fordragos
fordragos
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@Xbob42 said:
https://forum.deadbydaylight.com/discussion/comment/1626133#Comment_1626133
I'm sorry, how did this contribute again?
https://forum.deadbydaylight.com/discussion/comment/1623784#Comment_1623784
Oh right, you were just being a dick.
It was merely a response to your non useful statement to begin with.
First off, thats not classified as being a dick and even if I am, that dosent make the statement any less true so insult me all you want but please do it with logical counter arguments otherwise you're just making yourself look rather silly at this point :)
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@Xbob42 said:
https://forum.deadbydaylight.com/discussion/comment/1624485#Comment_1624485
Hm. Besides like 70% of your post history being you complaining about NOED, here is your sterling opinion on the "completely different topic" of keys and moris:
https://us.v-cdn.net/6030815/uploads/CGLSWZDRGILM/image.png
Very compelling stuff.
It maybe compelling but you are not providing any legitimate feedback to the current discussion, so either say something useful that contributes to the topic or dont speak at all.
Thank you for your wonderful Non- contributory post :)
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@Carlosylu said:
https://forum.deadbydaylight.com/discussion/comment/1624485#Comment_1624485
LMAO, the toxicity, lack of education and insults to someone you don't even know let me know the type of player I'm dealing with... As a rank 1 survivor and killer, I can do totems... You can't? Nice argument btw... I'm not lowering myself to insult you... It's... just... not... worth... it...
I've played killer myself at all ranks long enough to know that I don't need that perk to get kills and the fact that you used NOED just proves that you dont trust yourself to kill people without it. It's a 'safety net' for new killers who can't get any kills to get kills and for experienced killers to make sure that already pressured survivors have 0 chances of escaping.
In other words, by using this perk, you are proving that you need a 'safety perk' to get kills because you dont trust yourself enough to just use your powers and play normally so you have to resort to this scummy perk in order to 'win'.
Yeah I know how killers like you think. But hey it's ok, show me a match of all red ranks where you killed every1 without using that perk because I have a folder full of screenshots with a variety of killers who have used other perk loadouts without NOED to kill everyone but if you can show me just 2 or 3 matches like that then I will admit that you're not just an unskilled moron taking advantage of a strong perk to get your kills for you ;).
Hope you sleep well knowing this and have a nice day!
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You used NOED....honestly you deserved the teabagging.
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Yeah yeah people here are implying that 'nOT eVErY SWf iS SWeaTY' but it dosent change the fact that even if they want to have fun dosent change that they can communicate positions of the killer and stuff.
Do you know how a SWF has fun in the first place? Let me give you a hint...
Answer :-
1)/whispers slowly in your ears"Its the communication!"
And everything apart from this just adds to the 'fun' aspect. Now let's take it a step further....
2)People communicate to have 'fun' and decide to coordinate their perks.
Some may work and some dont. BUT when they do the right experiment and combo....
For them it's fun but from a killer's PoV it actually is OP.
3)Let's take it a step much further, lets put skilled people together now doing all this...
You now have an elite squad that can do loops and pallets properly,use perks that help each other and communication.
The OP moment starts from the 1st step and steps 2 and 3 are just the evolving stages of the Idealogy of 'fun'.
From my experience, The only acceptable versions of SWF I feel are a party of 2 people because even if 2 people are decent and coordinate, the other 2 randoms have the potential to either massively mess up the game or do well, it's a 50 50 coin toss.
When it becomes 3 people or more, then it becomes truly dangerous for the killer because you can use a plethora of strategies with 3 as compared to 2 people who can only do as much.
So I agree that when it comes to 3 people or more, give them a 15% debuff to something or make corruption intervention and ruin baseline or make it clear in the prematch if 3 or more are grouped together so that killers knows this and uses a mori to swat them out of existence quickly.
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To be honest, I don't tbag the killer if hes not using NOED. Even if he did play fairly but used NOED for the end game, you can be damn sure that you are going to get the worst tbagging of your life at the exit gate for using that perk.
