Avatar

DxveWolf

DxveWolf

About

Username
DxveWolf
Joined
Visits
572
Last Active

Comments

  • i like this, but i cant help but wonder, so it's a radial wheel, do you have to press something and then the wheel comes up, then you have to press a button? it worries me its not very time efficient, it would be better if you can preset button keys, im on ps5, so ill use ps5 notations, lets say, press square to activate message, then you quickly press L1, to ask for heals,

    would also like to add, i dont think i need to let anyone know im in chase, since they can already see the entity claws indicating im on an active chase. It would also helpt if we had extra options for things like, if i need a heal, it would be great for us to be let teammates know your location, at least 2 presets, like, i need heal, im at main, or im at shack, (it would also be an iconic call back to david and dwight meeting at the killer shack, wink wink)

    change repair to: do gens!
    remove "healing" and "im being chased", we can already see this

  • yes please! we also need a sort by prestige option

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065559#Comment_4065559

    Ah yes, a picture of Gabriel completely proves your point why a map with below average size should be cut in half to be the (by far) smallest map in the game.

    80% escape rate!!! map is too big, hold w friendly, unless you have an actual better suggestion to improve the map keep it to yourself, because this is just getting spammy at this point,

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065327#Comment_4065327

    The map is below average in size. Obviously "cutting it in half" would be a stupid idea, do you even realize how small it would be?

    Sometimes people just dont realize how big or small maps actually are. You cannot just say "Map is too big", when it is below average in size, lol.

    Screenshot 2026-03-20 130052.png

    rest my case, also "would be a stupid idea" is not an argument, thank god you're not in charge of making decisions

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064852#Comment_4064852

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064992#Comment_4064992

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065024#Comment_4065024

    The map only feels big because of how it's designed, however it's actually one of the more smaller maps in the game, as it falls within the same range size as Dead Dawg.

    they need to make it feel size appropriate by cutting it in half, everyone feels its too big, you can hold w endlessly and every single killer will drop chase, i havent had any killer commit once you start holding w, i played only survivor last night and not a single killer got a 4k, i think i only died once because i was taunting a slinger at the exit gate

  • not a trickster main, but have played the character enough thru the years, update is really nice visually, and mina is everything, you should definitely make it a priority to launch a system for legendary characters (Claire, Chris, Tiffany, etc all staring at you) to get additional outfits, but cmon, 18-20$ is very expensive, its fine for the 1st purchase, i guess, but no one will buy every additional skin at that price range,

    gameplay feedback:

    • i could not tell half of the time if i had main event available, give us a sound queue, make the main even prompt flash, or something, but not too much
    • the style progression is cool, but please for the love of the entity, whyyyy does blight (115%) just gets to stomp around like a giant while the 110% killers have to struggle so much just trying not to ge smushed under his big feet? (chucky was nerfed (s&d should be 8.5 m/s at least), hag is hag, spirit is forced to run green flute), etc, trickster has to fight so hard to level up endlessly throughout the trial, and the effects of s tier, i could not tell, just make it so you level up 1 time to s, then just (if you must make it decay) make it so it only goes down to b (whispers* just as low as any killer tier should be), all survivors need to do is avoid you and you're back at e, 110% killers should have strong chases because they need to drag their tiny little feet across the map after each chase, unlike mr Caesar (blight) who just ping pongs for 3 seconds and is already chasing you
  • pros:

    • map is beautiful,
    • map is different to what we've had before

    cons:

    • map too big, please cut in half, and make 2 different maps (one has the market, the other has the club)
    • spaces are too tight/narrow, makes it difficult to use killer powers and go around the map, make spaces wider, make streets wider
    • shack is strange/harder? to play, walls are too solid, create some transparency or holes somewhere across the walls so it feels better to play
  • no one is silent, we all complain on twitter everyday, but the devs ignore us all the time, and actually made bp gains worse, while claiming "they respect our time" (they don't), we used to get more bp, specially during events, they even nerfed the event bps

  • they're all bad, you could argue, who's worst, but they're all bad people

  • this release was very strange, it felt underwhelming, the legendary skin got far more attention than the actual new content, which is the survivor, and even though he could be more interesting (his whole gig is dating the oposite s… 3… x… and being an ai bro), he should've gotten a proper release, mina also is just a skin, some of us thought she would release with a new legendary skin system, but no, she's just and expensive skin, with a mori that reuses her pallet break animation and looks at the camera, i thought there would be a community stream as well, and i didn't see anything, map is gorgeos

  • i hope they add a sort by prestige level, on the character selection screen, just like we have by date, etc…

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056759#Comment_4056759

    So you being annoyed at not being able to be as annoying is more important than the people being annoyed by what you liked doing to be annoying? I'm not sure I follow.

