Tameki
Tameki
About
- Username
- Tameki
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Comments
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That is a very good idea. The dying state doesn't really feel like actually 'dying', more like waiting for a Killer to pick the survivor up or other survivors to heal the downed.
Healthy and injured state are definitely exciting and eventful but the last state - dying - is really boring, so it needs a change. -
On the scoreboard final screen with all the survivors running Meg's new skirt 'runs' behind her showing off the biker shorts which looks really weird. Please fix.
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I think how it works is it makes the killer less capable of controlling your wiggling? I'm pretty sure it doesn't boost your struggling, but the struggling EFFECTS.
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Agreed. Can we have any bloody warden fix that please?
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Nope.
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@Jack11803 said:
@Tameki said:
I think walking killer, especially when they're transporting a body (they're agitated and angry), should push/knock peole aside. I'm so sick of 3 survivors ganging up around the hook and completely blocking the ablitity to hook their friend.This is about SWF balance, not that what you said is wrong, but I don’t want a completely unrelated topic then what OP intended to begin
Oh yeah, you're right but I feel like that always happens when I try to do my rituals and face swfs

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I think walking killer, especially when they're transporting a body (they're agitated and angry), should push/knock peole aside. I'm so sick of 3 survivors ganging up around the hook and completely blocking the ablitity to hook their friend.
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On killer side, there's nothing truly op. Nerf survivors. This is coming from survivor main.