Ihatetoxicsurvivors
Ihatetoxicsurvivors
About
- Username
- Ihatetoxicsurvivors
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Games already dead for me it's not fun all the bugs ruin the game and it's survivor sided no matter how you look at it. You don't see any item add ons that hinder the survivor experience like slower run speed do you? Hopefully the next patch comes with redemption but I doubt it.
-
@dasChibi said:
While playing killer, I was unable to pick up a survivor that crouched below another hooked survivor. It was a free standing hook on a cornfield map, so there were no other objects obstructing me. I was unable to pick her up until she eventually crawled away when the hooked survivor died. The other survivors could interact with her and heal her up. I added a picture and short video clip for reference.
https://us.v-cdn.net/6030815/uploads/EGNU7Z7Q8NVB/dbd-bug-pick-up-under-hook.7z
https://us.v-cdn.net/6030815/uploads/7K7XZP2Q8D69/pick-up-bug.png
Additional information
- Killer played: The Pig
- Perks played: Discordance, Nurse's Calling, Brutal Strenght, Make Your Choice
- Map: Rotten Fields - Coldwind Farm
- Encountered once until now
Also happens on xbox
-
Would play it more if the game had less bugs and the person in charge of balancing was replaced
-
@GreenPufferFish said:
its not pathetic sure some swf have voice comms that give a slight advantage but a lot of the time its just freinds wanting to play some dbd together
Which shouldn't give them the advantage right? But it does soooooo........
-
@Vixley said:
The game would die without swf. Plus, what sort of nerf could they get?
Any
-
@THE_gAmer227 said:
I’ll preface this by saying I’ve been consistently a rank 1 player on Xbox on both sides for the past year now. The new matchmaking being implemented so far has been a complete failure. These last 2 months (presumably when you guys first started testing) on Xbox have been an absolute nightmare. Right after the patch that reworked most of the maps playing as a solo que and even with my duo friend we noticed an overwhelming majority of our matches was played against a rank 20 killer who clearly has just bought the game. Killer side of things I didn’t seem to notice much of a difference... up until right around pyramid head when things have gotten significantly worse. Now on both roles the game has been nearly unplayable for about a month now. Playing killer at rank 1 results in me playing against a full rank 20 team (sometimes a poor solo que red rank player is thrown in there). Eventually if I lobby surf or play enough I find what the normal red rank lobbies. Solo que survivor and even with a friend seems to be a result of rank 20-16 teammates against a rank 1 killer. I really love dead by daylight (it’s been the only game I’ve played over the last year!) but I would like to say from my personal experience over these last months of the “testing” this game has been in the least enjoyable state of playing I have witnessed. Thank you if anyone took the time to read this, and I hope I can give anymore feedback to help improve the quality in anyway.
I've noticed the opposite really I'm a medium rank casual killer main (well used to be until I realised how underpowered they are) and I get super toxic try hards who message me abuse which they can't get banned for because its not death threats or profanity. I was in a game as pyramid head and couldn't hit anybody cause of the stupid hitboxes on xbox and then (this may be a glitch BTW) a gen which had no progression suddenly popped and then I got harassed by a user who was consistently 360ing and hiding from me cause of the bad scratch marks. So in short the new skill based matchmaking is s***
-
@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1464287#Comment_1464287
I guess that is a console issue. I can only speak from my own experience and I don't have those kind of issues on PC. Hopefully devs will optimize the game better for consoles.
Yes it's a massive issue on console, it also doesn't help when scratch marks randomly dissappear or go in the completely opposite direction of the way they're running.
Also sorry for profanity I'm just very annoyed about the lazy balancing and fixes on dbd
-
@hahadrillgobrrr said:
You expect to learn the game in 3 days? There isn't any issue with FoV. When you learn to play, they can't run around you without getting hit.
Are you OK? Survivors are f**King stupidly hard to hit with the devs lazy hitboxes and amazing realism. Oh let's spin in a circle and magically become immune to a knife impaling me in the spleen!
-
@ich_häng_mal_rum said:
A game will never be perfect. I said it’s a statistics which looks on solo and swfs...
I think swfs have a better escape rate than soloqueues, but in total the killrates are around 70%. No killer plays always against a four man swf and if a killer goes against a full swf they often gets 2k or more while the match is harder. Surely the swf have advantages to solo player but nearly 0 swf team will have always 4 escapes.
Clearly you have never played killer as I play it a lot get 4 swfs most matches and some matches they are toxic and consistently flashlight blind so I get no hooks till all gens are done or just act like a wierdo and spin in circles which for some reason makes you invinsible to a machete stabbing you in the face.
-
@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1417771#Comment_1417771
Yeah I have. The hitbox changes are mostly to blame for that since there wasn't really anything to accommodate for it. I think if the little end part of the animation where his arms sort of fall down counted for a hit it'd fix him a little, but over all it's not that bad.
I just don't think he is as good as he should be especially the drawbacks for his iridescent add ons
-
@BubbaMain64 said:
I think he's fine as he is. I play him all the time and the only thing I would really do is make the rat tail and rat liver base. Just QOL stuff.
Have you not noticed the broken lunge hitboxes? And how easy his portals are to spot and close
-
Not loving the game gen Times/ repair speeds are to low/fast hex totums are useless on most maps. Also camping is a serious issue understandable with toxic survivors and when 1 or 0 gens are left but off start is just sad. Dead hard never works and killers are always a used for their opinions cause of Some toxic survivors. ( I put some in caps cause its not all survivors)
-
@feechima said:
Not just boring for survivor but you are talking about tilting the killer advantage all the way. 2 mins per gen on top of thrilling tremors, pop, ruin, thana, dying light, and killer add ons. Oof.
