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DrNick

DrNick

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DrNick
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  • Now its the Killers time to be annoying and Strong for 6 Years now :D

  • @dugman said:

    The one thing I want them to change on Deathslinger is make it so he can turn at a normal rate while aiming. He’s the only ranged killer in the game whose turning speed slows down while he’s aiming his weapon. It feels like maneuvering through mud, it’s kind of irritating.

    Yeah good idea i will edit it into this since i forgot to put it in there. I focused on the Addons and i have to admit i was happy about my idea for the Wanted Poster so much i needed to post it :D

  • @SekiSeki said:

    Or blight sharing injections with double engravings billy. Imagine the zooms

    Fast and Furious Enitity Edition xD. So some powers could be combined to Strenghtem each other or weaken like Plague and others are just like: i Infect you all suck. but Nemesis and like Demo and Dredge arent affected by infections. Nemmi and Plague Double the Infection with Contamination and its just a China 2020 edition in the Trial. I Think they should open a PTB and testing these things so we can get such a mode.

  • @SekiSeki said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061120#Comment_3061120

    Oh damn, if they combined the powers of killers like that, wow I'd be so impressed. We need a zombie trap pit with trapper and nem haha

    Yeah zombies Walking into a trap will kill the Zomibe and disarms but Contaminates the Trap. survivors walking into that Trap will get contaminated :D

  • @SekiSeki said:

    This is the type of stuff that makes the forums fun. Keep it up man, awesome post.

    I can't help but think Oni Plague haha, infinite blood orbs haha

    Yeah so why not Infected Blood orbs which are green and only add 33% of the normal Charge rate from Pure Blood Orbs :D

  • I think most of you dont understand what he meants properly. The EGC timer is there so Survivors leave instead of Dancing around being Toxic as in 90% of all games. The Timer should start at the last generator but slowed like a Hooked or downed survivor. So No way out will cut 1 minute but its slowed so 3 minutes left you have still those 3 minutes to open 1 gate so timer goes normal. Survivors still run around troll Tbag and being Survivors in the Gates instead of Leaving. So Punish them more instead of slowing down for hooks or downs Increase the speed where it goes down by like 5% for each injure/down and 10% for each hook. So they LEAVE instead of the Rest Think about before you complain since you want an Easy game as survivors just no make a plan for escape its not a present like on Christmas.

  • @Mister_xD said:

    I generally dislike all of those Exposed UR Add Ons.

    They just feel so uninspired to me and nearly every Killer that releases nowadays gets one. I just don't see why - why not give them UR Add On that work well together with their power / unlock new playstyles like they did back in the day with Trapper, Wraith or Doctor (for example) instead?

    It would have been much cooler if the Iridescent Wooden Plank had gotten an effect like "while in Nightfall, The Dredge breaks out of a locked locker at the same speed as it exits an unlocked one" (or sthg along those lines).

    Also I absolutely LOVE your War Helmet idea! This sounds like such a cool and fun Add On to play around with and make this character even more of a jumpscare Killer that I am genuinely sad its not in the game...

    Hell yeah that locks wont work but then i would reduce the Teleport speed for like 15-25% in Nightfall would be nice

    My idea to the War Helmet came when i read it like instantly. I mean he is supposed to be a Stealth killer so why does he have 32m Radius and Jumps LOUD out of a locker? Why cant we have an Leave the locker slow and Silent?

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2299307#Comment_2299307

    The zombies should be quicker with their attacks, IMO. I have literally seen, and practiced, on zombies, and you can be right next to them when they lunge and run out of range. It should be more of a hit scan if you get to close, rather than a slow caress on your shoulder.

    If they would be affected by perks that would be nice too

  • @Keezo said:

    If he could go through windows he would have 0 counterplay whatsoever

    You rush through it so he has to slam again or hit directly after that cause he cant turn that fast

  • @DrNick said:

    Some Perks are just Trash and Nobody uses it (Yeah im talkin about Monstrous shrine, Hope and Fire Up)

    Some Perks are just... Evryone uses it... (BBQ, NOED, Selfcare, Dead Hard...)

