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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/942825#Comment_942825
Well you made it sound it like the maps are way more of a problem for the killers and the survivors face only tiny itsy bitsy maps where they get ######### on which is not the case. If we are going to talk about map chages ALL maps have to be included wihch means Hawkins, Shelter etc too
I said devs need to focus on the map problems. it means not only survivor sided maps, killer sided maps also need to be fixed in a good way.
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/941926#Comment_941926
Okay you mentioned SFW but last time devs gave stats for that solo were majority/ 4 mans were something like only 10%/
About the numbers I think someone mentioned DCs were excluded from these stats. But even in a world were you said they would dc because they are bad I don't think they would've made it out anyway. At low ranks I get 4k every single game - it is just so simple because playing sometihng like a wraith does not require any skill at all but playing any survivor does require to be able to loop which takes time to learn/ not to mention learning all maps/ so the killer still have real advantage. And so these %s are very real too for the maps
About Shelter you are totaly wrong. Actually the map does have few very long safe loops but with big walls so it is hard sometimes to see there where the killer is esp if he can moonwalk. The problem of that map is completely different. It is just one big mess in terms of placement. Gens in corners with sometimes literally nothing around them to keep you safe. You may get hit there and you still may not make it to any safe place because all the possible loops are MILES away from each other and then there is nothing in the middle on top so the killer can easly spot from far. It is just sooo bad
bro I wanted say is like stats doesn't mean everything. there are so many facts in it.
Yeah Shelter Woods is like a nightmare for suvivors. But, Blood Lodge is like a hell for killers at the same time. All I wanna say is, devs need to focus on the map problems. Not on the perks or the killer's ability.
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@Waffleyumboy said:
Maps are the problem yes but that doesn't mean we should ignore low tier killers.
That's my bad. I was gonna say, if maps are fixed, low tier killers can show better performances. But yeah, there are killers that need to buff like Crown.
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/939886#Comment_939886
I don't agree on that and you general statement about the maps. The holy 3 you mentioned Hawkins, Lery, The game is just the tip. But you can add easly more with Shelter Woods being the biggest contender for the shittiest map ever, Azarov's, Pale, the Spirit map, The new map /Oni/ also seems to be in favour of the killers. Problem is for me that some people call maps survivor sided and complain just beucase there is something usually in one spot that they cant deal with. For me that does not make the map survivor sided I am sorry. Like for example the building on Coal Tower. I just can't aways hug that window. Thompson House is very interesting example of a map. For me this map is just very easy to play on because you can see all the gens from any side of the map and easly navigate to them. Being a simple map is what makes it easier for survivors to win. But in general all maps currently have above 50%-55% kill rate so I don't think there are any general problems more like just in just some places. Ofc there is just this one problem where the kill rate goes up to 70% for Hawkins and I just feel I have to say it one more time that this map is complete garbage..
I know many survivor mains complain about Shelter Woods. Yeah it's killer sided because there is no God-loops and the strong building which the other maps have. and biggest reason is, I guess, the map is good for top tier killers especially Hillbilly. However, I don't think Shelter Woods is the shittiest. Also, I don't agree with the maps you mentioned.
I should say the killrate's nothing but a number. In the red rank, the killer mains are so good at this game so they can get at least 2k like every game. In the lower rank, there are so many weak survivors called potatoes and they just DC with no reason like every single game. that's why killrates never drop down to under 50%.
The one strong spot will be a problem. Because, if the survivors are the SWF team, they can share the information of the one strong spot and they'll run into there every time they get chased. That's so annoying and unenjoyable for killers. That's what I'm talking about.
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@Toastyy said:
It’s been awhile but I absolutely agree with you here Crotus Prenn Asylum is my most hated map purely because the centre building has 4 safe pallets and 2 windows either side that can be looped for basically the entire game.
yeah, Crotus Prenn Asylum is the one of the worst map for killers. When I saw the map I'm always gonna say "well, gg already".
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@Umbrae_pk said:
So this means maps like Léry’s, Hawkin’s, and Gideon’s Meat Plant are alright JUST because they’re killer sided?
