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zippie

zippie

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zippie
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  • Devs, You have a killer who can 100% prevent hook saves regardless of how many survivors attempt. You have a killer who can easily nullify one NECESSARY aspect of your game. He can also nullify 1/4 of the possible scoring. Its why you changed mori’s, because the game isn’t balanced when a survivor is eliminated on their first hook. Bubbas ability should be addressed. thanks
    25 comments 341 views last activity
  • Allow us to spend BP to reset the current bloodweb. If you are hunting for add-ons or don’t like the perks offered by the entity.
    0 comments 31 views last activity
  • My recommendation is to first: cancel the ability to make character/item/perk/offering changes while in the lobby. Second: Give each items/offerings/perks a secret score based on its its impact to the game. (More powerful items have a higher number) and that is added to your mmr rating. *this is an addition to the current system not a replacement* There would also be a score increase bas
    0 comments 11 views last activity
  • I legitimately need help. How do you counter chain hunt? you can’t do Gens or heal or run and you keep getting interrupted trying to solve the cube to stop it… am I suppose to just put down my controller and walk away? I can’t do anything and I can’t end it… I’ve heard that if you dodge 3 or break 3 chains or something it’s suppose to stop hunting you but it’s never worked for me. This is the
    10 comments 371 views last activity
  • My suggestion is to add a new crow animation for idle players. If a player is not moving the crows will land on them and begin pecking as well as alerting the killer. (Moving survivors with crows will remain the same circling animation) To a healthy survivor, they will gain pecks, and gain them faster with more crows. 8 Pecks will cause a healthy survivor to become injured, then 8 more will
    0 comments 21 views last activity
  • Or at least communicate with the community about what properties can get new cosmetics
    4 comments 31 views last activity
  • This would increase monthly BP payouts, which the community has been asking for, and a more often reset would encourage more playing overall.
    0 comments 31 views last activity
  • I was thinking about it. Keys are purple/pink items and if you look at it in that category, they should have a usefulness equal to those of a killers. How about this, it becomes an alternative objective based on sportsmanship. As you gain BP through the match, that ‘powers’ the key. (So you can’t just hide in the corner waiting for the hatch to spawn). It will require an amount of BP from al
    4 comments 41 views last activity
  • While you are on the hook, all other survivors gain a 2/4/6% speed boost to repairing and cleanse anytime the killer is within 6m of the hooked survivor. This effect persists for 3 seconds after the killer leaves the range. the 3 seconds prevents the leaving and coming back argument of some other anti-camping perk suggestions, and since it doesn’t apply to exit gates or healing, it can’t be a
    26 comments 331 views last activity
  • Items already essentially give you a free single(ish) use of a perk. A Medkit is essentially a single use Self Care. We could add more items that simulate perks. For example, I’m sick of getting unhooked by teammates without BT. Have an item (pocket watch) that grants you the effect of BT after being unhooked, and when hit, the watch is used and disappears. Or an item that’s a single use detect
    0 comments 11 views last activity
  • So I just leaned from the Reddit forum that BBQ isn’t all that good. “Meh” seems to be the consensus. I feel so stupid. Apparently everyone only runs it for the BP. I always wondered why every survivor I play with runs both prove thyself and we’re gonna live forever. Oh wait, they don’t. Running the most popular information perk in the game and saying it’s for BP is like saying you read play
    Mod
    56 comments 721 views last activity
  • Slippery Meat should additionally create great skill checks on second hook skill check and give survivors the chance to unhook on their second hook
    13 comments 261 views last activity
  • I love spitballing ideas and trying to come up with solutions or alternatives to problems in this game. They’ve been arguing for so long about how to counteract ######### players like teabagging or face camping, and I had an easy way to reward good players and incentivize sportsmanship. At the end of the match, in much the same way that you can report or give a thumbs up, you can gift the pla
    8 comments 181 views last activity
  • I’ve been playing casually since it came out for free in the PlayStation store for Halloween 2 or 3 years ago. I’m a survivor main and so, Im rank 20 killer. My best killer is level 15. I never play killer unless I have a daily or rift challenge, even then I usually go easy and farm and play super friendly. I go out of my way to avoid slugging, camping and tunneling. I’m also very very busy.
    39 comments 1,531 views last activity
  • Have it be a ritual sacrifice. When bringing a mori the map will randomly spawn a special ritual area (like a circle surrounded by candles). The ritual area is always illuminated for the killer. After a survivor gets downed after already being hooked, the killer can attempt to get the downed survivor to the sacrificial circle to perform a mori. This gives survivors two counter plays when previou
    7 comments 21 views last activity
  • Just BP no pips. Give people the chance to try out new builds, new tactics, new combinations, obnoxious skins and just mess around without the fear of de-piping. If pipping wasn’t a concern, imagine how much more relaxed some of these games could be. Imagine without a pip hanging over your head how less toxic people would be. There would be a mutual understanding that in a non-ranked match people
    22 comments 211 views last activity
  • So the offering would essentially give a player an additional perk but only at the basic rank. For example an offering that when burned, gave that player basic Bond (20 meters). I think it could be a lot of fun and create more versatile matches
    0 comments 31 views last activity
  • Since there’s a lot of anger with long wait times and uneven matchups, what if there was a sliding scale of difficulty that would adjust bloodpoint payout? A killer could create a match where survivors can’t bring any items and as a trade off, survivors would get a bloodpoint multiplier in that match or vise versa, killer’s can’t use add-one and will get a bonus. Each side could also set a rank
    0 comments 51 views last activity