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Albert_Wesker

Albert_Wesker

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Albert_Wesker
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  • @Technature said:

    Unlike maps, which killer you face is decided entirely by what people are playing.

    It's been mentioned before, if you don't want the same killer, then killers need to not also go against the same exact perks every single game.

    I remember first time playing this game thinking I was facing bots because EVERYONE was using the SAME EXACT PERKS.

  • Thank you so much!

    It's amazing how quick it was solved, let's see how it's going to work!

  • @darkcloudlink said:

    https://forum.deadbydaylight.com/en/discussion/comment/3169726#Comment_3169726

    And survivors aren't punished for being forced against the same 3 killers every match with no way to change it? There are supposed to be over 25 killers in DBD, yet in over 50 matches, where are they?

    Are serious? You really can't find the answer for yourself?

  • Dude!! DUDEEEE!! YES!! Imagine how cool that would be!

  • @scenicpickle said:

    you're asking for buffs and you are saying it is reasonable but is it? Your asking to increase the hurt box and not increase collision... why cause people are 360ing you or because you can't hit them?? if your coming to the table with a proposal for change come with something more than i can't hit my bounds. I'm all for killer buffs but don't be those people who were like Billy too hard make chainsaw hit box huge and decrease collision maybe learn to play before asking for buff without actual justification only saying its "covers more of his body and more reasonable hitbox" and "I'm sure most of the DBD community can agree 30 cm is reasonable" like why how come you think this? these are just excuses, if you think he's hard to play just say so. maybe he does need a changes but not giving any actual reason and just showing pictures of the hurt box doesn't help.

    You just showed that you didn't play Wesker.

    In my opinion 30cm isn't going to be enough because of desynchronizations, lag spikes and probably because they aren't getting rid of his feet collision detection and giving him the close detection like Demogorgon has. The fairest of all must be between 35 and 40.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3166955#Comment_3166955

    35 cm? 40 cm were like a truck. No way they will buff it all the way up to 35 cm, there is no way they would be that dumb.

    Looking at the images, 25 cm looks like it could work well. 30 cm would probably also be good, but anything above 30 cm would be too much. It would reduce Wesker's skill cap too much and probably cause frustrating hits on the survivors side.

    I really don't know where people are getting the idea that less than 35 is going to be a good thing when ping and object collision are into account when using the dash. Not to mention desync because of lag spikes. And I'm yet to see the crazy hitbox of PTB, because I played there (as Wesker and against) and found the collision with survivor pretty fair to compensate for the long cooldown and charging time.

  • I hope they tweaked to 35cm. Less than that, it wouldn't give the players the reward for good plays.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/3165417#Comment_3165417

    How dare people have opinions and make suggestions.

    https://forum.deadbydaylight.com/en/discussion/344381/dear-bhvr-this-would-improve-wesker

    Regarding the grab with immediate release and Survivor being infected without damage: Do you happen to know what happens if they are fully infected when this happens? Do they go down in that case or does it still just immediately release them?

    ๐Ÿฆ†๐Ÿฆ‚

    If fully infected, you only carry them if you slam them into a wall, but if you throw them fully infected you'll only deal 1 health state of damage.

  • @SgtMittens said:

    This is unreal. It's been 2 days. Buff this, nerf that, rework those...I would love to see the crying that would occur if the original Mega Man were released today.

    Are you blind or just trolling?? Did you play Wesker on PTB and after? The survivor collision detection at the moment it's atrociously weak and unfair! Even with a perfect aim you still don't get rewarded.

    I'm curious why BHVR didn't fix it already, all the players that tried out Wesker have the same conclusion about the survivor collision detection being horrible and unfair. I saw people posting that on PTB was too much, but I didn't even see a clip or video proving that statement because I played on PTB and felt it was perfect.

  • I still think the best survivor collision detection is 36cm. Besides that I agree 100% of what you typed.

    Hope they fix him quickly, it would be wonderful if everything stated here be implemented.