    All of it is pointless when discussing licensed content, because that is up to the license holders and their agreements with BHVR. For all we know someone important at netflix hated the meme and thought it was a bad representation of their IP and wanted it changed, while using a rights negotiation as the time and opportunity to do it. Crossover content is always about advertising as much if not more than it is giving the audience what they want, games like Marvel Vs Capcom 3 were basically just an advertising slate for the MCU to Marvel instead of bringing back beloved legacy characters. Its pretty much always just business.

    aint reading all of that, im glad for you or sorry that happened,
    bring steagull back

  • yes!! make it at least 85% chance of the iconic steagull scream, 99.8% of steve players only play steve for the steagull scream, if anyone find it annoying, im sorry for its our entity given right to be whimsy

  • @Rokku_Rorru said:

    Are we forgetting she has built in slowdown which is obnoxious with the right build too? I don't think she needs anymore buffs, I think she is in a decent place now. Unlike Michael she has her power at all times ontop of the bear traps.

    cant use her slowdown if she cant get downs, her ambush is still bad

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989105#Comment_3989105

    No. It's not a matter of semantics. Words mean something.

    Quality of life is something like saving load outs or bulk bloodpoints spending. Balance adjustments are things like the recent pyramid head changes or huntress getting extra hatchets base.

    This community already doesn't know what a rework is. There's no need to muddy the waters further.

    youre adding nothing to the conversation, go home

  • @Ohyakno said:

    This is not quality of life. They are buffs.

    po-tay-to/po-tah-to

    They're the least played killer, you're mostly forced to run the same 2-3 add-ons, most perks dont work on victor and they're one of the most if not the most bugged characters in the game, they're only "good" because most people don't know what to do vs them, the moment people catch up, they're toast, that and the upcoming anti-slug, they're in danger : (

  • We should leave Chucky's cooldown alone, too little and he's oppressive too much and he's found dead in a ditch, his current one is fine, all he needs is a bit more speed, maybe 8.5ms or 9ms during snd.

  • They fixed them? Still pretty inaccurate for me

  • The only reason i played the mode was the bp bonus, it felt miserable when the bonus was only 200%, which was the last couple of days, actually made me go back to the regular queue. We should also be able to pip. Mode will likely flop if they remove the incentive for survivor

  • @Lexilogo said:

    This is precisely why BHVR have been reluctant about tying rewards to P100s. P100ing is supposed to be an extremely unreasonable process and a demonstration of your commitment to a character, having 17 or more P100s should take many years of playing this game. If everyone's P100, nobody is.

    I do agree that some things like default BP earning could be better, more BP offerings should be stronger, etc, but I don't think those things should be done with the specific objective of making P100s easier.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927779#Comment_3927779

    Unfortunately, the issue with this is that you'd be incentivsed to only farm BP on the character you've got the highest Prestige level on. I think P100 getting the infinite level 50 bloodweb, and P3 ensuring you never need to spend BP on levelling that character's Perks in others' bloodwebs, are already pretty decent Prestige economy rewards personally. Maybe something like a batch of Iri Shards for each P10 could be nice?

    Im sorry but this is not it, nothing should take many years in a VIDEO GAME, just downright not right, how can they expect us to only pick 1 or 2 characters from such an iconic cast, if youre fine with that, thats you, i am speaking because im not okay with that, snd needs to be made better

  • @Rokku_Rorru said:

    I'll take any suggestions and discussion on making this game better for both sides, some good ideas amongst this all, I love the idea of giving solo survivors more tools to stand on their own. I'd love to see some anti-gen rush momentum for casual killer play too similliar to Corrupt intervention and deadlock.

    Yes, i forgot some of the perks while writing this, but definitely some stuff like corrupt, and even bitter murmur could be added partially to base kit

  • And pip please 🙏🏽

  • Part 2:

    Chucky:

    [Buff] (to bring console more kn line with m&k) increased turn rate to 120 degrees for 0.5 secs after a scamper

    [Giga buff] we brought back the "hup" voice line whenever he vaults a window/pallet, the voice line is slightly louder to help with accessibility

    Clarification on Pig:

    Trap timer does not go down while mending, to avoid pig putting survivors into deep wound constantly to tamper with the timer

    Spirit (forgot to add)

    [Change] Post phase attacks are now considered special attacks

    Twins

    [Buff] After downing a survivor/trap them in a locker/latch with Victor, Charlotte gains a 10% haste so she can get to the slug, haste is lost immediately if she gets into a chase

    [Buff] reduced pounce cooldown after a successful down to 2.7

    [Buff] decreased crush cooldown to 15 secs

    With buffed healing, they should be more manageable

    [Giga buff] We gave Victor cosmetics, yes he can now wear hats!!

    Once the match is down to 2 survivors, they may opt for hiding instead of fighting, we want to make things more exciting

    [New mechanic]

    Last stand,

    Survivor : "our senses were heightened" once there's only 2 survivors, survivors repair speed is increased by 15%, and only one generator needs to be repaired to power the exit gates, if one survivor is still in chase and the other escapes through the exit gate, the hatch is reveled to the last survivor.

