Avatar

madsweeney84

madsweeney84

About

Username
madsweeney84
Joined
Visits
83
Last Active

Comments

  • Its posts like this that make me hate the community of survivors.

    This will catch on and people will continue until it is changed because that is the survivor community as a whole. Easy made needed or they riot... more like cry until it is changed.

    But yeah.. go ahead. Makeva post about how killer perks are "hard" and pay to win. There are plenty of counters to it. Learn to play or uninstall and complain about another game.

  • At this point in the game it is no longer a conversation or constructive to chat or talk with survivor mains or survivor simps.

    You all are going to complain until your delusions of balance are easy mode for you against every killer. So you can use 1 build and still win. You all just want a lazy easy way to win escape.

    But I digress, I dont even play anymore because of survivors who believe that the devs should hand you every change in the game to suit you.

  • You will always see anything that hinders easy mode for Survivors to be referred to as "OP". In reference:

    Nurse got reworked.

    Billy got reworked.

    And both of those were top tier.

    Spirit Add ons, there was no "counter play". But no one wanted to play Kates perk.

    Legion with mend times, but no one wanted to use anything but "meta perks".

    I do not play anymore because the devs are dictated by survivor's wishes and what is "unfun" to them.

  • The most simple of answers is they nerfed Legion all to hell. Survivors complained and complained and complained about how "OP" or about "how unfair mend is".

    Survivors always and I do mean ALWAYS want easy mode and they get it because this is not a killer driven game. Its a survivor driven game, the killers is just their selling point. BHVR has become the next EA, a gaming corporation who forgot what their mission statement truly is.

    But I digress, they lean super heavily into what the survivors want in game because their are 4 of them and 1 of us. And that goes for the player base ratio as well.

    Greed and the ones who complain the most get the most.

  • Survivors expect easy mode. And not learning how to adapt. They want cookie cutter killers so they can say " I earned my rank" even though the Devs hand out the survivor ranks through perpetual killer "balances". Remember this is 4v1 in the game and out of the game. To every 1 killer saying "Hey what about this issue with this"

    You have 4 survivors crying about a mechanic on a survey that they dont like until changes are implemented.

    The PH change is not a good quality of life change. Just as a nerf to prayer beads, a cooldown to Billy, a cooldown to the nurse, and so on and so forth.

    I will say it again. Survivors want easy mode and will harass surveys until they get what they want changed.

  • Imagine thinking this game isnt survivor leaning from one game like OP. LOL

    60-70% of the changes in the game happen when survivors complain "it's too Op"

    You got 32k, good for you, there you got the attention you were looking for, next time just pay yourself on the back. It's not a rare thing. No one is gonna give you a cookie.

  • @th3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202115#Comment_1202115

    Spirit Beads: Literally no counter at all. Like literally nothing

    Dirty Blade: Imagine thinking that sitting in one spot holding m1 for 5 minutes straight is balanced LOL

    Chains and ropes: Freddy has a very simple power that requires little to no interaction. I would imagine it artificially dragged the games out longer than what they intended. But I never played against old chains and ropes.

    Calm addons: In what world was the change to Doctor a nerf. Considering they are default base kit.

    -Many other viable builds: Someone doesn't understand balance.

    DS/BL/BT/Insta Heals and many other viable builds destroyed due to "tOo Op".

    Get a room honestly. As for the changes to the maps this update I could care less as I didn't love infinites cause they were boring.

    Oh look another survivor main who didnt pay attention and trying to dissect logic. Lol. What is it you survivors say "Get Good".

    As far as all of the trash survivor perks you listed that were labeled as " too OP" you are the one who obviously doesnt understand balance whatsoever.

    I assume you are one of those survivors that thinks knocking over a pallet and teabagging furiously is "popping off"

  • @BigTimeGamer said:

    who had a problem with how addons for items were before?

    nerfs for the sake of nerfs are zzz

    Survivors complained the most,

    - Spirit Beads, because "no counter to the gen grabbing"

    - Dirty Blade, because " mend times too long"

    - Chains and ropes, "forever Freddy too Op"

    - Calm add ons, "oh no, the skill checks are too difficult"

    - and many more viable builds destroyed due to "tOo Op".