    So here are my suggestions to Rework/Buff or Nerf these:

    BBQ: fine as it is you can easily outplay it

    NOED: No HEX anymore BUT (Survivor mains will complain instantly) for every totem left you gain 1% movement speed (so just cleanse and stop crying instead of genrush)

    Selfcare: Fine as it is

    Dead Hard: You shouldnt Dead Hard over a Trap otherwise its fine as it is.

    Fire Up: Srsly? look at this useless perk you get max 4% Action speed for each finished gen... Make it 10% and people will use it.

    Unrelenting: do it for Special attacks too and it would be nice. A shorter cooldown after a chainsaw sprint or faster recovery speed after smashing with the Oni would make it easier (they still suffer a cooldown so dont cry surv mains)

    Play with Your food: useless 1 hit and you lose 5% movement speed. Useless with Blight or Trickster cuz after a rush token is consumed (not the first) you lose a pwyf stack (should only be consumed when you swing your weapon) 3 blades with the trickster and its gone... Wow make him even more worse thanks for wasting our hopes and Money...

    Monstrous Shrine: Rework it completely that survs cant sabotage hooks OR (that means not both surv mains dont cry) Survivors die faster on hook and have a reduced success chance to escape without Deliverance (If you are near to a hook they die slower against campers and that the surv mains wont cry)

    HEX Crowd Control: Why is it a Hex? srsly? That is just a sad depressed version of Bamboozle... increase the block time and dont make it a hex so it would be nice.

    Coup de Grâce: receive a token when a totem is cleansed. Consume the Token when you get a successful hit only.

    Hoarder: Decrease the Chance for survivors to get no more items of Ultra Rare or Very Rare Quality.

    Blood Warden: It should activate when you Mori a survivor too.

    Insidious: You should be able to activate it every 120 seconds for 60 seconds (Prevents at least a bit leatherfaces from basement camping)

    Territorial imperative: Should activate when survivors are in the Killer Shack or Near Hooks (Exposed effect when in the Basement ONLY when you are further than 32 Meters away)

    Those are the Perks sliding through my mind which should be buffed because nobody will use them except for Test Builds or Achievements.

    I forgot Visionary: Who tf uses this (except for Newbies or Achievements)

    Visionary should be like:

    -Shows the Killers aura while you repair a gen when he is in 8/16/24m range

    -Still see Generator Auras in range.

    -You leave no scratch marks for 3 seconds after repairing a gen for 5 seconds.

    So it would be more useful and survivors wont touch the gen at the loop just to get rid of you easier.

  • @IWFreak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119358#Comment_2119358

    I actually like this...

    Reward the killer for playing well. It is like an extra "F U" to the survivors when they finally finish all gens. It also shouldn't feel like bullshit like before, when the killer gets his movement speed buff and one-shots.

    I personally am still for an immediate warning for survivors if they are exposed. But that is my opinion.

    https://forum.deadbydaylight.com/en/discussion/243693/perk-reworks-buffs-nerf-suggestions

    I LOVE your suggestion for PWYF. Only consume a token on an actual INJURE. Same goes for Bubba: consume a token for every survivor he hits, not every token.

    The Unrelenting one I also like, but then, in my opinion, they should take away or greatly reduce cooldown and reload add-ons. Especially Deathslinger and Huntress. Bubba also has a brown cooldown addon, which may have to be looked at, if this is happening.

    There are a few I am not a fan of: especially NOED and CC not being a hex.

    The Blood warden one I am also not a fan of. It is a hook perk for a reason. I don't like the idea that a killer can block survs from leaving for a full minute, without moving from their position. Same goes for PHead, I wouldn't be a fan of Blood Warden triggering from caging someone.

    Because there are some Reasons why i said it for Blood Warden because: If you want to block the gates for hooking someone the last 3 if they are alive will prevent you from hooking maybe even flashlight saving and there is not everywhere a wall you can just look at. Its for Toxic Survivors Teabagging at the exit thinking they are gods just because they dropped 1 pallet on the killer and jumped over 2 windows rushing the Gens like my Engineering classmates. if you kill someone in the gates they should get blocked cuz they would teabag in the animation window we all know it so they get punished for being such a mass of... I cant say it in here it is forbidden an i am not that polite but i have to.

    Also it shouldnt work with PH cages eiter

  • You can't keep your Abillity!

