isha
isha
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- isha
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@adam1233467 said:
Not gonna play survivor against this bs, I've had one match and one match was already enough, she has literally zero counterplay in chase with 0 thinking on injuring survivors, I've done my vee adept and that's it, she has zero couldown on her spit on body form and she can spam on you its miserable.
Coordinated body blocking and correct use of fungus absolutely destroy this killer. sadly coordinated use of body blocks and fungus is too much to ask out of survivors
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981074#Comment_3981074
Slight issue is it simply doesn't work… Basically none of it.
Ghoul has no chase power besides fast vaults.
Yeah, that's just not true, he can use his power on larger loops to get down with how low his fatigue is and it's kinda easy when he can just cancel his power next to survivor.
Smaller loops you can simply mind game, because he is normal movement speed. People are acting like he is Huntress and actually struggle with rock loops… No, he doesn't
If he does fast vault, dont be out of position.
What does that even mean? If survivor drops a pallet when he has LoS, he can just vault targeting survivor and survivor is just dead unless pallet is unsafe. Nothing to do about it. If it is safe loop and he is nearby, then you usually can't even greed it.
Funny is I can tell by animation when he cancels his power (how tentacles move), so I try to wait under pallet for cancel and then drop it, but he does it so fast he is actually able to cancel and pull out the power again to vault anyway…
what I mean is that try to be in a position like holding checkspots where he would have a tough time trying to catch you. Unless the loop has a long wall you shouldnt be getting hit from my experience.
And the ghoul requires one kagune leap to be used to fast vault, giving you much time to lose LoS.
if his tentacles are pointed towards you, his power is up and ready but to get out of it takes 2.5~ seconds which should give enough time to loop around -
"Conviction is not free you have to heal someone it's not infinite lmao"
once you heal someone the perk condition only reactivates if you go down in 30 seconds due to the perk iirc. even if im wrong, using conviction and boon exponential one time can win games.
Maps is also trash? Why? Just because it provides info and does nothing else?
I dont see anybody complaining about keys and maps. Where'd you pull
"maps is also trash people want them to be deleted from bloodweb same with key, their rework wasn't success." from?
Im no longer a killer main. nowadays I mostly play survivor while playing a little of killer.
I recognize the power of the combo and I dislike it.
its neither fun for me and the kiiller. I dont like playing with second chances because it doesnt make me better at Dead by Daylight.
"you already killed Last Stand with your feedbacks from ptb"
If I did thats great .this game need less second chance perks and more perks that activate from completing generators. Im tired of my solo q teammates doing whatever the hell while im getting chased -
@Amanova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980853#Comment_3980853
Lol fog vials? They are useless now, adren is also useless it got nerfed to the ground, killer perks/addons are much stronger and game is usually favors them - look at last stand perk they nerfed it by adding more seconds to activate it, stealth killers won't even give you terror radious without chase
fog vials hide aura, hide moans and blood. If your trying to play stealthy fog vials are a must. Adren still has its uses its just not overtuned like before.
"killer perks/addons are much stronger and game is usually favors them"
Survivors can pick themselves up in 3-5 seconds with boon exponential and conviction with unlimited uses yet killer is more favored?
Which killer perks and addons are better than unlimited unbreakables that can pick you up in 3-5 seconds. -
@Amanova said:
I need 2v8, i'm just tired of normal sweaty mode that favors killers only
You have spriint burst, adrenaline, deja vu, kindred, maps that highlight pallets/windows and gens in 32 Meters, syringes, iron will, smoke bombs and botany. ALL FOR FREE! You have all these tools to win with. Use them to win instead of hopping on dbd forums and complaining
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@HommeBizarre said:
No counterplay at all
But skull merchant deserved nerf after nerf when she wasn't half as poweful as him.
Please, explain to me how it works to balance a killer
dont hold w. in 99% of my playtime against ghoul I only went down cuz I held w. Ghoul has no chase power besides fast vaults. If he does fast vault, dont be out of position. If your in position and loop around to vault again he wont catch you
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"just remove the auto aiming feature for his bite"
They have stated removing hitscan would make him feel terrible to play and this is the only way they could think of making his power not feel terrible.
Annoying to face not because of the low cooldowns and to- "insta vault pallets" Its because he requires little to no investment for such a big reward in his power.
it's exactly like blight except you need to learn his power to hit people consistently. ghoul doesnt have that entry barrier thus is hated. If you greed when he brings up his kagune the ghoul can literally do nothing -
@BlackRabies said:
The fog vial is mostly alright with only the iri add-on being a problem and the changes to Knight and Clown are huge red flags that everyone is complaint about.
The nerfs pretty much butcher both the killers.
