S1ow_Heavy_Breathing
S1ow_Heavy_Breathing
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This De-sync bug on the Chainsaw Sprint only ever occurs during overdrive and overdrive only, when the desync occurs, the start of your sprint is laggy or stutter, you bump easier, you slide off the survivor easier, and you can't control your turn rate. The desync occurs roughly 60% of all overdrive saws, and I've only had this issue since the global desync due to graphical settings was fixed.1 comments 21 views last activity
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This De-sync bug on the Chainsaw Sprint only ever occurs during overdrive and overdrive only, when the desync occurs, the start of your sprint is laggy or stutter, you bump easier, you slide off the survivor easier, and you can't control your turn rate. The desync occurs roughly 60% of all overdrive saws, and I've only had this issue since the global desync due to graphical settings was fixed. I2 comments 91 views last activity
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De-Sync on the Chainsaw Sprint only ever occurs during overdrive and overdrive only, when the desync occurs, the start of your sprint is laggy, you bump easier, you slide off the survivor easier, and you can't control your turn rate. The desync occurs roughly 60% of all overdrive saws, and I've only had this issue since the global desync due to graphical settings was fixed. I didn't pay attention0 comments 11 views last activity
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Wraith Uncloak Speed is listed at 22% faster, when in actuality it's more like 55%, and when uncloaking, The Wraith has a 1 second window where he cannot lunge, like some sort of buffer. I believe both of these aren't intended in the slightest, and the lunge bug makes him feel extremely clunky to play and unenjoyable. PC: Steam Step by step: N/A No video to provide. Player logs????2 comments 262 views last activity
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PC When playing The Nemesis character on RPD, if one of or both zombies drop down the hole placed in the 2nd floor shower rooms, the zombies model and collision will be under the hole and stuck in place, but they can attack a survivor from above the hole in the last recorded place the zombie was before falling down. Below are clips gathered from 45 minutes or so ago, this bug is 100% guaranteed1 comments 41 views last activity
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To whom may read this, Today I'd like to address an exploit that has been in the game for about 10 months now that is actively being used in public lobbies to gain a competitive advantage. This exploit at hand is called the "Crouch Tech". What a "Crouch Tech" is in basic summary, is crouching our in the open, by a surface of elevation or near a high-collision obstacle to avoid losing a health st0 comments 71 views last activity
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I've repeated had this occur to me today in my matches, not only is this issue rampant today but this is an ongoing issue that seems to be getting worse by each day. The developer team really should consider a server maintenance of sorts because I'm quite sick of getting a match penalty adding up to 30+ mins because the game servers are unstable. This issue has been so bad in these past months t30 comments 4,562 views last activity
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I was just in a match on rpd against a nemesis, it was the end game collapse in play, and I saw an adam francis running on the spot next to the shelves in the main statue hall on the right side, so I went to investigate and it turns out running towards that area freezes your client and disconnects you, resulting in a game penalty being placed. After some testing it seems to be that the bug is ver0 comments 21 views last activity
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In the video attached, is a match I just played. as you can see, I am performing a Mori using the Tombstone Piece Add-on for The Shape, during the animation, the survivor disconnects at the moment the animation plays and I regress not to Tier II Evil Within, but 0 Charges Tier I Evil Within. I believe that this bug is highly abusable and can be easily recreated. There are also more bugs for The5 comments 191 views last activity