The time increase would be good but not 120 seconds also what do you mean tilted to killer for that to happen they would have to have a lot more buffs than that
-
Demogorgan he has terrible portals a bugged pounce with terrible range and hitboxes and awful perks except surge
-
Demo needs a buff now!!!!!!
-
Clicked on wrong one Billy nerf is unnecessary
-
@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1411233#Comment_1411233
My argument for years has been that survivors should have the same movement speed as killers.
Really? That's the stupidest thing I've ever heard no one would play killer as the survivors would be impossible to catch they have pallets and fast vaults.
-
@thespiritnomore117 said:
It's a depressing time for everyone with the virus outbreak. So I came back to play DBD after a 6 month break, to play the new exciting chapter of Silent Hill, to lookover the balance changes to the game which showed promise and to get my mind off these stressful times. Unfortunately DBD is stil unbalanced and stressful to peoples health for those who play killer, it feels like this game makes people more angry and depresssed then ever. It's brought upon from killer players who have been begging for years for changes to the meta of the game so its more balance. With each new update the changes to survivors to make them more balance never happens, only small changes are made which make no difference e.g the small slow down to cooperative gen progression. In the next update these going to be a nerf change to billy which they didn't disccuss in the 4 year anniversary community video. Why out of all the changes would you nerf Billy? He wasn't that strong. Where is the clown rework? Killer players or who play both sides like myself have been begging for changes to the massive maps? What about the keys? The hatch? Gen speed? Survivor friends? or the over used meta perks survivors use like decisive strike, I'm pretty sure it's used more then the old ruin ever did, I use it myself, its boring for everyone and a game changer. Yes there is also problems with killers eg. tunneling and moris but survivor strengths out way the killer ones by far, thats why when the Devs nerf killers the community is divided more when it shouldn't. This games player base is on a knife edge, to all killer players if you want change for the game like I did please stop playing the game for the change and for your health. Its the only way to push the point across. Playing as the killer for me has been too stressful and its made me feel depressed, the biggest factor is the toxic survivor friend bully teams. Not every surivivor is like this but I large majority of them make life miserable for killers which I guess makes them feel good about themselves. With this being a daily occurance for me it has resulted in me feeling anxious about myself and I bet I'm not the only one who feels the same way. So after playing so many stressful killer games as freddy today, being provoked, bullied, attacked, limited in my ability, I decdied to quit for good because of how much this game has impacted my mental and physical health. I play all killers in red ranks and survivors so I understand them all, I Played over 1,000 hours and enough is enough. I know for a fact I am not the only one who feels this way, with looking over the forums and youtubers like Tru3, Space Coconut, Bricky and many others have express this same concern for years with hardly any big changes. I'll link a video in the description below of a video that Bricky made 2 years ago about how broken the meta is in DBD and its still relevant today. I love this game I want it to be fair for both sides, this game can be fun, in addiction It's amazing to me how the devs have gotten so many license characters which I love in movies and other media but Im sorry Devs I just can't take the pressure anymore and no one should. It's disappointing because most of the issues can be easily changed but it takes years for something real to happen. So goodbye Dead by daylight it's sad but I just can't take it anymore, don't let this game affect your health like it did for me. Stay safe everyone!!!
This guy has a point and its kinda ironic that a bunch of toxic lowlife have started to harass him in the comments in this post, Just because they're to stuck up to see that the game is one sided. Also someone get this guy on the top of the forums and ban the scum abusing this guy
-
Na I'm know I'm not the best but I've had the game 1 or 2 years now and I seem to get the best survivors as killer and worst teammates as survivor, I mean I'm rank 6 killer and get rank 1 players.
-
I understand that you three disagree and are not biased but all I'm saying is some people can be.
-
I voted for other by mistake but I always die solo to rank 20 survivors who don't know how to unhook.... And I'm not even rank 20 and the killer ends up being in red ranks or something its ridiculous
-
@IIITweedleIII said:
I opologize for skimming through the post after a few paragraphs but here's my 2cents. Why is there even a Choice to Leave Match to begin with if ultimately you are penalized for choosing it?
Here's an idea that I feel can easily be implemented into "penalizing" a camper killer. Give them a headache (visually much like being blinded, animation with being in agony, (much like survivors pain animation being hit by shock by the doctor). Lore wise, say it annoys the Entity that their killers aren't pleasing it with exciting chases of survivors. Considering it's boring just standing there watching a survivor already hooked and for the hooked survivor a 50/50 chance to unhook if the killer is stood near the hooked survivor more than x fair amount short distance of the survivor they just hooked ?
More often than not. As long as it's not a permanent ban. No one who's an buttnugget will care about a few minutes of taking a break, being soft banned.
Great ideas dude but has it occurred to you that a killer can dc also for a lot of understandable reasons too? I got an abusive message from a guy because my power cut out!
-
A killer to stop gen rushing........
-
What do you mean more fair for survivors? End game is already tilted towards survivors due to the long end game collapse short gate opening times and the help of peks like borrow time ds dead hard etc.
-
@alaenyia said:
All you had to do was be present to get a crown and you are mad that this survivor, who was not afforded the same luxury, is annoyed? I assume they did not have super meta perks because during a "fun, casual holiday" they were expecting a different experience. And his language and tone are very nice considering, nothing to be whining on the forums about.
Obvious which side you play more of
-
@batmanscar said:
when a killer breaks a pallet the traditional way ( without chainsaw or gorgon's charge pounce ) should the killer be blinded by the flash light considering he has no way to avoid it and that he is looking downwards towards the pallet and not at the survivor's flashlight , unless he has the lightborn perk ?
It's completely unfair considering if there is a squad of flashlight welders you can't get un blinded for some time even though you couldn't avoid the initial flashlight