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ImaSetUpCamp

ImaSetUpCamp

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ImaSetUpCamp
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  • @catnipthegreat said:

    we dont need to give people another reason to play the camping killer.

    pass.

    easily one of the most unfun characters in the game.. and it isnt even entirely "his" fault... its the way people play him.

    9/10 bubba's will down and camp until dead.

    bubba can rot on the bottom of the pile forever as far as I care.

    They can literally take everything away from Bubba, besides his chainsaw, and I’ll still play him.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944762#Comment_2944762

    It's literally built into the whole premise of the game, watch a few of the DbD trailers some time. There's even a perk named "Self-Preservation". And the entire character it was released with is meant to be a selfish little girl.

    Whatever helps you sleep at night.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944601#Comment_2944601

    Unfortunately, this is not correct. Survivors have no obligations toward each other beside what the rules forbid about the likes of sandbagging or hostage-taking, for example. But cooperation is entirely optional and can be withdrawn at any time. Survivors are free to play as selfishly as they wish, provided they don't break the general rules. This also mean they have no obligation to hold on hook, as the game itself provide them with the mechanics to take their chances to kobe or simply letting go in the struggle phase. None of those are bannable in and of themselves.

    This has been confirmed many times, it's not a matter of opinion.

    Ahh, you’re one of those. First, I said they “should” be taking the other survivors into consideration since the odds of you getting out are significantly lower if y’all don’t work together. Second, I never once said anything about it being bannable. It’s a matter of integrity and being selfless, but if you want to be that guy and ruin things for others because you’re selfish, by all means go ahead, it just says a lot about your character.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/322373/tunneling-is-fair

    And then you wonder why everyone use borrowed time, dead hard, desicive strike and unbreakable. Tunneling is actually bad tactics if others just do gens and are free from pressure. Tunneling is only really viable if you do it fast and others don't work on gens and come to help. Personally I don't tunnel but I can hook sometimes someone twice in a row but im not that cruel to kill them immediatelly after that thought. Better stragedy is to tunnel 2 survivors same time but it's harder to pull off.

    I don’t wonder why survivors run those perks at all, they’re viable perks and it’d be kind of silly not to run them. On the other hand, tunneling is just as viable. Making the game a 1v3 is far better than 1v4 in the eyes of a killer.

  • @deKlaw_04 said:

    Real question is when are they gonna fix his camping? And no, staying on the hook and letting your team do gens isn’t gonna make all the bubbas stop camping. Also what exactly do you get from it? No pip, no blood points, mmr decreases so worse teammates, and waste of time. The devs need to fix it not let it be a thing since 2017

    They’re not, ever, because it’s a legitimate strategy.

    What you could get from it is the possibility of getting out if you have smart enough teammates who know how to deal with camping Bubba, or in the least you can feel good about knowing you did all that you possibly could to help the other survivors get out. It’s literally two minutes; it surprises me so much that people are that impatient and selfish that they can’t hang out on a hook for two minutes to try and better the other survivors chances. Not to mention it’s that person’s fault in the first place for getting caught by not being an efficient looper. Giving up on anything never makes you better.

  • @Xendritch said:

    People in here acting like the whole team isn't gonna kill themselves throwing themselves at the hooked survivor anyway.

    That solely depends on the intelligence and perks that the other survivors have. I’ve seen plenty of survivors see that I’m camping and they happily 180° and then go do gens.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/2944528#Comment_2944528

    Well can't be mad if bubba facecamps and if survivors play smart they can trade with him if they use bt so everyone can have decent match then but ofcourse one has to die eventually.

    There are times where everyone gets out though. It’s a rarity, but it is possible. Even the best Bubbas bumper from time to time. It’s definitely a risk worth taking if you ask me. There’s NOTHING more infuriating to a camping Bubba than all four survivors getting out.

  • @Bwsted said:

    Unfortunately, if Bubba facecamping is a legitimate mechanic, so is killing yourself on hook. Both are implemented in the game. We can't have a double standard here.

    And this is just as much the devs' faultt for their inaction, just as is the community's responsibility for defending any kind of gameplay style just because 'it's in the game and they paid for it'.

    There’s a difference between survivor and killer though. Killers are responsible for only themselves, where survivors have three others that they should be considering as well.


    Not saying that you’ve said this, but any survivor who complains about a Bubba ruining the game for others by camping hook is just as guilty as Bubba himself for “ruining the game” by killing themselves on hook because they make it to where he can go and get the others faster because he doesn’t have to camp them any longer.

  • @ThiccBudhha said:

    Yes, please don't leave. I want to waste 2 minutes of your time, it doesn't work if you die too fast.

    In all honesty, you wasted more. You wasted the time it took for them to find a match, the time for the match to start, the amount of time they’ve already played in the match, the offerings, items and add-ons they may have brought to the match and to top it all off, if they DC, the Bloodpoints they had earned that match. I personally find it MUCH more gratifying when they give up, because there is always potential for a trade off or for them to get off of hook entirely if the other survivors play smart enough, but them taking the easy way out ruins that chance and all the other things I had mentioned. Survivors be goofy.