Avatar

nullptr

nullptr

About

Username
nullptr
Joined
Visits
4
Last Active

Comments

  • @redsopine1 Then I would want the killer punished if he hatch camp when the exit gates are closed.

  • @redsopine1 said:
    nullptr said:

    And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.

    Because I'm tired of waiting half a hour for a survivor to jump down a hatch or walk out a gate and this is only for when the gates are open if not then it stays the same

    Because sometimes there is no other way for the survivor to survive other than to camp the hatch. If the exit gates are too far away and the killer is camping the hatch. Then I would rather see the killer getting punished for hatch-camping.

  • Remove DS and NOED from the game and we are good.

  • And why do you want to make the hatch killer sided? This isn't a fix, but rather a major nerf to survivors and a major buff to killers.

  • So, as I thought. The update didn't do anything with queue times. I'm a rank 1 killer, and I still have a 20 min queue.

  • @mortz said:

    Force players to play survivor every third game in a row they have as killer.

    Jesus, you did so well with math and calculations but then you say this?

    The game worked fine before this event. During the event they capped vials to 30 on survivor, and THATS where this problem is. Forcing players to play what they dont wanna play will ruin their game.

    Negative. The queue times did not work fine, atleast not for me. How exactly does it ruin their game? The thing ruining their game is the long queue times.

  • @Entità said:
    If suddenly appeared alluring rewards for playing as a survivor, players would be encouraged to comply.

    Yes, that could work also. As long as something is done with it.

  • @Entità said:
    Forcing a player may convince them to abandon the game: what about incentives in bloodpoints or other rewards?

    I agree with you, but as I stated in my original post; " In this case however, forcing a player to play one round of survivor so he can queue for killer again will take less time than queueing up as killer in the current system(if you are high rank atleast)". When there is a 1 to 4 ratio, there will always be queue problems unless you force or encourage the survivor playerbase up.

  • @KroolTheField said:
    I must say congratulation on the amount of effort you have put into this message. The values seem somehow quite accurate ( 50% / 50% ) when comparing to the amount of time I personnaly spend in an empty lobby.
    However as i've just told you on steam, I don't think players should be forced to play a specific role. Devs should have instead made it so killers have around 10 bottles to fill and survivors maybe 40 since as i've told you, there are 4 survivors per killer. ( This probably doesn't make much sense, but that's the way I see things. ) Once the event is done, things will go back to normal

    As I'm not disagreeing with you, my post is more of a permanent solution to the queue system, rather than a solution just for events. I have queue problems, no matter if it's an event or not.

  • @Terrortot said:
    Have to factor in red bracket not rank, and although forcing a survivor game would probably work, i think it would be better to broaden rank brackets at least for events.

    Yeah, I would. But it's hard getting statistics of players in red bracket, as it is not public(Atleast not that I know of). I was just going with what was possible to fetch online.