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misterDbD

misterDbD

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misterDbD
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  • There's a hole in my bucket, dear Liza, dear Liza, There's a hole in my bucket, dear Liza, a hole.

     Then mend it, dear Henry, dear Henry, dear Henry,    Then mend it, dear Henry, dear Henry, mend it.

    With what shall I mend it, dear Liza, dear Liza With what shall I mend it, dear Liza, with what?

    Then some awesome side quests to collect straw, a knife, a stone, water 💧💦 only to discover… Oops! 😅😆

  • @braydiboy, it's Bloodlust… check it out and enjoy. Good luck

  • It is unlikely to get a third chapter IMO.

  • But how long are you in the lobby for?

    Many years ago, I set lobby music (dunn dunn dee dee...) to mute.

    I do get annoyed by bloodweb sound effects when you spend a lot, as that sound is repetitive. But the real fix is a "press one button to auto spend a huge amount e.g. 500,000 bloodpoints". Then only one sound effect for that entire transaction.

  • About 75% chance that Jason Voorhees will be added before mid‑2027!

    ...claims ChatGPT 😀

    https://chatgpt.com/share/684a2157-ed1c-8008-bd1b-16f8801585ea

    What do you think about what the AI said? I find it a bit weird that it referenced March 2025 from a legacy speculative article, when March 2025 is clearly in the past.

  • The reason that you are losing here is due to your attitude.

    Transform your attitude to be more positive and you will find ways to evade the killer while snatching some moments to work on gens.

    It's more cat-and-mouse stealthy gameplay by survivors when just two survivors are left versus one killer. If you are trying some gung-ho "arcade" style, it won't work.

  • @FFirebrandd said:

    Allowing that to happen will result in 1 of 4 things happening.

    1. Survivor doesn't self unhook and wastes another minute of the killers time in a won game. This helps no one. This getting removed is good.
    2. Survivor does self unhook but fails. This is hardly different than how it currently works.
    3. Survivor self unhooks successfully, but gets caught again. This accomplished exactly nothing other than wasting time in a game that's over. Nothing is lost by this outcome getting deleted.
    4. Survivor self unhooks and by some combination of luck and perks, they manage to get out an open gate or hatch. This outcome is absolute garbage. If you are the only survivor left in the trial and are downed or on hook, why should you not die when you are in a terrible spot and have no teammates to help you. Trick question. You should absolutely die in that situation. Any perk that could potentially rescue you from that fate will 1000% feel like the killer got robbed. Because they did.

    There are literally no good outcomes for allowing this. Only bad. It sucks that your teammates literally killed you, but that's how it be in a team game sometimes. In fact, they should make the Yellow Mori base kit.

    What's written in Point 4 is, to quote, "absolute garbage".

    However many years ago and prior to the build change discussed in this thread, I was the last survivor, was hooked near to the exit and successfully used the 4% chance unhook (it took two attempts: 4% + 4% = 8% chance of unhook).

    Then I ran past the killer who was standing nearby, but not close enough to catch. It was an awesome escape and made further memorable as one of the random other survivors sent me a message after saying he'd spectated the end game and said how awesome it was. Stuff like that is FUN.

    So I believe that the game would be better to allow a never-before-hooked survivor (Phase 1) who is the last remaining survivor in thee trial, to:

    • try their luck at 4% chance unhook (usually you get three attempts, unless you have Slippery Meat)
    • or, if they happened to have an activated Deliverance, execute their 100% guaranteed unhook

    When the survivor gets to Phase 2, or was already at Phase 2 prior to that hook, then they automatically die.

    So with my proposal above, the "extra" delay to the game ending would only be waiting for the Phase 1 completion.