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intothefray

intothefray

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intothefray
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  • @Sanmer said:

    Yeap. It's not just you. After a few games, I noticed that only the perkbearer can't see killer auras. If another of your team members have it, you can still see the aura if they've been hooked.

    Ok that makes more sense. I thought it was working sometimes and other times not.

  • Wait are you guys actually getting the points for this?

  • We're really getting too many perks. It would be nice to use more.

    I like the idea of killer using the killer's teachable but really as survivor we usually play one that doesn't match our friends or you like they way they look. Their perks are irrelevant to play. Being able to choose a nonteachable would be an option but most of those are trash so you'd only be picking out of a couple options.

    Another option of favorites or something would be nice, builds anything to swap them easier. Sometimes I get annoyed with the 5 pages of them (soon to be 6?)

  • Only nerf she needs is disabling her ability to hit when stunned while blinking.

  • Fine I'll be the one to say it. Just pay attention more. As a killer or survivor I usually know the status of everyone on the hook. The exception is when someone else removes someone from the hook just as it's progressing. Situational awareness is the major point of this game. This change would just be lazy.

  • I'm seeing a lot of maps with no hills at all now. Guess they reduced the chance?

  • The horse is a little creepy sometimes and if you haven't played hag for awhile, her traps still make you crap your pants. Those ideas sound a little kiddie though; not sure that'd be scary. Thing about the horse for example is it is always in the same relative position and I wouldn't be a fan of a lot of loud items.

  • Red/Green key are good for the game map. Bring a red key with extra charges and being able to see the killer and it's a good one to see if the killer is on you level or not and has the bonus of giving you a chance to open hatch on that map as it's a tough map to get out the door. Just make sure you don't use up all the charges by accident. Save your don't lose key on death and don't lose key on use add ons for the purple keys as that is their only good use.

  • They have mentioned the desire to rework the reporting.

    When playing with a newbie, we find it best to grab at least another person and do kill your friends. You have to show them what their actions do. Have them play killer to and drop pallets, finish generators, sabotage hooks, jump through windows and lockers at full speed, etc.

    Having a rank 20 SWF partner actually makes the game easier for you so I don't follow how it is bad for you with the current mode. Sure it will be tough for them but they'll learn more at least watching you after they die.

  • Spring Burst should not charge while being chased and running maybe. What I don't want it to see all my damn teammates walking around. Maybe that won't fix the walking ######### that'll happen though. Also what about that exhaustion recovery perk, won't this make that funky? Self Care reset sucks for one reason, nobody will let me heal them. They'll be like, I already have it to 25%, I'm fine, I'll just finish healing myself. Same thing maybe? Only reset when being chased.

  • I kinda like the spit thing. Not sure on a stun but a short wipe animation time might be short enough.

  • Maybe they'll make the conversion multiplier higher to keep console players happy.