So essentially , conditions for tbagging are NOED, facecamping,tunneling,Moris and huntress Iri heads.
Escapes during Moris are rare but still if it happens then your end game mental sanity is now my property!
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1619992#Comment_1619992
I'm fine with whatever along these lines up til the only 2 items per allowed part. The entire point of leaving SWF alone to not kill the fragile playerbase as it is to allow folks who want to cooperatively play casually together be left alone to do so. They're pretty set on not alienating that portion of the playerbase for a reason.
First Suggestion: Add ingame voice chat options or at least typing or preset macros that the devs decide on (if they are worried about toxicity of survivors to one another) to level the playing field by bringing solo queue more in line with SWF without hurting their own bottom line. Coordination will always be better with friends who know your relative skillsets but it'll be perfectly fine to buff those Killer perks and powers with the baseline assumption that all survivors are running at the same base capabilities.
Now if what OP said is true and this is completely discarded as a potential solution already by the developers themselves...
Second Suggestion: Just give an indicator at the scorescreen after a game is over on who was paired up with who among the survivors, not visible during the game at all or during the pre-game lobby. Give a significant bloodpoint bonus, Depip wouldn't even matter if you get 2x~3x your 20k BP loss making it more than the 32k limit before even accounting for BBQ or BP Offerings... well it shouldn't bother the depiping killers but then again there will always be those who don't want all survivors to get hooked together at the touch of a button.
I like the second suggestion, that way it's possible to know if it's an swf or not and it will give more incentive to play killer if theres more BP involved.
Good idea honestly.
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There is LITERALLY only one time when I am not altruistic and that's when I basically unhook a survivor and that survivor runs off to a far away land before allowing me to heal. Believe me this happens a lot in red ranks surprisingly.
So I just stop caring and start focusing on a gen because there is WAY too much time lost in doing that and I even crouch spam or emote for them to stay in place.
If they dont understand that then sorry you're on your own unless I'm doing a healing challenge or ritual.
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I mean, to be fair, I just thought it would be fine since it wouldnt harm the gameplay or anything generally. But yeah I can sort of imagine some weird psychopath hag main doing the dance emote while slamming the hatch in front of a dying survivor.....
And to be fair, it could be simple emotes where killers are just doing harmless stuff that dosent in any way promote toxicity like waving or a Myers MJ dance or something xD
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I just love farming bloodpoints and items! That and thankfully there not being a competetive mode makes them less sweatier than other games so for me it's a fun game to play with a friend since we always do BUT getting new players into this game is a pain because of horrible matchmaking and perks like NOED which feel incredibly bad for new players.
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I'll leave this post here as was posted in another similar thread :-
I'll post this here and see how accurate I was. Something I wrote in 5-7 minutes in another thread which got 0 traction. Want to see what people think. I don't own Pyramid Head, I watch people play and gather info.
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He's definitely A Tier.
What makes him so strong is the ability to completely deny these perks:
- We'll make it - doesn't work with cages
- Up the Ante - doesn't work with cages
- Slippery meat - doesn't work with cages
- Babysitter - trash tier perk but doesn't work with cages
- Kindred - doesn't work with cages
- Second Wind - doesn't work with cages
- Off the record - doesn't work with cages
- Camaraderie - doesn't work with cages
- Boil Over - trash tier perk but doesn't work with cages
- Breakout - PH can send someone to the cage, instead of having to carry them.
- Breakdown - doesn't work with cages
- Saboteur - doesn't work with cages
- Unbreakable - Someone running DS + Unbreakable and just got unhooked ? Just send him to the cage
- Deliverance - doesn't work with cages
- Borrowed Time - doesn't work with cages
- Decisive Strike - probably the biggest F u to all survivors, doesn't work with cages. Someone got unhooked infront of you but he's tormented? send him to the cage, next time you hook him he's dead on hook or you can mori him on the spot if he's tormented. Ez peasy, lemon squezy, tunneling is free real estate.
