airii
airii
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Just came to report this... I think it's a bug from few weeks ago, same thing happened with the Haunted by Daylight tome but at the time I didn't think of reselecting it, thought it was just that one challenge that was bugged but this time with another challenge when it stopped gaining progress despite working just fine yesterday I tried to deselect and select again and problem solved.
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I have it equipped for so many days now and even when I stunned them, literally saw the energy pass to me,even gained 3 to my bar. I still didn't get a progress for it so it's hella bugged. Not to mention the part where u can be full or killer not carry any... but when it's bugged even when they have it and you gain it yet it doesn't count towards the challenge, that's hella sad.... didn't wanna play killer and without this can't progress through the tome -.-
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agree with 1), the rest I don't really mind they changed it... they can keep that if they want but the aim is terrible, using other items rather than flashlight just because of that (which sucks for killers because everyone is using medkits or strong toolboxes xD)
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comment disappeared, then appeared after I posted new one, sorry for spam
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@YOURFRIEND said:
You're lying.
You have something like 40s at half infection before you become fully infected. You couldn't get to a pallet in forty seconds? Even with the video conference addon it's like what 23s? 10 of which you're moving at 110% speed. And you couldn't get to a pallet. That's a lie. You don't have to disassemble to make your point, just phrase it differently. This is embarrassing.
Bro what's your deal to call me lying.... I was rescued, teammate started healing me (didn't finish) then Wesker came back to the hook, he wasn't camping, he decided to tunnel after the unhook, then what? I'm already almost full at that point... saying tunneling not camping.
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Im not saying removing it completely, but starting at zero so if he is tunneling u have more time before u're slowed down, and if ur not tunneled people usually go for spray anyway so there's no problem either.
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You would still get 10 sec of knowing where the killer is going after u can already move / loop. I see more value from having it proc when u're unhooked than when u are on the hook and can't do anything about it anyway.
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@kingcarl2012 said:
OK so here's the problem there are 2 types of people who camp.
1st you have the group of people it's just how they play and there's nothing that you're going to be able to do to incentivize them to not play that way short of banning them from the game.
The 2nd group you might be able to Incentivized away from tunneling and camping but you need to make it more Valuable then getting rid of a survivor to create a 3 V-1. The problem with this is you are then going to create a very oppressive situation for survivors, people are already complaining about things like thanatophobia, Hex plaything/pentaMento, Or frankly any other kind of gen reggression that doesn't suck.
As for pausing the hook timer we've already seen them try that it didn't work the The game's ability to detect Chase within range of a hook is already Terrible as you can see in the emblem system cause even if you're chasing a survivor around the hook you still lose emblem points for proximity to hooked survivor. And if you eliminate the Chase component then it's already been proven that survivors will just loop near the hook to keep the person alive indefinitely
Read it again then because I said if he is NOT in chase... so looping around the hook wouldn't stop the timer, it would mean same as now that u need to either trade or u're killing the teammate by keeping the killer close.
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I thought they said they will increase the chances of rare and higher quality items in the bloodweb but I still didn't see any on my way to 30 + which is confusing. I don't mind this system as much as I mind other stuff with this update but it is kinda weird. Maybe getting better chances of higher quality items and addons in the bloodweb with each prestige would be nicer.
Because eg at prestige 10 u already have a lot of brown addons, offerings etc while missing the better stuff in comparison and u get only few levels of bloodweb at the very end to acquire some of these only to be put back to the common ones.
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Yes this, I played few matches yesterday and only two of those we were able to do all 5 gens. In one, freddy decided to be set only on me while we had coal tower so the map was great, so the rest of the team had time to do the gens and we all got out eventually. The other one was a trapper where the last 2 gens were done when there were only 2 of us left, one did gen while the other was being chased and eventually he kinda took mercy on me and let me go after one final chase. The rest of the games were either tunneling or camping killers at 5 gens (once we even had survivors that did gens instead of going for unhook and after that they never touched a gen again as we were one player down etc so easy win for the killer as well) So when killer decides to play dirty or you get babies in your lobby there's no way survivors have any chance of winning unless they get good map without being against busted killers like nurse, blight or spirit. If killers just took those changes and played normally it would have been a good update but since most of the killers take advantages of the changes and camp or tunnel at the start, survivors are in most cases doomed.
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@Mandy said:
Not a mod but I can answer this one...first of all, we do not just take feedback from the forums, we also have a lot of other platforms where we take feedback. This feedback is also discussed intently - I took part in the long meetings presenting this feedback, as that's my job.
