HuntressIsMyMommy
HuntressIsMyMommy
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- HuntressIsMyMommy
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Comments
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2977995#Comment_2977995
Don't worry, we can evaluate on our end and fix it. Especially due to the visual issue with BBQ.
that actually makes this whole thing way less worrisome for me. I'll still try to get it filled out correct of course, but it elevates a bit of pressure. From the way the original post was worded it almost made it seem like there was no chance of getting the rewards if you did fill in the wrong numbers. Thanks for your input, Mandy
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Same, I am not even homosexual but the spirit of celebration is somehow infectious. It's nice to see how much of a positive impact such a small thing can have and it's great BHVR went through with it despite the fear of possible backlash, which did lead some other games or companies to be less inclusive. I am also happy that we as a community are at a point where this is possible and an overwhelming, happy and celebrating majority greatly outnumbers those who would rather be ignorant and malding about it
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@KweenPlease said:
Given it has just been added isn't it going to take some time for it to level out and do its job?
If it had been implemented out of the blue, yes that would be a reasonable assumption. Considering that this system uses your current MMR which is directly based on collective 3 months of collected data on your performance in each game, It starts to not make as much sense anymore
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@aliens said:
MMR is working just fine. Dadges don't mean anything anymore because it'll just be reset everyone to same badge every month on the 13th and thus eventually everyone will reach iri 1 with enough time played since you can't depip anymore. MMR works in this game just like how it work in every game, just need to give it a few games to actually pair you with/against people of a similar skill level. You will eventually reach your skill set placement, i've been playing freddy nonstop and have been getting 3-4ks every game and am finally at a point where i'm getting good 4 stack SWFs.
New Ranks were literally translated 1:1 from the old months yesterday, meaning a person who was silver during MMR was green ranks during the old ranking system. So, in a way, it still tells me what rank they were before they couldnt' depip anymore. If anything, your argument reinforces my point of me being matched with lower skill players, because considering it was easier for them to rank up now they probably were a bit lower in actuality. Also, as i said, I checked all the available information on playtime, which is at least somewhat representative of your skill (to an extent) and it lead me to the same result
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2485070#Comment_2485070
Yeah I didn't play that much last night I have more time tonight, but I noticed a little difference in the matches I played.
The couple killer games I played it didn't feel like I was going against bad players they seemed to have a brain. usually I feel bad for stomping them and either let one of them live or let them all go.
And in my survivor matches it didn't feel like I was left to do everything by myself gens were getting done I notice totems being broken and there were safe rescues being made. Even the killers seemed to be more relaxed and chilled.
That's nice to hear that your experience was better. At least some positive credit to give to this system. Well, guess some things gotta change eventually and I shouldn't stand in the way of progress if it means a more engaging experience for the majority of the community
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2485070#Comment_2485070
It's been collecting data from a flawed rank based matchmaking system. Many people have inflated MMR due to the previous poor matchmaking.
It's going to take a while for everyone to get settled where they are and even for people who are settled in the right place they are going to have to deal with other people who have mismatched mmr scores.
That is honestly a pretty amazing argument. The data they've been collecting is flawed in a way, because the old matchmaking was so #########. That does change some things. But at the same time it makes me wonder, why collect the data in the first place then? If a random person on the forums can tell you it's utterly flawed and therefore almost useless, I am pretty sure the Devs could tell too,so why would you still base an MMR system around your collected data when that data has zero representative value?
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/2484510#Comment_2484510
Honestly I've observed comments re: SBMM became more positive, or at least mixed vs purely negative, with each successive test. I noted it due to positivity being unusual in these parts.
https://forum.deadbydaylight.com/en/discussion/comment/2484607#Comment_2484607
I don't think the analogy works, but I do get your point. We all knew going in there'd be initial hiccups, so things not going well right of the bat is expected.
That said, I still remember he very first SBMM test that did exactly the opposite of what it was supposed to do, so I've always been wary of this as a result.
That is exactly one of my biggest problems. The first test went absolutely horrible, so i was hoping for atleast something that's somewhat toleratable after 1 year of development. Maybe my expectations were too high, but I don't think it was too much to assume that the system would at least work decent after all the work and testing they've done
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2484588#Comment_2484588
I understand, but how many games have you played?
The SBMM it's only been out for a day give it time to work things out keep playing, and the matches should feel more balanced.
Over the course of the last 12h I have played like 20 or so games. And I agree, there is a possibility the system will magically improve soon. However, consider this: BHVR has been collecting both feedback from the community and data on your perfomance in each match for different periods, overall it's like 3 months, over the course of the last year. (at least they said so in their dev post a few weeks ago before the weekend test of MMR). How many games would I have to play for the assessment to be accurate, if literally 3 months of data can not make the system work as intended? I sure hope you're right tho, I really like playing this game so it would be sad to see it in such a state
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2484493#Comment_2484493
If i bite into a piece of candy and its sour instead of sweet, im not gonna wait for it to get sweet before i voice my dissatisfaction. First impressions are important, even if MMR does end up being decent its launch will have left a lot of people with a bad taste in their mouth. BHVR should have launched a functional system right out the gate.
Especially considering they tested it, tinkered with it and developed it for a literal year. One would expect it to be atleast semi-functional after all this trial and error
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@Clowning said:
Nobody has played enough games to objectively praise or criticize the system as of right now.
I understand what you're getting at, I really do. However, I'd like to bring up the point that this system has been in development for like a year now and we have had multiple periods of testing and with that, opportunities for feedback, which, as far as I know, most big content creators and parts of the community used to give said feedback. With that, I was hoping for a system that would at least remotely work after they've been collecting data for months and tested it multiple times
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@I_am_Negan said:
I can't get easy matches anymore it's time to come to the forums and seek attention ๐
bro how are you literally so smart. You've seen through my facade of lies and found my true motivation in seconds.
Ok now without kidding. Have you read this post? Literally the second or third paragraph is my conplaining how my matches were too easy for like half my games as a survivor
I have never had "easy" matches, with or without MMR . The only difference is now I'll have hard matches where everyone (including me) is sweating their ass off when I'm playing killer in contrast to making matches harder by playing perkless or with other self-imposed challenges (which is what I could do before MMR was a thing) and weird games with (former) brown rank survivors and killers with like 100h in the game
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Weren't there like 3 months of testing and collecting data to prevent this exact same thing? I feel like I should at least be able to feel the difference this collected data makes instead of still having to play 10s or even 100s of games to get a rating that's accurate