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I_eat_glue

I_eat_glue

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I_eat_glue
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  • @Gomolazoli said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292937#Comment_1292937

    Getting slugd for 80% of the match which gonna take 5 minutes and depip in the end is a lot worst. Normal huntress can be juked easily.

    at least i feel like she won fairly and i have room for improvement, its not fun dodging the hatchet and then still getting hit even though it CLEARLY didn't hit.

  • id rather play against a rank 1 with 10 k hours on nurse alone than a normal huntress. Its not fun dodging a hatchet and seeing blood randomly appear 6 feet next to you.

  • @adalesmo said:

    it's mostly because practically all survivors are red rank anymore since they changed reset, while still not a ton of red rank killers, as it's still harder to pip as killer than it is as survivor.

    ahh, i wasnt aware they changed reset, ill probably just wait a few more days or so before i play again because most of these matches are just hold m1 for 6 mins go to queue and then rinse repeat.

  • @Nhekii said:

    https://forum.deadbydaylight.com/en/discussion/comment/977475#Comment_977475

    killer isn't underpowered, you just need to go back to green ranks to get better :)

    you're right, killer isn't under powered when i play nurse/ spirit and run things like noed. then its a one sided stomp. But that isn't very fun now is it. And then people complain more and then more nerfs come out. Ruin allows for multiple play styles that this new ruin doesn't help. It did birth the surveillance combo idea but while adding that it takes away a lot more. I think im alright, i can consistently hit red rank every season and do pretty well in my games, i mean we all have our bad games right. But my consistency is good. And i guess it wont matter if i derank anyway because they're hiding ranks so i can be matched up with anybody no matter the rank. :)

  • @No_Cluie_Louis said:

    https://forum.deadbydaylight.com/en/discussion/comment/977153#Comment_977153

    Yeh but to be fair, ruin wasn't fun for both sides because as killer if they found it instantly, you'd wasted a perk slot and had a bad game, and as survivor if you couldn't find it, you were very likely to lose. Making objectives harder now wouldn't really make it less fun for anyone as the problem would stop being luck, and instead skill, which is what the devs should want

    how are you at all likely to lose, once you get around higher ranks than braindead, skillchecks arent exactly a huge problem, its a little annoying having to pay attention to it so you wont miss but it is not as " unfair " as they say. We let all these survivor perks go wild like dead hard, adrenaline, and borrowed time. But then we nerf hitting the spacebar.

  • @Hex_KillerMainBTW said:

    https://forum.deadbydaylight.com/en/discussion/comment/977373#Comment_977373

    If Ruin wasn't a totem perk, I'd be more okay with it. I don't know why they didn't just change it to where it'd slow gen progression instead of just you stop working on gens it starts regressing. Cool, so now it's even more useless because you can't even kick the generator and if the gen is completed, it doesn't even matter. Now the whole "just pressure everyone off gens." Well, the way they changed gate keeper, I won a game with 2 gens done and didn't get a bronze emblem for it. Nothing.

    Yeah idk how this new ruin is really gonna turn out. I feel its a bit too weak for a hex.

  • @BDS22 said:

    So you're taking out your frustration on the community when the devs made the changes? So your goal is to purposely make the game unfun for other survivors because of a decision made by the devs? You think that will make the game better or make the devs listen to you? So your logic is when something you don't agree with is nerfed by the devs the best way to go about it is to purposely try to take the fun outta the game for everyone else. Put the blame where it belongs, not all survivors were wanting a ruin nerf. If you got a problem voice your opinion to the devs but taking it out on the whole survivor community is just immature. Sorry if I sound rude but the way you're going about things won't solve anything.

    devs dont care bud, sorry to say. They made there decision already. Just dead hard away from me lul. If that doesnt work you always got adrenaline. Hey if you still get caught you got BT still. Maybe unbreakable if i chase someone else. But no, my noed is toxic apparently.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/976359#Comment_976359

    Internal playtests, and playtests with select experienced players. This was posted before the PTB began (as you can see by the date in the screenshot).

    Being a " experienced " player doesnt mean youre good and know what the game needs.

  • Probably either move on until killer isnt under powered anymore. Or if i really wanna play the game then become a survivor main and just abuse the OP perks like everyone else.

  • i usually run Nurses/sloppy/thanat/ruin. I guess ill swap ruin for that plague one that blocks the gens. But i feel on maps like that plague temple. Or swap maps in general it wont matter. Will probably have to fit noed in there and hope that i get matched with rank 20 new players since theyre dropping after game ranks.