Ok. Sure.
dude, don't get me wrong. I don't say those 3 maps are OK because they're quite killer sided. I said, there are so many survivor sided maps and that's why killer mains are feeling like this game is unbalanced. I know a lot of survivors think those 3 maps, particularly Hawkins, are not OK. All I want to say is, devs need to focus on the map problems not on the perks or the killer's ability.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/938227#Comment_938227
Not really sure how much faith you can really put into those stats. Ive seen way too many games where people will bring in their grey ranked SWF buddies to get slaughtered against a red ranked killer. If half your team is running to the corner of the map to selfcare everytime they get off the hook... Even a trapless Trapper could have decent stats.
Yeah, it's the chance to get 4k that the one of survivor is potato who just crouching around and do nothing the entire match. Organised SWF is like a completely different game. Only red ranked killer mains who use top tier killers and parks can struggle against the optimal survivor team.
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@MegMain98 said:
Pale Rose is NOT a survivor sided map. The boat isn’t the strongest main structure when compared to other main structures on different maps. Survivors don’t have much to work with on that map besides the boat and the dock which are both able to be dealt with easily.
Grim Pantry is a different story though. That is a heavily survivor favored map.
I do agree that some maps need to be looked at (I’m looking at you Thompson House). Rotten Fields needs to be shrinked A LOT. The window should NEVER be open on Rancid Abattoir. There should only be one window open on Wretched Shop. The ENTIRE building on Disturbed Ward needs a change. Those are just a few examples.
oh, I was wrong. I wanted to say Grim Pantry is massively survivor sided map, not Pale Rose.
And, yes, devs needs to fix almost every maps. some maps are too big, some maps have the unbelievably strong loops, some maps have too many pallets... that's why killer mains feel frustration to chase survivors.
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@Deadeye said:
Not completely sure about this. God loops is one thing, sure. But The killcount at the moment is totally killer sided. It should be 50% and every killer is above to far above that mark. The loops are the only real thing survivors can use to stay in game. And some of them are even just good if the killer only chases straight ahead, like the disturbed ward. Most pallets are safe, but the windows can be cut for example. If a killer uses the shortcuts I'm almost always catched pretty fast.
If you would buff killers and nerf maps, I'm pretty sure every killer goes above 70% (just a guess). At the moment I have the feeling that I need to find god loopers that can hug walls or have perfect timing to make the maximum rounds on a loop, so that they can stretch a chase decently. Or someone going for the god loop of course. But beside that, normally I need to mess up myself for a long chase.
I don't say this game is survivor sided. I know devs said the killcount/ratio now is over 50%. that's why I think killers don't need buffs. The problem is how unenjoyable the killer side now. There are so many safe pallets and strong windows, it makes survivors can loop like brain-dead. I feel like it's quite unfair.
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@BaldursGate2 said:
Maps like wretched shop, disturbed ward, cowshed have just too strong window loops. Better you don't even go for it, it wastes only time. But guess where the survivors heading when they get chased? Yeah, the maps really have to get a nerf.
Yeah, I agree. When the map has a god-loop, every survivors will run into it when they get chased. That's so annoying and not fun for the killer.
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@pemberley said:
Why not both?
That said, I do think maps play a part in what’s going on - like there’s a reason survivors love Haddonfield and corn maps -_-
Maps should be reworked to not benefit survivors so much. In turn, survivors should get hooks spaced out more so it would be more fair to them.
Because I think killers are not so weak. Every killer has a potential to get 4k. The reason of they can't kill anyone is the number of pallets, God-loop and gen speeds. In the other hand, some killer's ability is not good enough (e.g. Bubba, Clown and Legion) so they definitely need a buff or rework.
and, Yeah, I think maps should be reworked in a good way too.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/114678/we-need-a-map-nerf-not-a-killer-buff
In a sense I really agree with you. Map design I feel is the sole culprit of balance problems in this game. Although, some killers still do need buffs, even with map changes. Even with map changes a killer like Bubba would still have a relatively weak power, so I feel like he would be one of the killers still in need of a buff.
Yeah, I think so too. some killers do need buffs. However, to the extreme, if there is no pallets and windows, Bubba would be an amazingly strong killer and that's why almost every Bubba uses Bamboozle or Spirt Fury and Enduring. so, yeah, the biggest problem is the map design.