When we go through the feedback from the PTB we're also very aware that there's a small number of people playing the actual PTB and please bare in mind that there's also no matchmaking on the PTB so all skill levels are together, which can sometimes skew peoples perceptions of things. So whilst we do clearly listen to feedback - the changes that we made from the PTB emphasises that point nicely....not all feedback can or will be implemented, as our Designers have to make the decision about what is best for the game overall.
Prestige icon feedback - we were very clear initially that this was not going to be something cosmetic, most people correctly figured out it would be something to do with the portraits based from that. The proposed portrait wasn't generally received positively so changes were made to it. We were always clear that this wasn't going to be a Legacy 2.0 outfit, nor was that ever the intention.
DS stun timer - the arguments have not been ignored, we've had some pretty lengthy discussions about them internally. This update was always going to be controversial due to the perks that we were changing, so we expected all of this. The fact that DS is used and the reasons why it was used were discussed. And we made the decision to go Live with the stun timer as it is, with the view that these things we can change in future if we find it's necessary.
We want to shake up the perks that people play with, keeping them the same strength would not accomplish that.
It's completely disingenuous to say we don't listen to feedback, when we clearly do - when we clearly have made changes based on that feedback. Of course we cannot possibly please everyone with the changes we make, as pretty much everyone has a differing of opinion. But I think we've shown time and time again that we do listen to feedback and it's not just from one place either.
Yes most of us got that its not gonna be an outfit nor charm but still thought that the mentioned "prestige icon" was about the one in the post game chat not a portrait. Like some tweaks to it that would distinguish people who prestiged before and those who didn't. With this "legacy" only u know u went beyond because u wanted to, wasted time and bp to be in the end the same as everyone else even tho they didn't lose anything like we did.... and this is our reward? I'm just disappointed. Before we had at least the bloody cosmetics to show that we did it while now everyone gets it and there is no compensation for that except maybe the few more levels we get which is gonna be meaningless in few weeks anyway. One little thing on the icon that is different from the non-prestiged people would just been enough... portraits are fine but no one will ever see that so whats the point.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3033780#Comment_3033780
It was clear from the start that it will not be a cosmetic or charm. So this eliminates everything what others might see.
And it was also clear that it will not be a big reward, because there are others who did not prestige for a reason and they would be missing out on something when it was a big reward.
So I dont really know what you expected, but expecting something very big or a Cosmetic/Charm was just wrong and you should have known it. Your fault if you decide to prestige last-minute.
I think most of us believed they meant icon in the post game screen, something others can see as well - a proof that u put in that effort on that specific character. not a fcking portrait only u can see, what a let down
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Agreed. There will still be a huge amount of camping killers especially since they can afford it now that gens take longer to do. They need to do another basekit where when killer is near hooked survivor entity progress is slowed.
Also trading on hook will be so much better for killer now as survivors may not even have the time to unhook with the lower cooldown on succesful hit so similar to the gen breaking etc they should make unhook action faster at least. but the first idea is still prefered as that will really punish them for camping. They addressed gen rushing, catching up, tunneling but the most annoying part (camping) will still remain in the game :(
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Just came to report the exact same thing, in the new tome IV level the challenge called "The Engineer's Guild" does not count any gen progress, still at 0/10 even tho I've cooperated and finished gens with others a bunch today.
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Yep, I solved it in the second game against him but it was in swamp so I hid behind trees and was lucky that the chains spawned on the other side and missed so I was able to do it, but otherwise u can't until he teleports. As I said I tried 5 times when he was about to hook someone and couldnt finish it, it always interrupted me so he had plenty of time to teleport to me which I dont think is how it should be. U have to do it before the timer or be lucky enough that the one chain misses.
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It's been acknowledged as a bug, dw
https://forum.deadbydaylight.com/en/discussion/268580/jills-face#latest
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More than angry she looks puffy and kinda like a grandma, I'm sad :(
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@then4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1955871#Comment_1955871
https://forum.deadbydaylight.com/en/discussion/comment/1955876#Comment_1955876
https://forum.deadbydaylight.com/en/discussion/comment/1955880#Comment_1955880
https://forum.deadbydaylight.com/en/discussion/comment/1955902#Comment_1955902
I understand the concern about increasing the stun duration, but it sounds like you're still thinking about current DS, let me explain.
Think of the new DS, it is a true anti-tunnel perk. The killer will ONLY get DSed from actually tunneling, and rightfully should be punished. Simply, risk for reward.
In this aspect, as a killer, if you don't tunnel, you will never see DS again, think about that. If you still wish to tunnel AND the survivor has the perk equipped, you take a hard hit.