    So the answer to your question is survivors, survivors had the biggest issues with add ons. Because they want to play on easy mode while teabagging after they knock over a pallet and think it is them popping off.

  • @ClickyClicky said:

    I dont think anybody is saying killing god loops is an issue.

    What people are saying is that killers have got a lot of what they wanted the past year. Toolboxes nerfed, god loops fixed, maps shrunk, instaheals nerfed.

    Thats all great. It makes killer more enjoyable.

    However now maybe something has to be done for survivor. Camp/tunnel:noed strategy needs to go. Its used in the vast majority of games and ruins the experience for many people. Likewise some killer add ons could be nerfed just like instaheals were (looking at you iri head + infantry belt)

    Lol. "Killers have gotten alot of what they wanted..." oh ...my.. god... 1st off that is the most ignorant statement in these forums I have ever seen. Dont cry because your "mind game" got removed, survivors are 4 people vs 1 killer, literally the game is severely unbalanced by default. Now if you add in the tears of the survivor mains, sprinkle a little "ItS toO oP", and every complaint about how killers are "waaay too strong", you get your basic every day crying survivor, I quit playing because of people like you that attempt to rally a fanbase to destroy balance,as if the Devs have not destroyed it as it is, this game is severely survivor leaning so much so that you survivors make dumb posts like yours because "there's no counter to this or that". So gtfoh with that , the Devs already see your complaints survivors, and they are surely going to fix them before they even attempt to balance the game. You will get your "mind game" back, and then you can "pop off" and claim to be a "good survivor"

  • You quit playing the game , you quit buying the dlcs, you quit supporting a game until they fix the balance issues.

    4v1 does not mean you put a more positive weight on the "4" side.. but survivors have always gotten what they cry for.

  • @toxcitynacl said:

    If that is the killer's plan from the start I'll dc before he ever gets a chance to mori me. And no...no penalties on Xbox for that.

    I am glad I play on PS4, because that limits the ability of someone DCing because they dont know how to play against a build.

  • @legionIsBackBaby said:

    Stop crying

    You guys were either too slow and most likely teabagging in front of him.

    By the way the add ons require that he stalk all survivers fully.

    Smh cry babys are starting to take over

    They have been taking over since they started crying about Legion.

  • @brady_lowkey said:

    Literally nothing we can do to escape when he can just kill us instantly, this shouldn't be a thing at all. 3 gens done and then he just kills us one by one, no one being hit once.

    https://us.v-cdn.net/6030815/uploads/253/ER8IZGM9RD1L.jpg

    No, it isnt OP. That takes effort to build up. Don't attempt to start a survivor wildfire and get another viable build nerfed into the ground.

  • This is a ridiculous thought, the true imbalance is with the Devs focusing on giving survivors crutch after crutch after everytime they find something that is "too OP" or "too difficult". The glaring problem with the rank system is not personal gameplay for the killer, it is the gen rush , it is the bullying potential with flashlights and the speed at which you can break hooks. I don't believe the Devs remember most of the time that this is an asymmetrical game and the killer side is being neglected, tools being nerfed, abilities changed, all because of an outcry of "not fair" or " this needs changed". I do not play anymore, I haven't played but maybe 5 games in the last 5 months or longer. I slowed my playing down when survivors complained about mend times on legion and officially quit when "Forever Freddy" was nerfed.

    The Devs think about the group with the most money, the survivors, because given that the game is asymmetrical, the 4 side of that, 80% of the money, they must appease them. So you might as well give them an easy game. With no mind games and no difficulty whatsoever, because "kILler Op".

  • @Todgeweiht said:

    "I got a 3k but I still want to complain"

    Thats what I read

    Of course that's what someone who probably mains survivors has read. The gen rush is real, despite how many "nerfs" they accordingly hand out. Which we know isnt the case, that recent buff to the tool box is ridiculous.

