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storen

storen

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storen
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  • @Mooks said:

    Heartbeat and skillcheck visual cues should be the minimum. Probably as toggle (don’t know if it’s a toggle option on mobile?)

    footsteps and other sounds like breathing is another issue though and not as easily fixable, as it would need to also give audio cues for the sounds of your own character and you don’t have the chase/terror Radius music.

    then there is generator repair and progress sound which is especially for killers very important. As well as the gate sound. There is a ton you have to consider here..

    This is why the easiest solution would probably just be audio subtitles, but I'm not sure how well received it would be by players.

  • @elpoh said:

    they could add in the menu an option to activate the mobile hearts...

    Yes please. This would help so much! Some sort of small visual ping for skillchecks could also maybe be possible? To make it just as fair for players who can't rely on the audio cues to know when one is coming up.

  • @Nyx32 said:

    The issue is, people would abuse this to make it easier to find players in a game that relies pretty heavily on sound; people abused the same thing in Fortnite as it had a deaf setting that made it able to hear footsteps' direction significantly further away.

    This isn't a good enough excuse. IMO deaf people having the game be less accessible to make it more "fair" for other players is not a fair game to begin with. I've heard this reasoning in tons of games and it never actually pans out in my opinion. I like Milo's suggestion of using a heart, there are multiple ways to use visual cues that wouldn't take away from hearing players ability to play. Also the Fortnite issue sounds like a game design issue rather than an issue with inlcuding accessibility.