Trying to pick up someone with DS but they're not tormented? Just make a trail over them and pick them up, when the survivor DS'es you they will be instantly tormented. With this you can either Hook them or send them to the cage. It's better to hook since you can mori them instantly afterwards on the spot and no need to carry them to the hook, just my opinion. Or just mori them on the spot if it's their last hook.
Exhaustion - doesn't work with cages, not a perk, but a status. If you dead hard but got instantly killed afterwards, exhaustion will not go away if you get rescued from a cage.
He can lock down down entire loops / areas with just ability. Want to get everyone tormented? Always use your ability when going around map. That crap is so BS it stays for absolute minutes, not mentioning it's so buggy it can turn invisible at some point and you'll walk over an invisible trail and get tormented. He can put a trail around shack, the survivor either has to go around which will buy the killer more time to hit you or go to another loop / pallet... you know... if there's any left... When you're at a loop, make a trail as you go trough the pallet, this will force the survivor to:
A) Go trough the trail and get to the pallet
B) Go to another Loop - Mind you, PH is a 115% movement killer, he is no Hag or Huntress... That man... moves FAST....
And here comes the guessing game, which makes PH in my opinion one of the strongest killers out there, and MY 2nd most hated killer. Props to Spirit for taking the nr.1 spot.
- When at shack for example, PH is FAST ENOUGH to catch up to you while he's dragging his sword trough the ground while you're going for the window, then he can either FAKE an attack or when you sees you que for the animation, there's enough time for his power to hit you. Take all of this in consideration while, that man is getting closer to you, if you fake the window a good PH will instantly cancel his attack and m1, yes can instantly follow-up with an m1 attack afterwards.
- Let's say the survivor chose the A) choice from above. If you are pretty close to the survivor but not close enough to guarantee a hit while he's getting closer to the pallet... Just put your damn sword in the ground and as soon as he throws down the pallet just hit him since the trail is wide enough to guarantee a hit no matter what. The survivor keeps going? Just go trough, since you have no cooldown and then instantly continue at 115% speed with no slowdown which will most likely guarantee you a hit
- Oh you got stunned while your sword in the ground? INSTANTLY PRESS / SPAM YOUR ABILITY BUTTON to send out the trail to hit the survivor on the other side of the pallet EVEN THOUGH you got stunned. This also happens with Huntress but it's more prominent with PH due to his power. I've died so many times due to this, I've quit playing DBD for a week or so just because I was tired of dealing with his power.
Now, that we got around that, let's look how scummy you can play this killer, even though I've mentioned a thing or two above:
- BT is ABSOLUTELY MANDATORY against this killer. Which is why BT never leaves my perk build... Never... I give up iron will for it. If you ever decide to save, PH can put his sword in the ground and wait for you to unhook, if he times it right, which can be done quite easily... He can hit both survivors. If you don't have BT, you'll end up with a person in dying state and one injured, or 2 in dying state if you decide to unhook while injured and want to trade without BT. Now what he can do if there's one injured and one in dying state is send the one in dying state to the cage if they're tormented and continue chasing you with no repercussion and gaining even more pressure in the process.
- He can do the same thing with the cages, the best thing is... BT DOESN'T WORK with cages, so get outplayed.
- Cages will teleport elsewhere if PH decides to stay in close proximity to them, this used to be a massive problem in the past because PH was allowed to see cages and instantly go over them. Now... you can Bypass this... Either stay far away from the cage and know how far your power reaches or just simply use a range addon. The cage will not teleport and you can hit both the person inside the cage and the person who tries to go for the rescue. Don't forget BT doesn't work wit cages, so if the person inside the cage is dead on hook, PH can very easily guarantee a kill.
Let's not forget that his ability can go trough WALLS, but hates stairs and elevated positions. I've died a few times due to him either correctly guessing where I am or just accidently guessing where I was going even though... There was no way he could've knowed... because you know... there's a literal god damn wall separating me and him... I count those deaths one of the most BS ones I have in DBD.
- Killers: JuSt ReAcT tO HiS PoWeR BrO.... Usually what most people tell me to do.
Those people are very well known streamers as good as Shroud which can instantly react and can catch a bullet mid-flight... /s.