    But hey, I dont play anymore, I used to be one of the ones that wait for each new chapter drop, each new skin, I wasted money on this game just for survivor mains to reap the benefits of almost every chapter. Because "1v4 iS tOo OP" or "KiLLeR Op". This a survivor leaning game , when they are making the each aspect of the game more viable towards survivor players.

  • @whammigobambam said:

    I am not a DS user however the aggression I face because of being the obsession makes it feel like I'm the target of unwarranted aggression.

    It is literally in the definition of that temporary title. You will be ok. This just seems like a random thought thrown out to cause another forest fire of survivor mains complaining about something they think is "too OP" and " they should change". Just play the game and adapt.

  • This is not an airport you do not have to announce your arrival or departure.

    @Hamoodbuffon said:

    I just dont understand the idea behind bringing a breakable wall in killer shack. It is completely unnecessary given it's a wonderful design and the loop is decent within it and not at all OP. Just for the record, once the pallet is down you eliminate strong loops so why would you insert a breakable wall then as u have just killed the fun inside of the shack. Please reconsider this and I hope sincerely other maps having killer shack not to resemble this new Mao's one. Otherwise, I am afraid that I will be leaving this game cuz Dead by Daylight has lost its iconic design and killed the fun in the game. Please let me have your thoughts on this. Not to mention that the new map having no legit loops. It makes me want to have the killer killing me right from the start because I wont enjoy those nonsense design loops.


  • You seem like you are complaining about something and I cant figure out if you are complaining for the bait? Or are just here to be an annoying survivor main.

    The dev's no longer focus on balancing the game for the killers.. because it's an asymmetrical game. They have to help the survivors because they are the ones who complain the most because they expect for the game to accommodate them. Even though... asymmetric data shows that it should not balanced for the survivor to have more advantages but balanced for the killer to be able to successfully have fun while playing and not be genrushed and tea bagged by a survivor because they believe knocking down a pallet is an achievement. But hey, I havent played in months. Because of sweaty survivors that complain about balance and forget that it is a 1v4.

  • Give Borrowed Time a set number of tokens.. 3. That way borrowed time has to be used sparingly and strategically.

    DS, with a cool down. After being unhooked for so many seconds then it kicks in.

    Adrenaline, this is their biggest crutch perk. This should work similar to the key Add On. Fix it to where the only way they benefit from it is if they at least complete the equivalent to a generator for them to benefit from the perk.

    ... but hey, I havent played in months because the dev's have switched the focus from this being a "horror" game, to being more of a "survival" game.

  • Because they,meaning BHVR, no longer assist in the killer being a (fun) playable side. They only focus on appeasing the survivors because, let's be real, 4 v 1 is too hard for them so they must have it easy.

  • I think killer mains need to get on a band wagon and complain about any useful perk for survivors because that is exactly what they do when they come up against anything that seems difficult. Now personally I have builds for all occasions but I am gonna use the words you survivor mains use. Unbreakable and Adrenaline are both unbalanced crutch perks that need balanced. Rebuttal all you want, I will not respond. Because the toxicity is within the survivor players more so than the killer mains. I have not played for months because of ######### changes that were put in place to make it easy mode for survivors.

    Mind Games have been pretty much removed because they as survivors have no clue how to counter.

  • Survivors will whine about anything get changes that are "oP" and start on a new target after they get changes implemented even though it is an asymmetrical game. Salty survivors cant play at higher player levels.

    Spirit's Prayer Beads - too OP

    Doctors - Snap out of it - Too OP

    Nurses - Multi Blink - Let's give it a cool down

    Legions Mend Times - oh no! Not another hurdle for 4 players to get around.


    The Dev's don't care about killer they only care about the licenses that they will get paid for. The survivors are a bigger player base, so they must appeal to the masses moreso than the people who come to be the horror in the horror game. But ,I digress, I dont play much anymore, BHVR killed it for me with pandering to the survivor player base instead of the player base as a whole.

