Chicago_Prime
Chicago_Prime
About
- Username
- Chicago_Prime
- Joined
- Visits
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Comments
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@Pipefish said:
Bloodwarden is already pretty useless now with the endgame collapse already in my opinion. I think it definitely needs a rework with the endgame collapse in mind since it was not built for that.
It’s not useless when you use it with NOED
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Nope. Let them DC, the devs gave up on this game once they made rank a main part of leveling up. Now the devs see them losing a pip as a major part of the DC, along with the penalty.
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@TruffleTurtle said:
I don't see what everyone is so mad about. So what if killer cant switch out? Everyone has been asking for different rating for killers for forever and now that they do it everyone starts complaining again? Pick you're poison people I'd much rather have different killer ratings then to be demolished every time I want to play somebody new for a change. The other changes are good too. Hope everything goes to plan and it makes it live.
Ima killer main and I don’t see a problem with this at all, killers are the biggest cry babies on this game hands down. They complain about EVERYTHING.
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@MadLordJack said:
The problem is that it's only being implemented for killers. Quick switching has always been a problem, and now that the Devs have implemented a system that locks characters... It only locks the killers. Survivors can still quick switch to whatever broken item they want, on whatever broken skin they want, and not give killers any time to react. It just feels kind of unfair, especially when you add in the cheating software that lets survivors see what killer they are going against.
And literally tell me that the matchmaking penalty wasn’t implemented for mainly survivors. Go ahead I’ll wait. Everyone knows killers RARELY AND I MEAN RARELY EVER DC. And you salty over not being able to spam to character? Grow up lololol
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@IceCreamPrincess said:
Lobby dodging isnt a problem. A killer should be able to just bow out and since no match has started theres no harm no foul. Until everyone presses ready in the lobby anyone should be able to leave as they fancy. But leaving once the game has started is lame, and will always be lame
Also, messaging people like you did, in PMs and what not, is also real lame. Just move on to the next game
Stop trying to play passive, your not smart. Saying it isn’t a problem is the problem. Delete the game
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@CatNight said:
I've had several games now where killer was literally hiding all game, going AFK invisible Wraith. They hide near the door and open it as soon as the last gen pops. The only way to find them would be with a flashlight and force visibility I guess? It's impossible to pip that way and while it is a free escape and free points, I wish this wasn't possible. Is there a way to counter this? Like killer not doing actions for a long time gets crows and goes visible or gets kicked from the game or something like that. Also not really sure why people do this.
I would love to see a kick feature where if someone is afk for to long then they get sacrificed , but that’ll suck for the other survivors playing cause they won’t win probably
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@ASpazNamedSteve said:
everyone should outrun the Clown for realism
I love this comment!!!
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Have them nerf Hex Ruin and then come back and talk about the ALREADY nerfed generator repair speeds.
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Very exciting news indeed can’t wait for all of it, officially quit the game like a week ago cause of the toxicity.
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Oh well, it’s what you get for using them in the first place.
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@WickedMilk03 said:
It is said that survivor takes no skill... But why do people say this? I think the primary reasons why people say this (including myself) would be that:
- Hold <repair action> to win
- Killers most usually rely on the survivor(s) mistakes to catch them.
Problem number 2 is being fixed or has been over a long time. With shorter loops, the killer and survivor(s) skill clashes. However problem 1 is a biggie.
Why you ask? WELL...
Survivors escape 30% of the time (I think) which is weird because killers say that the game is imbalanced.
The reason that survivors only escape 30% of the time is because SURVIVORS GET BORED OF HOLDING <repair action> It would be unreal to say there has been someone who has not left a gen and tried to get chased for fun.
The problem is the gens. They make Survivors bored as balls. This would explain why killers feel at a disadvantage; they lose all the time when versing coordinated swf teams that only want to win. HOW IRONIC, survivors blame killers for only wanting to win, but they are only complaining about the survivors who strictly want to win. Killers do not care if they lose as long as they are able to blame themselves for their loss instead of the games fault.
What should be done? Secondary objective that is FUN!
- Gas canisters would be placed in 3 white boxes spread out with equal distance between them.
- Gens would only have 60 charges
- After a gen is completed, gasoline must be carried from the box to the generator and poured into it.
- A survivor holding gas cannot sprint
- A dropped gas canister can be seen by all survivors and the killer via aura.
- The killer can break the canister (resetting progress as in The gas goes back to the white boxes)
- Gens could not be regressed during the gas phase which would be after the gen is completed
REASONING FOR THIS SECONDARY OBJ IDEA:
- Survivors are forced to play stealthy after a gen is complete. This is good because stealth is not a very common thing people go for since it isn't very rewarding
- Survivors are forced to be on the go during the match. This makes it less boring and gives a higher chance of interesting outcomes in the match.
- Survivors will not try to die anymore because they are bored. Survivors will be actively trying to win.
- Killers have a more fair advantage versus swf and can win a match based on their individual ability to put pressure on the survivors.
- Overall more interesting gameplay
- Generator times are decreased (again: less boring) Dead by Daylight remains the classic "repair gens and get the fug out game with all the cool movie killers" that the commons look to it as.
- Map pressure-less killers actually stand a chance.
Tell me your thoughts. If you disagree with this, actually tell me why please. I try not to be bias and I do play both sides. I have 2300 hours. GG
I’m sorry but this is TERRIBLE. when I play SWF killers quit alllll the time, but they don’t care if they lose??? Loool OK. How about you go play civilization. Plus that gen idea is terrible, left 4 dead did that back in 2008. “I have 3 seconds in game hours GG” killers literally fly across the map and hit you, yeaaa “skill” I’m done.
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I love DC’ing knowing that everyone suffers. Oh well. Report me? Naaaah devs don’t care about the game anymore. Oh well 😂😂😂