M1 killers for survivors to have rampant deadhard. Plus all the different builds we're seeing now make things a lot less predictable and a lot more interesting.
i played no cleanse plague and ghostface still got won the deadhard play, just wait it out....
-
@Spectralfx said:
Honestly, from an M1 killer's perspective and even to an extent, the Oni...
Gen times are way too low for anything to happen.
all there is left "unnerfed" in the killer's toolbox is meme-worthy bad and all survivor have to do for an easy win is slam gens with BNP and Prove thyself.
0 fun.
nerf gens sounds like a good idea i can admit that when i play surv the gens fly by and the match is too fast for any1 to have fun...
they need to rework the objective somehow. people dont learn too loop nowadays its just press m1 on a gen and hope for the best
now after the update i dont really blame survivors tho, you dont have a 2nd chance perks that are worth using. basically that means no survivor want to take chase unless they have too.
-
@FFirebrandd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408692#Comment_3408692
Or Dead Island 2 threw a bunch of money to sponsor various content creators including Otz and Hens and probably JRM too.
they definetly sponsored but would not surprise me if they think alot of games are mor fun to play now since the update
-
@Monlyth said:
More than any other Survivor perk, Dead Hard was a crutch perk. I saw so many Survivors over the years who would have died several times over without Dead Hard. It's really not that skillful to press "E" when you're about to lose a chase.
depends if the killer fall for it, you are still able to wait it out. just have patience?
when i played killer i rarely fell for deadhard since people use it when expected...
-
@LiveBritishReaction said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409016#Comment_3409016
So you admit, the perk is relied on by people who need a free mistake corrector?
ofc its how the perk is designed, but it still has huge counter and not that op if you know how to play around it.
-
@LiveBritishReaction said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408691#Comment_3408691
Or maybe people just need more time to commence with the gitting of the gud?
why do you think its called 2nd chance perk?
-
@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/373383/dead-hard-bring-it-back
Don't bring DH back, its the worst perk in the game in terms of fun factor for killers and its a crutch for bad survivors.
that nerf NEEDS to stay, I am sick and tired of having to do a "little dance" while I wait to see if EVERY SINGLE survivor have DH while they run me around the map even when they don't have it.
The pick rate for that perk was through the roof because it was OP, don't EVER bring it back, just let it die, like, very hard.
again its all about knowledge and there is way to bait out a dh, good survivors enjoy ''outplaying'' a killer with a second chance perk since it gives such a high reward. now the way survivors run, the way the take the chase and how they loop you is enough to determine if a survivor has dh and to be extra secure you wont get shat on by ''luck'' just wait an extra second sooner or later they are going to use it, if you go swinging ofc they are use dh since its the way the perk is supposed to be used. but if you get close even on a pallet where they dont have distance for an extra loop you can easely counter a dh.
-
@Archael said:
I may agree that dead hard should not be nerfed to the ground.
But i cannot agree with the statement that "wait it out" is in any way good counter... its bad, its worst. Especially if everyone would do that, then every surv would learn it and also wait with dh and at the end there would be no single hits in those chases... its bad.
Dead hard should be reworked. Maybe not entirely, but for sure.
My idea is to make dh automatic, not lasting 0.5, 1 or X seconds, but activates upon being hit after meeting specific criteria, like:
- DH having tokens.
- activates only after being unhooked.
- activates after X seconds of chase.
- Or anything else
To keep its premise but not create a counter called "wait it out". And, DH is very susceptible to internet connection, so small lag can turn perfect DH use into fail and vice versa.
that does not sound so bad a rework could definetly be an good idea and would love to see the devs take that in concideration!
-
@SAWII said:
“if you are complaining about dh you are prob not that good at the game and heres why.”
If you are complaining about the lack of dead hard, you are prob not that good at the game either.
you obviously did not read the rest how using dh skillfully and precise moment can be hard and shows of your skills and knowledge of the game. you dont have to be maulding cause your the one who's got patience of a 3 year old
-
@Nazzzak said:
Let it go. JRM is a pretty decent survivor and even he estimated his success rate with DH at about 20% since 6.1 update. Any decent streamer i watched who played with that perk had a low success rate. If you had great success with it then I think you're a good enough survivor to be able to play the game without it.
jrm uploaded dead island 2 cause he thaught it was more fun then dbd rn if that does not say alot idk. even ayrun joined him....
aswell as im not talking about looping. ofc im able to play without it since im able to loop a killer for decent amount of time i just want to be able to have a 2nd chance... (CHANCE) its still not a garuanteed save from impending doom. you see?
-
@LiveBritishReaction said:
My guy it's been less than a week, calm down
its beeb less then a week and its already bad. put it that way
-
@AverageAshEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408295#Comment_3408295
sprint burst is not even that hard to counter. most of the time itll be used when you approach a gen with a survivor working on it. so walk up to the gen and force them to waste their SB. now they wont have it for the next time you come (bonus points if you have fearmonger).
so instead you waste another 15 minutes for a cautious survivor that will not sit on a gen without sb its just dumb and a waste of time
-
@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/373383/dead-hard-bring-it-back
I find that even tho yes wait it out is the counterplay I can also express that the counterplay for combos like CoB+ OC was to tap the gen, and if you failed the skillcheck it was a skill issue, but you see both of these claims ignore the situations in which these perks are uncounterable or counterable but at the cost of the match/part of it.
For example CoB+OC technically was countered by gen tapping, but the killer could use it indefinetly and pressure the gen, this part of the argument is ignored by many defending those perks. Same with DH, yes you can absolutely wait it out, if the survivor is AI, no good survivor will use deadhard on a situation it can be counterplayed unless there is no other choice, you should use it before pallets, so even if the killer waits you can drop the pallet, or against proyectiles like hatches or knifes and also with killer that have an m2 that requires instant attack like ph, nemesis, knight, hillbilly, nurse, blight, wesker to which the killer can do nothing about if the survivor used dh properly (if you want I can provide some of the coolest uses of DH in comp I have seen for this, altho not on all of this killers since many do not see comp play).
Even so deadhard can still do all of this but it can do it 2 times instead of 3, saying new dh is dead would be like saying blight is dead if they remove 1 rush from his power.
some games it can even be restricted to 1 use on a game depending on if you get unhooked 1 stage, now is that really fair
-
@AnchorTea said:
It feels freeing not having to wait out DH for every single survivor I come across.
I can actually EARN my first down instead of potentially having a chase extended by 3 minutes and getting 0ks as a result.
that still does not mean people wait it out, it still has one of the biggest counterplay known to man kind, the perk now is utter dogshit. especially if your mmr is mixed, i can say that some games i get survivors leaving me to hang to second stage last second, wich means i only get to use it once. whilst the next game i get chads that actually knows the game well.
-
@Sava18 said:
You countered your own argument.
You said that dh is skillful to use and you can pull it off often and that a good killer can counter it most of the time. If something happening is in the hands of someone else to mess up, then it wasn't really that skillful anyway.
With that said, playing around dh is boring regardless.
it depends from killer to killer, on how good you can read the counterpart. if you expect dh at all times you can counterplay that. even if they dh trough a pallet, i really dont see how i countered my own argument, yes a good killer expects it at all times and have more patience then others. aswell as this perk has the biggest high risk high reward depending on your skills and knowledge of the game.