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/925489#Comment_925489

    1. not a noob - I’ve reached purple ranks
    2. I also play both sides (and I tend to agree that survivors either have too much power or killers not enough)
    3. I am not the toxic survivor droid you’re looking for
    4. Checkers and other board games are not the insult you’re looking for either since they’re a centuries old method to learning and mastering strategy, particularly battle strategy.

    https://forum.deadbydaylight.com/en/discussion/comment/925495#Comment_925495

    No, reasonable people do not expect to survive every match. Heck, I even advocate that surviving SHOULD be difficult and worthwhile for survivors. However, a fair match is something that should be expected. Any other instant down has a tell AND the killer must work for it and be punished for their mistakes. Iridescent Huntress has neither of these things, and the burden falls on the (first) survivors in an unfair way. It’s not scary like facing Scratched Mirror, it’s demoralizing and punitive especially after a rather long queue time - and it’s not fun to be made into a punching bag.

    Lol. I don't care if you hit purple ranks if you cant dodge an axe you are a noob. Quit crying over builds if you dont know how to outplay them. Learn to play and outplay them. Your arguement "not an insult " idiocy just proves a point. I am saying stick to more "hands on" where you have more control and quit complaining about how "OP" something is. You are a toxic survivor because you are complaining about an easily countered build. 1 hit downs and Gen grabs are so scary for you survivors that you complain about petty #########. Stfu learn how to play.

  • @pemberley said:

    Tbh Forever Freddy was FUN next to the nasty combo that is Iridescent Infantry Belt.

    It’s demoralizing to play against and honestly I have never met someone who used this combo who DIDN’T tunnel. They often have moris too.

    In some ways, Iridescent Huntress is worse than the camping Leatherface.

    That's to be expected. Noob survivor sees issue with how hard it is and wants change. Like the other recent changes. Perhaps stick to checkers or some other boardgame and or L2P.

  • Lol.

    Let's just hope they can destroy some survivor perks really soon to really balance the game.

    Any challenge that comes up to survivor mains..

    "Oh NoEs unFaIr PlZ dO a NerF"

    Gen Grabber Spirit Build - Nerfed

    Forever Freddy - Nerfed

    Omega Blink Nurse - Nerfed

    Docs madness is "too OP" - incoming nerf.

    I accept that hard mode is hard for you to play and mind games are hard for you survivor mains. Maybe the ones who have such a rough time with mind games should stick to eating paste and crayons.

  • I say it can vary from player to player based on experience/ inexperience.

    With old Freddy I consistently got 4 kills in purple ranks and lower. In red ranks 2 to 4 kills consistently.

    With New Freddy I consistently get 4 kills in purple ranks and lower. In red ranks 3 to 4 kills consistently.

    Nurse is trash on console. If played right Leatherface is not trash on console. Basement Leatherface, Basement Hag and Basement Trapper are deemed "campy",but are still viable builds for beginners.

    All is situational. All can be sorted and determined by builds and experience.

    I put The Nightmare in the low A , high B tier because experience, build and the situational nature of the game. I am biased though because Freddy, Doctor and Legion are my mains. But hey, I am just 1 player in a game with many people and many opinions.

  • Are you kidding me?

    4v1...

    MoM,DS, Adrenaline, instaheals, flashlights, firecrackers..

    Breakdown, self heals...

    And people complain with all of that and up to 3 chances to escape ( Key, Hatch, Gates)

    Just do any combination of the above stated and then GG. "Real World Survivor Main Struggles."

  • Honestly in the right hands and right build (or hell , even without perks), even with the complaints against him, Freddy can be OP AF and with the rework I believe I can break him even further.

  • As a KIller main.. I use perks that either prolong the game.

    -Hex: Ruin

    -Hex: Lullaby

    -Unnerving Prescence

    Along with perks that trigger the Exposed status.

    -Make Your Choice

    -NOED

    -Iron Maiden

    And I slug them with..

    -Knockout

    And use these to find them and others

    -Deerstalker

    - Nurses Calling

    -BBQ and Chili

    The killers I have used:

    -Trapper

    -Clown

    -Plague

    Using Add-Ons that cause the survivors to have to heal or to be exhausted.

    I consistently get 3 and 4 kills. At purple ranks, but survivors in red ranks always knock me back down to Purple.

    But that is how I have dealt with MoM, DS, Adrenaline, and Self Care.

    Just Adapt and overcome.