    He is too slow and his animations and lore makes the gameplay ridiculus because:

    It looks like he is running, but the trapper WALKS faster (even michael moonwalks faster)

    It looks like he is jumping through a vault location (like the blight) but it takes too long!

    in my opinion increase his movement speed and add instant vaulting to make him better then we dont have to complain about keeping main event!

    Another thing: Who the Hell uses his addons when out of Blades? Rework the Lucky Blade and the Waiting for you watch!

    With these Buffs he would be a better killer to play.

    One last Thing: it doesnt have to do anything with this but about the Blight: Instant vaulting while rushing and Plague bile should be base kit.

    I would be pleased then thanks.

  • Look at his animations and his lore. he is an agile killer even this Fat Clown is agile and vaults faster (with perk its his own so its lore) He (even blight) jumps through a window so it would be awesome so that looping the Trickster would be even worse that he has a chance i played at least 8 Games in a row diffrent perks and addons and he still is so damn bad that he is just Trash but i like him to be buffed. Instant Vaulting and movement speed increasing would be perfect then Keeping main event is not in need.

  • What he really NEEDS is a Buff. What they did was just ridiculus... If thats what they call a buff then they dont know what it is like to play him.. I played a few matches and he is still too weak

  • They should increase his base movement speed cuz you cant throw Blades over a wall in a loop like on some spots on coldwind or Gideon etc.

    Also: Crowd Control should be maximum 24 seconds and NOT a Hex!

    Edit: he shouldv ault like Legion instantly over windows if you look at his animation thats what he does just too slow.

  • He is way too Weak. I main him for fun not because if he is good or bad. Its fun to play but for his buffs i suggest:

    -Laceration healing should be like mending (Healing by Themselves not over time)

    -(4.6m/s Movement Speed)

    -Keep Main event like Oni's Blood Fury

    -No Recoil on Main event

    -Add-On improvements... I mean srsly: Who uses the Addons increasing the Time for The Laceration meter before it starts decaying when out of Knives? Like the Waiting for You Watch: Instead of Considerably Increasing each Survivors Laceration Meter decay duration when out of Blades. I Suggest: Moderatly Increases the Time survivors need to heal their Laceration caused by Blades?

    Lucky Blade: Instead of: Slightly increases each survivor's Laceration Meter decay duration when out of blades.

    Reduces the Maximum Carried Blades by 10

    Start the Trial with 10 lesser Blades

    Blades deal 50% more laceration damage.


    That sounds like a HUGE OP buff but you need 8 Knives to inflict 1 health state damage. So it would be just fair and the Improved movement speed would be nice but is not nesseccary if the Rest would be like i suggested in my opinion at least.

  • Would be nice if his Radius got smaller on Tier 2 and Bigger on Tier 3 that he can be more himself like in the movies. And they should update his Prestige Skin it looks like Tomato insides on his overall or he is just a very bad Car Painter.

  • I Prestige everyone and even the Trickster got P3 lvl 50+ i like to play him its fun but if the Toxicity wouldnt be there it would be the most fun for me

  • Yes it was Nesseccary because they just could do Progress while being invincible for a short time of being hooked. Even slugging was useless because nobody cared or they had unbreakable or other Perks

  • @[Deleted User] said:

    Although the sound effects would have you believe he is already throwing glass cards, I do believe his knives are getting buffed sooner or later because nobody is playing him past rank 10 and that's an issue.

    Btw i do but its just so annoying. You want to have fun and as soon as they found an infinite the only thing you see is: No matter who you chase where they all run to the infinite where they can avoid the knives. You cant do anything against it i even tried his Perk Crowd control (Which shouldnt be a Hex) or bamboozle but then i cant use other perks to buff him for me. No matter if i play fair and try to avoid the fresh unhooked they bodyblock with Borrowed time so i cant hit the saver only to be called tunneler receive Harrasment, Tbags, Flashlight clicking and Provocative Moonwalking at the Exit gates. And now to the Topping: Instead of being nice i only get L2p, Baby Killer, or GG Noob same for gG eZ bAbY kIlLeR!!!.

  • I feel like a Trickster Main since he came out i played him 95% of the Time cuz he is fun. he is way too weak but the Devs will hopefully buff him. The Knives are ceramic knives to pierce the Shattered Splinters into their Body so its just fine. The Glass Cards are actually not a bad idea but i stick with the Knives for the lore and his Trailer.