Streanschwien
Streanschwien
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- Streanschwien
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This bug is on xbox too, and it happens because his power is allowed to fill completely without the use of a blood orb. Because this isn’t supposed to happen, the game doesn’t let you use your power, and it also doesn’t let you collect more blood orbs. The only way to fix it is to hit a healthy survivor to collect the blood you needed to activate blood fury. This occurs very often on Oni and is pretty game-breaking. I hope this helps anyone who also is having the same issue or any devs who might be trying to solve the problem.
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@Xerge said:
I'd rather they make something similar to Fire Up basekit.
So like a reverse fire up where every totem cleansed is another 4% off?
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@Ancheri said:
So I like the idea of a secondary objective and I think it would fit quite nicely with those totems (if I remeber correctly bhvr mentioned they would want the totems to be linked to the second objective as well). If it adds a totem counter so solo players wouldn't have much of a disadvantage, that would be great too.
However, considering most (or even all) killers had a kill rate of over 50 % previous to the ruin rework (relating to november stats here), I think buffing the killer side additionally to adding the side objective wouldn't fit in the current meta.
Slowing down the game by adding a second objective? Sure. But auto-NOED is too much of an advantage in my opinion as long as (statswise) the game favors killers.
(I play killers and survivors equally)
I know that the auto noed would be a bit powerful but I can’t really think of anything else that would result from the totems not being cleansed. Any ideas on what else could happen?
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As much as possible, but sometimes it’s just necessary to win (usually slugging is needed)
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Iridescent heads are considered overpowered because they are basically billy throwing his chainsaw at you. A suggestion I’ve heard from ScottJund is to make it so that when fully charged and from 32 meters away, the hatchet one shots (though i would change the distance probably to 28 or 24 meters), thereby rewarding good huntresses with a free down
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/804276#Comment_804276
A 3 month battle pass should not have challenges that happen maybe once in a thousand games. It should be designed with completion in mind, not "it sounds really epic on paper."
As for the devs, there's been resounding hatred for these challenges and they aren't even out yet, hopefully they'll have the brains to fix these before they officially release, or at least shortly after when they see the 0% completion rate.
The tome never closes, only the rift does. You have infinite time to complete any challenge in any tome as far as i know
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@GennyFromTheBlock said:
https://forum.deadbydaylight.com/en/discussion/comment/762629#Comment_762629
And having a guaranteed 1-hit spray isn't?
Oh, ok.
Just don’t cleanse
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Imagine playing clown for fun
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The pass is for people that don’t have a reason to grind the game, and became bored of it, not for the people who don’t even play enough to do it
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@SpEz said:
Nurse being the best in the game for a while I’d just want to know where she is on the tier list after her rework?
Still the best, just not as efficient as before