  • @Hex_KillerMainBTW said:

    Honestly, make it to where it takes 60 seconds to do a gen with two people on it. Hell, even 55 seconds is pretty good.

    These survivors who think "oh you want an easy 4k omegalul." All survivors have to do is touch gens, try and loop a killer unless you're super stealthy then you don't even need to do that. And unhook. Meanwhile as a killer you have to chase someone, hit them twice before downing them, put them on a hook 2 times against 4 other people. Yeah, must be easier than doing gens

    Exactly. I think if they changed ruin in the way they did then they need to slow regular gen speed. Once you get around the higher ranks then people start knowing what to do and who should be on gens, who should be saving, whos looping where, and just overall game knowledge. Gens are gonna start popping left and right. Its not very easy to juggle 4 survivors who all know how to play the game to a high skill extent.

  • @JC316 said:

    Wasting your breath, they've already decided. Only thing to do is quit the game and let it die. I don't think they can rebuild their killer base from scratch, not on a game this old.

    i think we should just move to being survivor mains. With the huge drop of killers they already said theyre gonna drop the reveal of ranks after game. so if we just show off how powerful survivor is by just being toxic as #########. I mean , after a while im sure they will notice and make a change. either its we wait hours for a game or we really show off how unfun it is to play killer.

  • @LivUndead said:

    Great way to get people to start thinking instead of saying "GET RID OF IT" But this the problem with this change is the going near hook part. If it was just being on death hook then being able to mori def a good change. Is it perfect no, but no change will be, we can however make it better!

    Exactly. I have always liked seeing the mori animations on new killers and seeing how creative dead by daylight can get. So i dont want to see them go like people want. But i do see the problem with it.

  • ill just play survivor instead.

  • how about making it easier for console then. 30 fps and 60 fps is a big difference . Ruin was not broken, and didnt need a change. ( at least not on pc where the fps is actually decent lmao ) but this change is a step in the wrong direction. I used to play on console a while back and i do admit, 30 fps ruin checks are not the most fun part of the game. But thats a console based problem. On pc ruin isnt a problem. If you cant hit the skillchecks then maybe you should either

    A) look for totem

    B) take the killers attention so your team can complete gens.

    skillchecks are just a part of the learning the game. over time you get better and you can hit them. These changes are to help the new players. the rank 20-15 players that cant hit them yet. Once you get into higher ranks, ruin is was less powerful than it is in low ranks. There are ways around ruin, i dont think making it a bad perk and keeping it a hex still is a good idea.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/972832#Comment_972832

    Nope killer main since 2017 , but I am a survivor main just because I agree with killer nerfs? Ok then mister

    went back and read a few comments on this thread. And i dont mean any disrespect when saying this but if youre happy with getting one kill a game then im sorry but im not going to value any of your opinions. The devs are really shooting themselves in the foot here. Once killers start to slug every game, camp every game, and just all around play in a more " unfun " manor survivors will start complaining more and more. then the devs will come back and nerf killers to the point where the game isnt gonna be fun at all. I mean look at the doctor, ranked as one of the top 3 worst killers in the game, but he gets a nerf ? More and more killers will probably flock to nurse and spirit because of just this one ruin change. Then most likely once again devs will nerf those 2 as well. This game majorly caters to new players by shooting killers in the foot. Once these new players learn the game, how to correctly loop, and just overall strategies, theyre gonna dominate red rank. if they are gonna nerf ruin, then they also need to nerf the OP survivor perks like Dead Hard for example. Or Adrenaline. There is a very good chance that a good chunk of killer mains will either drop the game or just swap to survivor. A dbd streamer brought up a very good point recently, something along the lines of " when 1 killer quits DBD, that 4 people who have to wait longer for a game." This ruin nerf does a lot more than just " nErF kIlLeRs ". even though gameplay will be easier on survivors they will still face consequences. Kinda feels like a double edged sword in their case.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/972796#Comment_972796

    I never needed Ruin to win games, but I needed Ruin to play nice because just like survivors don't like being slugged or tunneled, I don't like needing to slug or tunnel as a killer.

    Have you ever tried 12 hooking survivors without Ruin whilst playing a low/mid tier killer against actually good survivors? Because I guarantee it usually doesn't end up well for you if you do.

    Even more bonus points when trying to do it on a survivor sided map like Fractured Cowshed, or Crotus Prenn Asylum.

    hes a survivor main. no point in arguing.


  • @[Deleted User] said:

    What are you talking about? killers already do these stuff every game nothing will change

    Most thoughtless comment i have ever seen in my entire life.