S1ow_Heavy_Breathing
S1ow_Heavy_Breathing
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Before this get's declined as a duplicate, please forward the previous post back to the developers please!!!!!!!! This bug is persistent and makes playing Billy extremely frustrating.
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Hello? Developers? Update on this please? This bug is unbearable.
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@DrHyk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846131#Comment_3846131
Every OCE stream ive gone into all have lag issues.
Not only this but playing on survivor all the killers have 200-300+ ping, like it seems like it's not just OCE
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Status update devs?????/
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Status update? Is there a fix for this coming through soon? It's still persistent and happens every game I play The Hillbilly.
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@Mandy said:
A lot of this is due to FOV, if you've increased your FOV you also increase the angle that you can be blinded by.
When is the fix for this coming through? It was mentioned in the Post-PTB patch notes for the Hillbilly's rework that there would be a fix for the vulnerability to flashlights/flashbangs on higher FOV. Was it forgotten about or was a solution never found, or was it not possible?
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Also happening to me, i'm being connected to South-East Asian and NA servers, and all my killers are from EU, NA, or SEA.
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Just had this happen to me 3 times today already, when my queue times are already long enough. Please do something about your server stability BHVR, how hard is it to run a routine maintenance and server upkeep?
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Have had this happen twice today except I was playing wesker, I load into a match, I vault a window with bamboozle right as the last gen pops and the server kicks me out giving me a dc penalty.
Second time I loaded into dead dawg, charged up my bound and the server lagged and kicked me out giving me another penalty. Mind you I never have connection issues in any other game apart from DBD , this server problem that's been happening is actually just hilariously bad.
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I want to add onto this post saying I'm now experiencing this issue now literally every 2nd game or so and it's now giving me a dc penalty, I'm currently sitting at a 30 minute dc penalty because the dbd dedicated servers are literally dying from instability.
Platform: PC
Region: Oceania
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Pros: map has a nice and unique aesthetic and atmosphere and winter related features.
Cons: the map is too large in size, it needs a reduction in size to around the size of dead dawg saloon. The map has too much clutter and janky environmental hitboxes, rarely anything is slippery or the hitbox for the object is way too high. Ormond is notorious for having the old cowshed problem, the main building being in a strong spot being in the center, following a ring of interconnectable tiles and strong fillers around the main building, with some sections of the map being dead zones. These dead zones mainly consist of the hut on the top right side of the map, and the bottom left of the map where there is normally a singular tile and then the only reliable loops or fillers after that are the snowplow or the shack area, which is way too far away.
A reliable way to fix this map is to properly fix the collision making the benchs and snow piles/snow men all slippery, in conjunction with making the make smaller and redesigning the loop structures so it feels balanced on both sides.
Asides from these problems the maps quite nice.
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you lose bloodlust naturally by using your power, which is stalking for myers.