- Killers: Just fake an action bro - Yeah, someone with a brain can adapt to how I play and will know what to do next time. If he got baited into a fake window vault, he'll know next time how I play.
Don't get me wrong, PH is no way an easy killer to pick up, in fact, he's one of the hardest killer to master out there. He'll take some time but with practice he'll definitely turn into some killing machine, and you inbox will be filled with hate as well.
TL;DR - I hate PH and his guts. His addition to the game was not a healthy one. Hate how scummy you can play him.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1602859#Comment_1602859
Okay I just want to know how bad someones got to be to be downed, hooked, unhooked and downed again in the space of 40 seconds as you claim.
Okay for your convenience, let's assume that he goes out in minute and 25 seconds, the second teammate gives said hooked person BT and even takes a hit for him but the killer KNOWS that now he can take the hooked person out of the match. The only thing that happened here is that it worked in the killer's favour since only 2 people are working on gens now. Add in the fact that it is the first few minutes of the game and people are not completely sure yet whether the offering was indeed a mori or not and what the killer is intending to do since as I mentioned it's still the beginning of the match.
Oh and btw, in solo que you will see plenty of teammates who get downed pretty quickly. Maybe it's a new concept for you but it's more common than you think in red and purple ranks.
This still dosent invalidate the fact that the survivor only played the match for an extremely low amount of time compared just because the killer wanted to 'have fun' or 'enjoy the view'
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1602761#Comment_1602761
the difference is that there is no set penalty for using a mori.
And yeah, if I take mori, then I want an easier game with cool animations, I don't see anything wrong here though, I am not obliged to sweat every game.
Yet I don't insta DC when I get another [MLGPRO] squad with all kinds of overpowered and annoying bs, I play through the entire match with that and don't give up, while most mori complainers instantly press DC button when they see that the game isn't going to be easy.
Lol I love how all the killers have their heads up their own behinds about mori and think it's even remotely comparable to keys.
Mori instantly put survivors at a severe disadvantage within the first minute of the match by taking out one out of 4 survivors. Theres literally no effort needed here on killer's part AT ALL.
Key at least needs a little more effort, first survivors have to do gens then maybe one or two of them have to die depending on gens remaining for hatch to appear in the first place. Then finding the hatch takes time too. Killer even tunnels the survivor with the key and killers are basically playing the match from START till FINISH compared to taking out one out of 4 players who only got to play the match for 40 seconds and causing the other 3 to be at a severe disadvantage by reducing their chances of escaping by 75%.
Seriously, I mean I'm a solo que survivor and as killer I've only seen few SWFs coordinate for the hatch and even then I did enough hooks, hits and chases for me to get a pip AND get a good amount of points. The Survivor who gets mori gets a depip because theres no way to outplay a mori unless you're an swf and even then it's difficult. Guess what? The system thinks you're a garbage survivor player because you couldnt outplay the mori and do enough to help the team AND you got only 3k bloodpoints for breathing......
In conclusion, killer mains that compare mori to keys are absolutely shameless.
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Just ignore OP and this post, probably another facecamping, tunneling or a NOED user who has deluded himself into thinking that hes playing normally. Lets just move on.
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NOED Discussions, lets beat the dead horse some more people!!
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Lol I can beat that, this is the matchmaking of this game below......
If I had known it was a rank 20 then i would have genuinely let him kill me........
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wow i actually genuinely feel bad for that killer......the same thing happened to my friend who came to play survivor with me. We got put against a purple and red rank killer as 2 green and 1 grey survivor(friend) and he literally does not want to play the game now unless the majority of us is playing it.....
Getting new players into this game is hard......
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A killer main that wants people to stop hating on NOED so when devs see one positive post about it then they wont dont do anything about it??
You have changed NOTHING with all this fake information of yours without posting screenshots of at least some of the matches against these supposedly 'rank 1 killers' that you went against.
Yes, I am beating a dead horse but I will mention that me and including other people will continue to complain about NOED time to time and the Devs WILL change it at some point in the future. You will NOT change that course of action.