With that said then it should be more punishing....I dont really care for the 5 sec stun but when u put it like that then why people care about increasing the stun? Its correct that only those who tunnel get punished and for that he should be punished more so he doesnt even think of tunneling... but then again, they can tunnel you, u lose a lot of time of DS in the chase and then they just leave you slug... the timer still should be longer and the stun as well to be really counted as the REAL anti-tunnel as the DS deactivates when doing stuff and no survivor if not tunneled will be sitting and doing nothing just to save the DS... so if they want to remove DS with any action, then they as well can just prolong the timer and increase the stun to really stop killers from tunneling. Win-win.
Because lets be real... if u dont tunnel then u dont care about DS at all as other survivors just heal the unhooked one immediately so they lose DS right there... u dont have to care for DS at all at this point. But IF u tunnel u always go back to the hook unless u are camping and waiting near by. U go straight for the unhooked one to get one hit down. With the current DS it takes a little bit of time to down them so u only have to wait approximately 40 sec to pick them up (or even less depending on the chase), its not enough for other survivors to pick them up if u decide to chase in the meantime other survivor and then go right back to pick them up. U always get ur prize and not getting punished. If the timer is however prolonged and the stun from it as well, then the killer either takes the risk of getting stunned for real and losing their prize as they can get away or they have to wait a looong time (maybe 90sec would be fine) to pick them up, which is either enough for others to pick u up or do some gen work while killer is just waiting for the DS to go down, so no killer will ever want to lose either their prize (from being stunned) nor getting gen rush just to get one survivor. And if they do, then they finally get REALLY punished.
And with this in mind there shouldn't be obsession in every game unless u bring obsession perks. But if they keep it like this then IDC about that either because its not punishing enough so whatever :D
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@Mandy said:
We are aware of this issue, they're basically connected but both issues should be fixed in an upcoming hotfix.
Well yeah thats good, but what about the freaking hitboxes, when are they gonna acknowledge that????? Im mad about the broken rankings but what makes the game most unplayable atm are the broken hitboxes......
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One of the best things were when I was faraway from the killer even had Sprint Burst (as thats now pretty useful with this sht) and during that haste (and seriously faraway from the beginning) I still got hit. Also multiple time got hit across objects like walls and rocks and even when behind the killer. The hitboxes are ridiculous and it seems they still didnt acknowledge it. :( Also I noticed that PS players were okay as killer didnt hit them across the whole map but missed their attacks a lot (was carried while PS survivor was trying to save me, killer missed every hit even from small distance as he should - got greedy because of the bugs maybe as on PC players they hit like crazy)
@Normalbloom4158 said:
I wouldn't say killers are abusing it but playing against Billy/Bubba/Huntress is super frustrating right now cause spins and dodges that normally work have a fat zero chance and when Bill misses a curve it still connect like a mile away. I'd like this fixed even more than the flipping broken unbroken emblems.
I completely agree with that. This should be #1 priority right now.
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Yes, this is triggering me the most currently. They need to acknowledge this and fix it asap (still cant find a post thats been acknowledged, saaad)
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They need to acknowledge this and fix it asap... its really hard to play survivor at this moment. Also it seems its happening to PC users only as I played with a PS survivor that didnt get hit from a killer who was carrying me so I saw it pretty much from the first seat :D he didnt manage to get a single hit even in close distance (just as its supposed to work and was before the update) while I get hit from afar even across objects. Its ridiculous.... and the fact that its happening during a new rift seriously triggers me :(
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U get the points in the game already, its counted in the score. U always get 3k for repair, its not post game like normal offerings.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1929613#Comment_1929613
I think the ranking system is shifted, like you got -1 instead of 0, 0 instead of +1, and probably +1 instead of +2.
I can confirm this is NOT true as I had two matches in row when I got one bar above the safety pip, once I got -1 progress second time it was 0 progress as it should be. Also got -1 for reaching +1 pip and even got +2 progress after reaching +2 pip as we are supposed to. Its just broken, its not a new system :(
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Yes same here. When I reach safety pip I get -1 progress. BUT there are times when it still works and I get 0 progress so its not a new thing or anything it's just broken as every game is different. I got two games the same amount as in the screenshot and once I noticed it said -1 and the other time it said 0 progress so it should still be safety pip but its just broken for some reason. Sometimes u even lose 2 as it was stated above. And I even lost a pip multiple times when I reached 1 pip. Really got me mad today when playing and downranking to 3 rank for no reason whatsoever. And if the disconnects are true then that would also explain a lot.... :(
Also gotta admit that those lunge are broken as well... after the update it sometimes feels they just hit me across the whole map, its ridiculous :D
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Exactly my problem. Today (12.2) I downranked from rank 1 to 3 just because of this and was confused on what's going on. When I reached safety pip or 1 pip I usually downgraded instead, multiple times...