maxjacobusvoid
maxjacobusvoid
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- maxjacobusvoid
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Trolls and sore losers/winners are a natural part of a competitive game community, gotta learn to tune them out. Or at least report them for harassment.
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I havent played anyone on the list but Trapper, so I can't vote since I dont think Trapper is the worst of the few I play.
In order of best to worst that I've experienced, despite only playing about 100 games or so now:
- Wraith
- Trapper
- Huntress
- Oni
- Nurse
Nurse is just... to high of a skill threshold for me to get a handle on. If her Blink didnt cause Fatigue after the first cast with NO chain follow up, resulting in a longer CD as well, then I'd be more willing to play her. Otherwise, yeuch.
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@TragicSolitude said:
If I can play killer with my friend, yes. I don't care if it's totally ridiculous, as long as it doesn't cause our consoles to catch fire I think we'd have a lot of fun.
I'd see them just reducing the graphic load to make up for the extra map sizes that would be guaranteed to happen; as to the network issue... I guess it depends on their servers.
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Yes, but change the rules:
- Extra gens and gen requirement, as well as larger maps seem a natural choice given the increase in players.
- Killers cant stack attacks, so add a 2 or 3 sec endurance to struck survivors... might wanna add that to pallets too so the killers dont just steam roll through the map together.
- Include a 3rd gate, and gates can only have a max of 4 or 3 survivors go through it, each.
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I mean, some people get salty after a loss, or feel like they were tunneled or camped (LOOPING BACK TO THE HOOK AFTER LEAVING FOR A MINUTE IS NOT CAMPING ILL DIE ON THIS HILL)
Generally, if you stay at the end and read the chat, it's really all on you at that point if you get insulted and you feel bad about it (im not bashing you, just saying there's a level of personal choice).
What I'm saying is that toxic people are toxic, and if theyre going to accuse you of cheating or unsportsmanship, there's not much you can do but report them for being sore losers, which let's face it, isn't much the support team can go on to do something about until said toxic person acts toxic to enough people who report the issue.
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I voted for buff, but I also want to add a nerf with the buff.
Remove the fatigue for doing just 1 blink, but increase the ability CD if you don't chain at least once. This way, the skill threshold isnt so high that people turn off Nurse as a viable killer because of constant fatigues, but keeps her deadly level down a bit.
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So, I'm going to pre-empt this with the statement that I fall on the side of bias that I've never played a RE game. I'm going to honestly say I have no qualms against the series, I've just never gotten around to playing one of the installments. As to that matter, I voted that the graphics are good, but the layout is terrible.
From what I gathered from other comments, this is very faithful to the layout of the RCPD from RE, which is cute and all, but after playing it multiple times on survivor and killer, I've come to hate it with a passion regardless of the class im playing.
๐ฃ The map is too large, both vertically and horizontally, with most of the rooms looking identical so youre unable to tell what side of the map you're on until you find the foyer.
๐ฃ There are large portions that can only be accessed by 2 or 3 doors, all of which are close together, causing a funnel effect.
๐ฃ There are multiple rooms that are legit dead ends.
๐ฃ With the way the hallways are set up, pallets tend to just slow down a chase, turning every match into a guessing game on if the first survivor to be chased can get the killer to break every pallet or not before the first 2 gens are done.
I've worked in software dev and I've known for a long time how arduous game design can be, but the level design on this map is just too convoluted for me to want to even both playing it. I've literally taken to abandoning the game when it rolls because I would rather take the loss of my items that round and another 5 min wait in queue than to play that aggravation again.
Please, remove the map from the map table until you redo it.