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mickeyisyourfriend

mickeyisyourfriend

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mickeyisyourfriend
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  • Well, I personally only use Shadow Step which I don't think Is particularly strong ...

  • I'd increase the odds of it triggering healing skillchecks to 15% and make it work with Med Kits too

  • It doesn't need the increased timer but I like the idea of it not letting the player leave blood trails; it could make it a more situational yet stronger Iron Will.

  • @DBD78 said:

    They need four times as many survivors, so they choose to have survivors in the power role. But I as survivor wants killers to be much stronger, so you could fear them in some way. As solo survivor I want to escape 10% of the games not 70. Escaping should be something amazing and almost rare.

    Your opinion is probably very unpopular.

    Losing isn't as fun as winning so you wouldn't want to have a game where it is very likely a side will win and the other will lose.

    Unless you change what "winning" means for survivors

  • @danielmaster87 said:

    They have built-in counters, all these new killers. As early as Wraith with lightburn, we've seen this, but especially in the new killers like Twins, Nemesis, and Pinhead. Let the survivors kick the killer, give the survivors free cures, and let the survivors take away the killer's power for the next 90 seconds. It's a survivor-ran circus.

    I think survivors should be able to have some sort of counterplay, but taking away the killer power with little effort is just a no for me

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2674811#Comment_2674811

    You piss Killers off by not dying to them already. You can run 4 Meme Perks and they will be upset that they lost. Killers are super sensitive.

    I got called a Tryhard by a Nurse for running No Mither. And a Clown-Player (with Exhaustion Bottles) in a game where a Jake dropped all Pallets at the start was raging because I got lucky and found Hatch. Also while using No Mither.

    Everything is possible.

    I mean , you shouldn't really generalize an entire group due to some specific cases.

    We all play the same game, if we can't act one as a community then this game has an unstable future

  • Sure, but it should be low priority,Imo.

    I know burnout is a thing, it's what I'm having and I just wish there was some sort of single player for

    Well, burnout is a problem for plenty of people with this game; there is only one mode and has been there since release, I think we need more modes which radically change the base game mode.

  • @Zozzy said:

    Its another tool for swf. Solo will not get much use out of it.

    Mh, I disagree.

    You can clearly see where boon totems are,so if you get downed, you can crawl to the boon totem even if it's relatively far away.

    Furthermore, survivors who are working on gens won't try to help you if they see you are crawling to a nearby boon totem.

    This means that if this perk becomes meta like CoH, slugging will no longer be a beneficial strategy for the killer, because no survivor will stop working on a gen to try and aid a downed teammate who is going to res themselves anyway and the killer will actually lose efficient time if they decide to not hook survivors immediately.

    So you don't need communication to make this perk work.

    Mine is mostly speculation however, I guess we'll see how good this perk is in a matter of weeks