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jazzyjackson

jazzyjackson

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jazzyjackson
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  • Thank you guys for the comments and suggestions! I'll keep them in mind as I am planning future videos! I do plan on making them more of my own, the heavy imitation was a crutch in order to help guide my process though learning how to edit, record audio, record gameplay, and write a script.

  • @MegMain98 said:

    >

    Ha. Find parts, have you played Rank 20? Nobody knows what to do and everybody dies easily. It’s why I hate rank reset because it is hard to even rank back up due to your teammates. Honestly Ruin is all the killer SHOULD need to slow down the game. I get it, gen rushing is a thing but not everybody that plays the game is at Rank 1 and some people just like to have a good time playing. Gens already take forever to complete solo.

    I totally agree, I hate the rank reset as well. Those first couple ranks always seem to take the longest. But with the impending rank reset rework those first couple ranks well serve more as tutorial ranks while experienced survivors have a better chance of being placed with at least survivors who have played a few hours. I'm just spit balling something in order to change the game up from hold M1, occasional spacebar, until the killer comes around.

  • I've done the same thing recently Bradcore. Maybe I've just played survivor too long but Killer has revitalized my love for the game. Maybe it's just seeing the other side of the equation but Killer do take a lot of #########. Most matches are good, but then you get a game of 2 or 3 swf and ######### hits the fan. Last second flashlight survivor switches before the match starts. They follow you all game long. Then if by some miracle you hook everyone, you get ######### on in the end game chat. The game is asymmetric horror, its supposed to be balanced in favor for the killer. The killer should have no problem hooking at least two survivor each game unless they do something particularly bad in my opinion.

  • I would classify myself as a survivor main, but I'm dabbling more into killer to open my eyes to the other half of the game. I remember when Myers first came out, the game was illegitimately terrifying. He was picked by every killer for what seemed a month until survivors got their ######### together. Ever since then I've been had that same feeling of terror beside a good chase or last minute escape. From my recent matches as killer I do notice I find myself more on edge, but this comes from hoping I don't get gen rushed.

    The dev's just need to create some element in order to change the meta of the game. Generators need to take longer or require something else in order to fix them completely. Maybe find some parts around the map or something. Just anything to extend the game. My average game is about 10 mins if the killer doesn't already have ruin and add 3 minutes if they have it. Compare this to many other multiplayer games and something doesn't feel right.

  • I agree that the wraith is in need of a buff. The biggest issue is that he has nothing to help him in the chase. His stealth is great, but the shimmer is a bit easy to spot for experience survivors. Every now and then I'm caught off by him but his power comes up weak when compared with some of the other killers. I well admit that he is much better since his recent buff but not by much. He was borderline unplayable a year ago, any survivor with a few hours in the game could loop him around the map for two generators easily. I agree with reducing the simmer and maybe possibly giving him a reduced windstorm effect normally.

  • I'm a huge fan of the "Here's Freddy" perk! That would be an awesome and frankly terrifying thing to face. I really enjoy playing Freddy as a killer but I hate that he is really only viable with an end game three gen strat. Against good survivors I feel like its just a war of attrition and the match just goes on for far too long. I can't wait for a buff and I hope its soon! I would love to see some of these implemented! He needs something at least to help in the chase.