sp1n4l_ssnap
sp1n4l_ssnap
About
- Username
- sp1n4l_ssnap
- Joined
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Comments
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@Mooks said:
i can’t really help.. though just want to make sure, which platform were you on and I guess they were cross play?
yeah it was crossplay lol
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@The_best_killer_main said:
Ok, so I'm a killer main and I play many matches a day and I see sometimes all 4 survivors with dead hard, and it's the most annoying thing ever . I even get some survivors that T-bag after the killer misses an attack. Dead hard is just a trolling perk .
Another example survivors camp at the exit gate just to gloat,and then dead hard out the way when the killer tries to chase them
Dead hard dose not make you a better survivor . I think it should only be able to use dead hard ONCE during a game.
seems like a you problem, those survivors seem to know how to use dead hard and use it well.
maybe you should try not swinging until they use dead hard??
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2983433#Comment_2983433
So your solution is to punish all killers for the actions of a few?
or add a preventative measure to stop toxicity in a game? its not fair if all 4 people get slugged and have to die, lose ranks, etc because the killer cant play right
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@Xernoton said:
That would deny killers one of their most important and strongest tools build pressure. I don't think that would be a good idea. Also it would make some killer adepts even harder than they are now.
so what? keep letting the ######### toxic killers who main hillbilly, leatherface, or other insta down killers down everyone in the game with no punishment? because lets be real the reporting on anything other than PC will do literally nothing
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@pseudechis said:
luckily when you die in game its only make believe... queue again.
Don't nerf Myers because a few sore losers can't deal with loss, its a major failing on the survivor side if he gets his mori off that early.
he legit doesnt even need to injure you, without warning he can insta kill healthy survivors, it really needs sorting.