Sepi
Sepi
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- Sepi
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@PetTheDoggo said:
I consider Five moves ahead better than WoO already, if you know maps a bit at least.
I really don't need to see constant hold W guidence for my chases, nor I want to. I really like the fact it works only in TR and is limited with CD.
The faster recovery from dropping makes it actually good chase perk. If you stun killer with this perk, they can as well drop the chase.the change is unnoticable and wont affect chase much. hatchets will still hit you, axes, xeno tail. everything will still hit you the same bcs they attack WHILE you're dropping. not after. and I use windows to connect different tiles cuz even after 800 hours i can't remember every tile connection or remember if some pallets have been used since i dont have aura read on my build so even have the capability of remembering where my friends have been looping and which pallets they have used
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imo instead of diminishing returns nerfing everything no matter how small. it should have been made with a limit. like if a value goes over 200% it starts to diminish. or something like that. not nerf everything like empathwetic connection giving like 2% heals
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this is exactly what they need to do. they need to stop the cash grabbing and actually improve their game.
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worst suggestions ever. atp just make survivors die from first hook while you're at it. KILLERS DONT NEED ANY BUFFS. in the other hand survs need them the most. the 10% winrate is not looking good for survs.
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@RpTheHotrod said:
Only issue here is that some people sit inside their illusion. That essentially means the killer would be blinded any time they attack them if they stay in the illusion. They could also just crouch in it to prevent any grabs.
this is such a non issue since you will still take dmg if they hit the illusion YOU'RE sitting in. and btw i was only talking abt like a 3 second blind which would not shift anything but be slightly irritating. since its super obvious that its an illusion anyway with the no sound, no movement, glittery fog you wouldn't normally hit it anyway.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061030#Comment_4061030
It's always been the way that it is. I don't see the need to change it, especially when it synergizes with other perks. We're better off looking at perks that are too weak to be attractive versus niche perks that are serving their purpose.
im talking about the perks that are absolutely too weak. etc about 60% of the perks. thyese perks set your whole team at a disadvantage bcs of the current state of dbd. this game is SUPER competitive and both survs and the killer need to feel to sweat cuz if they don't the other one will win 100%. the perks are useless and will 99% of the time do nothing for you. only the meta perks are worth running if you want to win against an experienced killer
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@kit_mason said:
i guarantee that, in practice, there'd be a small pool of optimal survivors and a sea of largely useless passives, hugely decreasing the variety of survivors played and even potentially harming BHVR's revenue stream as skin sales for survivors with bad passives crash.
there already is a massive pool of survivors not playing. there is NO variety. and there is NO variety in builds bcs all perks except like 10 are USELESS
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@Tsunami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4060788#Comment_4060788
This game didnt die at its worst, so it wont die when they will add new status effect that will just need adjusting. We survived ne shotting hatchets, mori after first hook, face camping, infinite loops, boons and so so much more. This is nothing in comparison. This game will die sooner when they wont introduce anythign fresh. You are really focused on survivors, and thats why I continue this posts from time to time. Because I want both sides to have more interesting tools. I wish behavioru at some point not only add more mechanics and perks but also diffrent game rules as well, with something more than generators, some other objects to interact with for both killers and survivors but well… its easier to introduce new mechanic than to do this.
so adding a shotgun type of hit is smth that dbd needs? no. boons were amazing and they just left it to die. we need MORE BOONS. we need PERK REWORKS. we need VOICELINES FOR EVERYONE. survs clearly have voice actors so why not record them saying thanks when getting healed. some ACTUALLY good ideas for the game instead of your shotgun melee hit
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@UnicornMedal said:
I love No Mither. It needed the 100% muffled sounds buff for years now. All that's left is to add a special condition so that it doesn't spawn blood orbs or only does so in the dying state. It's meant to be a niche perk that most don't run.
I agree that many others need help though. Calm Spirit's "buff" from 6.1.0 harmed the perk for no reason and it's been unattractive ever since. The Distortion and Wake Up nerfs really need to be looked at, since I personally believe the "rat" excuse was just to cover the fact that the former harmed aura reading for Killer and the latter shortened end game, again, for Killer. Many, many recent perks deserve a second look because the conditions are too specific to trigger such small rewards.
no mither is a bad perk. trading your life for smth you would have when you're healthy. you're basically trading your whole survival and your second HIT for 35% downed revive speed which is crazy. most of the time you WONT survive games. atleast not as much as with a second hit
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your suggestion is way too op. you don't understand how this would literally affect the game so bad that the game would die. if killers get this. then survivors should all get INNATE perks that every surv would have personalized.
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if you want everyone to stop using the same perks that are good. then make other perks even a little bit viable. half of the surv perks are so underpowered literally choosing them sets survs at a massive disadvantage
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THIS IS THE WORST SUGGESTION EVER. OMD. stop making killers more powerful and give survs something. also this would be too op to come into the game AT ANY POINT.
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THIS! There is no point in gatekeeping items behind one survivor. I want to Switch my main to Soma and it really discourages me that I will have to leave all my stuff that i’ve earned