LiveByNightTime
LiveByNightTime
About
- Username
- LiveByNightTime
- Joined
- Visits
- 35
- Last Active
Comments
-
@KiraElijah said:
I would like it if I could play splitscreen survivor with my friends, who else agrees?the game would break like hell
-
@rollerskate said:
every time i've used the bloody party streamers offering so far, it seems that i get really unlucky with the killer, it's like
you can spawn in their terror radius
or they start lagging when they're chasing you
or it's a facecamping freddy
or it can be one of those weird p3 trappers that can telekinetically put traps in front of you when they're chasing youjust recently i got tunneled by a huntress right off the bat after two streamers were dropped
i only got 2k points, 10k with streamers ๐๐๐๐on god this happens to me EVERY TIME, either its Bloddy party streamers or escape cake. in the beggining ill be like, ok i have to do good this game, but either i die first very early or the killer is camping or im in some situation where i only get like 5k points
-
@White_Owl said:
You can see it at this link:
https://www.reddit.com/r/deadbydaylight/comments/8sfiie/im_a_trapper_main_so_i_decided_to_make_the_mori/I thought it would be nice to share it here.
thats very very cool but its a little long,
IMO the moris in this game at least most of them are just simple and uncreative, just beating someone with a stick is not very cool, (wraith). i think it should be like in friday the 13th where there are very cool kills and stuff like that, i also think they should have buyable moris where you can either buy them with BP, AC, or IS, this would be cool and add a new dynamic to the game
basically it would work just like the in game store and it shows you the preview and then you can buy it. whachall think -
okay at first i thought you were serious but then i saw the skillcheck every .1 second and said oh hell no






-
Extremely similar to pig besides bear traps and also the blessing perk "ill hold out until the end is basically borrowed time with out hooks
-
@Keksimus_Maximus said:
Copy pasted from a Reddit post I made:A while back, I suggested that survivors lose a hook state to help balance the game. Unsurprisingly, this got downvoted. I later thought maybe we should increase or decrease gens depending on rank but that was hard to balance due to BHVR's "matchmaking" that and nobody wants to play M1 simulator for longer. Instead, I got to thinking that killers lose the resource they're battling to save (time) a lot quicker in the upper ranks as the survivors get more and more skilled making killers that conserve or don't waste as much time (Nurse, Hillbilly and Huntress) much more viable than say, Mikey or Hag.
So why not have the survivors lose the resources they have as they get up in the ranks? My suggestion is that the amount of hook states you have ingame is tied to your rank. Like so:
Rank 20-15: you have 4 hooks. First stage, you hang there for the length of one hook state with the Entity not appearing until the next hook state (the regular one). This should hopefully wean killers off camping to kill as they would have to stare at that survivor for a really long time and the other survivors in the trial would learn to get gens done in safety.
Rank 14-end of purple ranks: games are normal.
Purple-rank 1: Survivors immediately go to struggle state.
(OPTIONAL): Rank 1: survivors immediately die upon getting hooked.
The last bit might be a bit extreme...but I think it would add the spice that survivors would need in the game. You're either really good or you hover between rank 1-2 all season.
fine the way it is
-
@Master said:
Console is where the casual players play. That means that they dont have the optimal perks/dont even know about them.What?
-
This is a very good idea i like where your head is at this would make the game more interesting and deeper and no 2 survivors will be Exactly the same even if they are running the same exact perks. Cool
-
@Lowbei said:
Smiffy17_HD said:?
use the search feature to not waste peoples time, because surely you are intelligent enough to know that this has likely been asked already.
just let the man ask the question jesus
-
oh yeah and keep in mind that the all the hex balancing ideas are separate and are not to be in the game all at the same time, thanks
-
@Broccoli_Jaeger said:
I prefer SB over DH because if the killer is a Leatherface of Hillbilly you won't be able to use DH because they can down you with 1 hit.exactly one of my points
-
@meow said:
@LiveByNightTime said:
@meow said:
Dead hard is Dead with patch 2.0Just asking what you mean by this since I'm on console so the patch hasn't released so what happened
1) if you dead hard 1 time (new animation) killer will allways bait you to use it then M1 your f.a.t a.s.s
2) i allways get hit at last millisecond of animation even if i have green ping
3) no more dead hard to pallet vaccum to escape
4) dead hard is useless against clown smokeon god then thanks
-
@meow said:
Dead hard is Dead with patch 2.0Just asking what you mean by this since I'm on console so the patch hasn't released so what happened
-
@ACEvHEARTS said:
But on console, accidental disconnects are super frequent. So how could you distinguish intentional DCs from non?I do understand what you are talking about as i am an Xbox player myself, but to be honest DCs shouldnt be happening that frequently
-
i kind of like the idea of that but the numbers for the repair speed are way to high