KNIGHT: The jailer and assassin standard (the banner) spawns in 4 seconds, completely nullifying jailer and assassin.
They are pretty much unusable unless you camp the standard (the flag that spawns when they detect you) which nobody enjoys to play as and against.
The fat guy (the one you see breaking pallets) is the only guard worth using for stalling survivors.
So now, the knights power in chase is very INCONSISTENT. He can sometimes get a pallet break with the fat guard and information.
Knight users will now constantly use the pincer strategy to get an injure or down. Which is, as I said before, miserable to play as and against.
CLOWN: The nerf to purple bottles kills clown.
All you gotta do as clown is spam haste bottles to win chases.
purple bottles become obsolete as 12% hinder is not enough to stop the survivor from reaching the next pallet (Even with addons!).
Clown will become top 6 worst killers ingame IF these ptb changes come to live. Knight middle or low C tier. -
I agree. If survivors find your clones your preeetty much done for. And UVX is far too unreliable. it sometimes bounces up down left or right, hit the survivor while the shot is airborne then finally when your able to use UVX to damage them the projectile is too slow to enlarge todamage them. I wish uvx created the bubble upon it touching the survivor
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https://www.reddit.com/r/OptimizedGaming/comments/1gr833o/unreal_engine_universal_stutter_fix/
This made my frame drops bearable. you should try it too. I hope it works for you. -
@xGodSendDeath said:
The Drone hacking needs to be changed. No one ever fails it. Pair it with Eyes of Belmont and it might as well be old OoO where SWFs get constant aura reading on the killer. It's like that Unknown perk you put on that gives you tokens when they miss skill checks and then no one ever misses them
I agree.
The aura the survivors get just for pressing the up arrow key 4 times is insane. im surprised they even thought of a reward like that -
@I_Cant_Loop said:
Does anyone else feel like BHVR should be using their resources on other things like game balance, maps, reworking/updating the other killers, introducing new things (new game modes, new items/add-ons), etc instead of reworking Skull Merchant like 50 times?
They have to rework the gajillion (like 3 or 5) poorly designed killers or eventually, the spark from the wire might catch fire
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Trickster is one of DBD's WORST designed killers. he NEEDS a rework
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"survivors didn't know how to play against her made her seem strong and streamers and survivors just made up how strong she was when in actuality she was weak" EVERY. SINGLE. PERSON. said Sadako was too op when it was actually due to a lack of knowledge. Now she is worse than her initial state. This single rework made me lose hope in bhvr
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Me when the killer plays efficiently (They are tunneling me out)
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Unknown m2 is countered by looking back in the chase which all survivors do. Perhaps he was intentionally losing line of sight so that you can't remove your dispel but if that were to happen he would have a hard time aiming at you unless you were predictable.
His aoe is too small and he gets slowed down for shooting it which means you don't get punished for doing awkward pathing.
Unknowns m2 is incredibly weak and easy to counter. If you have issues going against this killer weakening and dispelling its skill issue.
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The unknown needs his projectile velocity increased to where it's not predictable and incredibly easy to dodge. Weakened should also be harder to remove. It is nearly impossible to hit a survivor that is good because your projectile is so slow and predictable. Another killer who is only good at pubstomping
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Unknown is terrible against survivors who arent baked potatoes. You obviously have skill issue
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This is such a minor thing to killswitch a killer for. She does not deserve a killswitch because it doesn't impact Adiris gameplay at all. All it does is give survivors information on when she is gonna puke
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@MikaelaWantsYourBoon said:
Unknown will be stomp new survivors, that's for sure. Like how BHVR thought this counterplay will be fine when low mmr survivors are running straight and not looking behind.
I hope i am wrong but i already see it: This killer will stomp every low mmr teams while on high levels it will be joke. Yeah i am not fan of this killer.
All killers can stomp low mmr survivors 🤦♂️
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Nobody plays this killer because 3 knives per second and 8 blades are needed before taking a health state is way too much. a good survivor made you lose los? You lost the chase against them
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653447#Comment_3653447
I don't play survivor too much anymore since BHVR just gives them only nerfs or meh content. I am mostly playing killer. And Sadako is one of the my killers. And i don't feel weak when i play her.
Against competent teams, Sadako is the worst killer in the game. All you have is a teleport that is rarely available. All she will be is a pubstomper if bhvr doesn't do anything with her
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Sadako was never obnoxious in the first place because 10% of people were playing her to pub stomp survivors. The 0.5% in that 10% were slugdakos. From what you said, it seems like you have never encountered a slugdako. slugdakos are the most optimal way to play her. It's also incredibly obnoxious to be on the receiving end. Orea in her current state is even worse off than before. Skull merchant does NOT need her lock on to decay. Why make another pub stomper worse against semi-competent teams?