    Killer: "i need to bring this home" once the match is down to the last 2 survivors, their aura is revealed to you every 20 seconds, stuns are decreased by 25% and breaking action speed and vault speeds are increased by 15%

    ***Hud***

    -Qol: This perks will now show on the hud if they're active and there's a survivor near by: power struggle, head on, wake up, desisive strike (those are the ones i can remember that need to be communicated)

    -Anti camp bar will now be shown on the hud

    -Added a cross hair option to bring console more in line with m&k

    This changes should bring solo q and efficient 4 man sfw on comms closer in strength, with swf still being stronger, and make it easier for killers to be balanced

  • He's really bad lol, like low b

  • None of them need any nerfs, there's just a learning curve while playing against them. Survivors need to stop aking for nerfs before learning how to play properly against killers

  • That's already what the mid chapters are for, they've stated that multiple times

  • Nurse has already been nerfed enough, and so has blight, without killers like them, coordinated efficient swf teams that know how to play would be absolutely uncounterable. Billy could use some slowing down after missing his sprint tho.

  • Just here to post the code of conduct to support OP, it is definitely cheating according to the rules.

    PicsArt_11-24-07.30.11.jpg


  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563631#Comment_3563631

    Because a skin costs 1080 auric calls ($15AU for me), so buying the DLC and then a skin from the store costs more than the current DLC + cosmetic bundle.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563636#Comment_3563636

    That's why OP is asking for both options. The DLC alone, with no cosmetic, for those who don't want it. But also to keep the current DLC cosmetic bundle for those of us who like getting the cosmetic with the chapter for a few extra bucks.

    Yes!! This! I'm convinced people didn't do the math, and just saw the price increase, the bundle was really good, using nic as an example again, the bundle was 9.99 usd, and buying the skin separately for me would have been 19.98 usd, I'm really hoping the devs can give us both options.

  • Maybe stop stomping weaker killers or bringing the best things to the game so you don't end at the highest MMR, where only those 2 can compete.

  • @OniWantsUrLocation said:

    https://forum.deadbydaylight.com/en/discussion/344965/do-you-also-think-that-weskers-power-takes-a-long-time-to-charge

    His power activation is only 0.5 seconds longer than Demo's charge time, but for some reason it feels like eternity. It is impressive how small numbers can have a big impact.  

    They could of course give him the same charge time as Demo, but whether that makes sense is another question. It's not like he's supposed to just become a Demo on steroids. But I guess that would happen if they reduced his charge time.   

    Demo has map traversal with his portals, and some stealth after teleporting, and still is very balanced, wesker could use the buff to charge time and still be fine.

  • Only reward should be the freedom to go outside and touch grass!!!! I don't need the pressure of an exclusive cosmetic for devoting so much time to play 1 character, i play close to 10 characters, that would be close to 6k hours I would need to dedicate to play the game!!!!!!

  • Omg yes!!! I need neon Dwight, David and Ace!! Think of something that would go with Feng Min and Nea cosmetics!!!🥺

  • I bought everything!🤭 My only problem is Wesker not hitting survivors when using his power!😭

  • I think ScottJund has some examples in his most recent video.

  • Yes, on top of that bbq and wglf BP bonus was removed!!!😭 They should've made it base kit, instead of us having to rely on role bonuses, i'll never see survivor bonus, since I play at night, and there's always more survivors at night!!😭

  • @Peanits said:

    There's one huge point you're missing with the new system: Once you've prestiged for the first time, a character's teachables are instantly unlocked at tier 1 and tiers 2 & 3 can be found in the bloodweb.

    So in this hypothetical scenario where you're starting from scratch and only care about getting all perks on your Oni, you actually don't need to prestige all the others three times. You can prestige once with them and go right back to leveling up your Oni (even giving his Tier 3 perks to every other Killer in the process).

    So the numbers would actually look like this:

    27 * 50 = 1350 (levels to P1 all other Killers)

    (84 * 2) + 39 = 207 (perk tiers to be found on your Oni)

    40 of the bloodwebs will be between levels 40-50 and feature two perks.

    So all in all, you'd need: 1350 + 207 - 40 = 1517 levels, the majority of which are smaller levels and not full sized level 50 ones, to get all the perks on your Oni.

    And should you ever decide that Oni's not your cup of tea anymore and start working on your other Killers, you've only done an extra 57 Bloodwebs, so you haven't wasted a ton of time. The numbers very quickly start to turn in your favor after the first Killer.

    I won't fight the math, but my only concern is that I do feel the grind has increased, i at least would like to get my favorites to P6 now so i can the bloody clothes, that's a net increase from previous P3, from 6M BP to 10.5M BP for P6, i don't really think I'd go for P9 since that's a net 14M BP. This i feel will keep me from wanting to get new mains, as much as I like the new characters. I understand BHVR doesn't want for BP to be a determining factor when choosing perks, but then it should go to base kit. I'm looking at an 21M to 28M BP investment for the new chapter, or 32.5M BP to 42M BP investment if there are 2 survivors coming with project W. This calculations of course if new blood webs are the same as before after a new prestige level. If the act as lvl 50 blood webs after 1st prestige, then numbers are a lot more.