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Tameki

Tameki

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Tameki
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  • That is a very good idea. The dying state doesn't really feel like actually 'dying', more like waiting for a Killer to pick the survivor up or other survivors to heal the downed.
    Healthy and injured state are definitely exciting and eventful but the last state - dying - is really boring, so it needs a change.

  • On the scoreboard final screen with all the survivors running Meg's new skirt 'runs' behind her showing off the biker shorts which looks really weird. Please fix.

  • I think how it works is it makes the killer less capable of controlling your wiggling? I'm pretty sure it doesn't boost your struggling, but the struggling EFFECTS.

  • Agreed. Can we have any bloody warden fix that please?

  • @Jack11803 said:

    @Tameki said:
    I think walking killer, especially when they're transporting a body (they're agitated and angry), should push/knock peole aside. I'm so sick of 3 survivors ganging up around the hook and completely blocking the ablitity to hook their friend.

    This is about SWF balance, not that what you said is wrong, but I don’t want a completely unrelated topic then what OP intended to begin

    Oh yeah, you're right but I feel like that always happens when I try to do my rituals and face swfs :angry:

  • I think walking killer, especially when they're transporting a body (they're agitated and angry), should push/knock peole aside. I'm so sick of 3 survivors ganging up around the hook and completely blocking the ablitity to hook their friend.

  • On killer side, there's nothing truly op. Nerf survivors. This is coming from survivor main.